Player Matchup

Geb
Geb
Baldorax
Geb
Level 73
God Stats
3W - 2L
1,500 SR
Queue Stats
56W - 54L
1,537 Elo+
Party 3
Thanatos
Thanatos
DespairGamingoff
Thanatos
Level 46
God Stats
8W - 4L
1,827 SR
Queue Stats
60W - 59L
1,591 Elo+
Party 2
Charybdis
Charybdis
NotSickles
Charybdis
Level 128
God Stats
29W - 19L
1,616 SR
Queue Stats
196W - 174L
1,593 Elo+
Party 3
King Arthur
King Arthur
Silvaxx
King Arthur
Level 140
God Stats
24W - 23L
1,588 SR
Queue Stats
168W - 146L
1,602 Elo+
Party 3
Sol
Sol
WHE3ZING
Sol
Level 29
God Stats
1W - 1L
2,053 SR
Queue Stats
77W - 70L
1,588 Elo+
Party 2
Team Averages
Level 83
1,717 SR
1,582 Elo+

VS

Team Averages
Level 98
1,696 SR
1,677 Elo+
Neith
Neith
D1ss3d3n7
Neith
Level 37
God Stats
3W - 3L
1,750 SR
Queue Stats
120W - 113L
1,594 Elo+
Solo
Nu Wa
Nu Wa
Escanes
Nu Wa
Level 152
God Stats
37W - 10L
1,690 SR
Queue Stats
45W - 19L
1,629 Elo+
Party 1
Bakasura
Bakasura
Nanawave
Bakasura
Level 125
God Stats
11W - 7L
1,815 SR
Queue Stats
335W - 264L
1,682 Elo+
Party 1
Bacchus
Bacchus
TheLilcaptain
Bacchus
Level 28
God Stats
8W - 2L
1,819 SR
Queue Stats
95W - 42L
1,773 Elo+
Party 1
Guan Yu
Guan Yu
lokiindisguise
Guan Yu
Level 150
God Stats
4W - 3L
1,404 SR
Queue Stats
145W - 86L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,211
414
2,948
11,350
5,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 6 / 1
7,586
506
5,329
12,222
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
NotSickles
Charybdis
14
2 / 2 / 0
7,743
516
5,970
7,743
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Silvaxx
King Arthur
13
3 / 4 / 2
7,633
509
7,676
12,963
6,986
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 4 / 2
7,125
475
6,137
8,184
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
D1ss3d3n7
Neith
15
1 / 0 / 4
8,410
561
4,094
6,755
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Escanes
Nu Wa
13
2 / 4 / 4
7,488
499
5,850
6,243
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Nanawave
Bakasura
17
12 / 1 / 3
9,803
654
9,607
12,307
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
13
2 / 3 / 4
7,936
529
4,828
8,737
9,615
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 1 / 11
7,605
507
9,519
15,218
9,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
9
Kills
18
19
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Neith
D1ss3d3n7
Neith
1
0
4
3
L
3
6
1
0.58
W
Nu Wa
Escanes
Nu Wa
2
4
4
1
W
Bakasura
Nanawave
Bakasura
12
1
3
13.5
L
Charybdis
NotSickles
Charybdis
2
2
0
1
L
King Arthur
Silvaxx
King Arthur
3
4
2
1
W
Bacchus
2
3
4
1.33
L
1
4
2
0.5
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,060
Damage
33,898
52,462
Taken
49,260
22,479
Mitigated
30,502
18,846
Healing
21,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,948
332
0
1,990
11,350
5,402
0
2,424
8,051
11,119
0
W
Neith
D1ss3d3n7
Neith
4,094
1,294
0
3,734
6,755
2,701
120
234
6,521
0
61,413
L
5,329
1,141
0
7,551
12,222
4,464
0
2,089
9,467
0
47,438
W
Nu Wa
Escanes
Nu Wa
5,850
1,011
0
923
6,243
2,031
378
1,606
4,637
48,132
0
W
Bakasura
Nanawave
Bakasura
9,607
6,715
0
6,911
12,307
6,287
279
2,242
10,065
0
67,095
L
Charybdis
NotSickles
Charybdis
5,970
2,826
0
3,467
7,743
2,162
0
563
7,131
0
70,231
L
King Arthur
Silvaxx
King Arthur
7,676
1,104
0
3,542
12,963
6,986
0
2,865
9,135
393
48,125
W
Bacchus
4,828
574
0
1,948
8,737
9,615
302
346
8,391
36,548
0
L
6,137
1,983
0
2,296
8,184
3,465
0
2,086
5,792
48,944
4,687
W
9,519
1,426
1,920
6,319
15,218
9,868
0
4,256
10,962
0
34,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,298
Gold Earned
41,242
433
Minions Killed
477
0
Camps Cleared
0
1,344,853
Distance Traveled
1,536,801
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,211
414
18
1
0
294,396
5
W
Neith
8,410
561
117
8
0
281,748
5
L
Thanatos
7,586
506
82
5
0
273,071
0
W
Nu Wa
7,488
499
88
6
0
267,886
4
W
Bakasura
9,803
654
138
9
0
374,809
4
L
Charybdis
7,743
516
136
9
0
275,213
4
L
King Arthur
7,633
509
89
6
0
280,141
1
W
Bacchus
7,936
529
75
5
0
287,342
1
L
Sol
7,125
475
108
7
0
222,032
5
W
Guan Yu
7,605
507
59
4
0
325,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role