Player Matchup

Arachne
Arachne
PerplxDigitehK
Arachne
Level 21
God Stats
2W - 3L
1,529 SR
Queue Stats
8W - 13L
1,395 Elo+
Solo
Cthulhu
Cthulhu
ShingleKing
Cthulhu
Level 18
God Stats
1W - 2L
1,409 SR
Queue Stats
1W - 3L
1,345 Elo+
Party 2
Hou Yi
Hou Yi
TheTwistedOrange
Hou Yi
Level 24
God Stats
0W - 2L
1,240 SR
Queue Stats
1W - 5L
1,236 Elo+
Party 2
Hel
Hel
VanquishtheW01F
Hel
Level 25
God Stats
7W - 9L
1,470 SR
Queue Stats
45W - 74L
1,352 Elo+
Solo
Olorun
Olorun
lTakamaru
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 21
1,429 SR
1,365 Elo+

VS

Team Averages
Level 27
1,325 SR
1,312 Elo+
Nu Wa
Nu Wa
Deldarasi
Nu Wa
Level 12
God Stats
2W - 4L
1,369 SR
Queue Stats
3W - 10L
1,311 Elo+
Party 3
Sun Wukong
Sun Wukong
MOB6_UTI
Sun Wukong
Level 16
God Stats
2W - 1L
1,413 SR
Queue Stats
20W - 23L
1,333 Elo+
Party 3
Chaac
Chaac
Warbear54
Chaac
Level 78
God Stats
13W - 14L
1,515 SR
Queue Stats
256W - 275L
1,337 Elo+
Party 1
Neith
Neith
kingofsleepy
Neith
Level 5
God Stats
10W - 19L
1,137 SR
Queue Stats
67W - 77L
1,254 Elo+
Party 1
Loki
Loki
milxstka
Loki
Level 25
God Stats
5W - 6L
1,192 SR
Queue Stats
44W - 59L
1,325 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,543
450
6,132
14,673
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
ShingleKing
Cthulhu
12
0 / 3 / 1
8,142
429
5,055
17,826
18,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 1 / 2
7,466
393
8,515
9,227
3,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 0
7,333
386
4,949
15,305
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Olorun
lTakamaru
Olorun
11
2 / 7 / 1
7,976
420
6,349
12,328
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Deldarasi
Nu Wa
15
6 / 0 / 4
9,838
518
14,932
8,529
4,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
MOB6_UTI
Sun Wukong
15
3 / 3 / 1
9,527
501
2,730
9,272
4,577
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Warbear54
Chaac
14
3 / 2 / 4
8,701
458
11,361
21,116
15,309
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 2
7,568
398
3,744
4,331
1,366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
15
8 / 1 / 4
9,568
504
10,647
11,204
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
22
22
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Deldarasi
Nu Wa
6
0
4
8
W
Sun Wukong
MOB6_UTI
Sun Wukong
3
3
1
1.17
L
3
5
1
0.7
L
Cthulhu
ShingleKing
Cthulhu
0
3
1
0.17
L
2
1
2
3
L
0
6
0
0
W
Chaac
Warbear54
Chaac
3
2
4
2.5
W
2
1
2
3
L
Olorun
lTakamaru
Olorun
2
7
1
0.36
W
Loki
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
43,414
69,359
Taken
54,452
35,528
Mitigated
29,854
21,937
Healing
18,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Deldarasi
Nu Wa
14,932
5,188
72
1,408
8,529
4,830
172
3,577
4,952
59,688
0
W
Sun Wukong
MOB6_UTI
Sun Wukong
2,730
702
0
369
9,272
4,577
1,978
1,350
7,922
0
59,911
L
6,132
4,359
0
5,978
14,673
4,926
0
908
13,765
0
49,993
L
Cthulhu
ShingleKing
Cthulhu
5,055
333
215
1,315
17,826
18,151
532
1,125
16,701
45,223
0
L
8,515
5,333
0
2,770
9,227
3,021
1,565
1,743
7,484
0
39,382
L
4,949
665
579
6,855
15,305
3,949
0
8,822
6,483
51,170
0
W
Chaac
Warbear54
Chaac
11,361
1,469
0
9,551
21,116
15,309
43
7,710
13,406
0
57,860
W
3,744
1,399
0
1,715
4,331
1,366
145
1,017
3,314
0
28,992
L
Olorun
lTakamaru
Olorun
6,349
2,615
320
3,905
12,328
5,481
1,767
2,334
9,994
28,853
3,371
W
Loki
10,647
2,540
0
5,117
11,204
3,772
86
1,910
9,294
0
51,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,460
Gold Earned
45,202
358
Minions Killed
420
0
Camps Cleared
0
1,583,175
Distance Traveled
1,753,094
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,838
518
92
5
0
300,136
7
W
Sun Wukong
9,527
501
117
6
0
352,732
5
L
Arachne
8,543
450
92
5
0
338,318
2
L
Cthulhu
8,142
429
71
4
0
306,689
0
L
Hou Yi
7,466
393
61
3
0
380,592
1
L
Hel
7,333
386
78
4
0
295,923
0
W
Chaac
8,701
458
73
4
0
378,203
3
W
Neith
7,568
398
66
3
0
352,159
4
L
Olorun
7,976
420
56
3
0
261,653
2
W
Loki
9,568
504
72
4
0
369,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role