Player Matchup

Jormungandr
Jormungandr
Myth1c R1pTid3
Jormungandr
Level 110
God Stats
3W - 2L
1,571 SR
Queue Stats
69W - 44L
1,564 Elo+
Party 2
Neith
Neith
ivaaancabezas
Neith
Level 126
God Stats
2W - 1L
1,631 SR
Queue Stats
10W - 10L
1,609 Elo+
Solo
Scylla
Scylla
meshhead99
Scylla
Level 63
God Stats
1W - 0L
1,132 SR
Queue Stats
10W - 5L
1,553 Elo+
Party 2
Team Averages
Level 100
1,445 SR
1,575 Elo+

VS

Team Averages
Level 93
1,583 SR
1,481 Elo+
Baron Samedi
Baron Samedi
Haytchkayy
Baron Samedi
Level 149
God Stats
3W - 4L
1,332 SR
Queue Stats
223W - 232L
1,489 Elo+
Party 1
Zhong Kui
Zhong Kui
SenpaiBubbles
Zhong Kui
Level 17
God Stats
6W - 5L
1,760 SR
Queue Stats
146W - 130L
1,454 Elo+
Party 1
Hou Yi
Hou Yi
reddread918
Hou Yi
Level 114
God Stats
3W - 4L
1,658 SR
Queue Stats
83W - 94L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Myth1c R1pTid3
Jormungandr
18
5 / 2 / 12
14,568
728
13,493
26,011
33,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
10 / 7 / 10
15,528
776
27,743
21,810
9,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
meshhead99
Scylla
16
5 / 7 / 10
13,454
673
10,984
14,369
5,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Haytchkayy
Baron Samedi
16
7 / 8 / 7
12,657
633
19,641
22,223
18,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
SenpaiBubbles
Zhong Kui
16
7 / 6 / 4
12,895
645
19,485
21,550
11,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
15
2 / 7 / 8
11,852
593
12,751
21,142
7,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
35
20
Kills
16
16
Deaths
21
32
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Haytchkayy
Baron Samedi
7
8
7
1.31
W
Jormungandr
Myth1c R1pTid3
Jormungandr
5
2
12
5.5
L
Zhong Kui
SenpaiBubbles
Zhong Kui
7
6
4
1.5
W
10
7
10
2.14
W
Scylla
meshhead99
Scylla
5
7
10
1.43
L
Hou Yi
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,220
Damage
51,877
62,190
Taken
64,915
48,872
Mitigated
37,054
17,016
Healing
14,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Haytchkayy
Baron Samedi
19,641
883
1,960
5,421
22,223
18,279
35
10,396
11,827
46,454
0
W
Jormungandr
Myth1c R1pTid3
Jormungandr
13,493
3,371
0
9,572
26,011
33,364
429
11,011
14,356
38,803
0
L
Zhong Kui
SenpaiBubbles
Zhong Kui
19,485
1,225
0
5,002
21,550
11,646
255
6,977
14,443
42,740
0
W
27,743
12,764
0
6,027
21,810
9,947
2,310
15,643
5,686
0
92,155
W
Scylla
meshhead99
Scylla
10,984
192
0
1,417
14,369
5,561
0
11,916
2,078
27,424
0
L
Hou Yi
12,751
6,456
0
1,999
21,142
7,129
603
7,522
13,520
0
44,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,550
Gold Earned
37,404
203
Minions Killed
201
7
Camps Cleared
9
1,017,100
Distance Traveled
882,765
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,657
633
58
3
2
295,363
2
W
Jormungandr
14,568
728
50
3
3
345,245
1
L
Zhong Kui
12,895
645
66
3
3
276,719
1
W
Neith
15,528
776
111
6
4
344,832
2
W
Scylla
13,454
673
42
2
0
327,023
3
L
Hou Yi
11,852
593
77
4
4
310,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role