Player Matchup

Gilgamesh
Gilgamesh
Memeius00
Gilgamesh
Level 18
God Stats
5W - 8L
1,315 SR
Queue Stats
21W - 36L
1,397 Elo+
Party 2
Sol
Sol
Sôund
Sol
Level 103
God Stats
0W - 2L
1,096 SR
Queue Stats
64W - 74L
1,487 Elo+
Party 2
Fenrir
Fenrir
steakEmoji
Fenrir
Level 27
God Stats
9W - 7L
1,548 SR
Queue Stats
39W - 45L
1,470 Elo+
Party 2
Team Averages
Level 49
1,320 SR
1,451 Elo+

VS

Team Averages
Level 65
1,615 SR
1,439 Elo+
Janus
Janus
Bananakia
Janus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,364 Elo+
Party 1
Sun Wukong
Sun Wukong
butlerbob20
Sun Wukong
Level 65
God Stats
9W - 7L
1,624 SR
Queue Stats
151W - 188L
1,477 Elo+
Party 1
Thor
Thor
cobras4life303
Thor
Level 105
God Stats
5W - 7L
1,720 SR
Queue Stats
270W - 330L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Memeius00
Gilgamesh
13
1 / 6 / 5
8,929
595
3,851
10,788
6,580
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
Sôund
Sol
12
1 / 9 / 8
9,331
622
11,713
13,845
5,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
steakEmoji
Fenrir
13
6 / 8 / 1
10,096
673
5,182
14,112
8,991
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bananakia
Janus
14
4 / 2 / 16
10,584
706
7,682
6,519
2,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
butlerbob20
Sun Wukong
15
6 / 4 / 15
11,034
736
12,309
11,700
10,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
13 / 4 / 9
12,264
818
12,006
15,396
10,283
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
8
Kills
23
23
Deaths
10
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Janus
Bananakia
Janus
4
2
16
6
L
Gilgamesh
Memeius00
Gilgamesh
1
6
5
0.58
L
Sol
Sôund
Sol
1
9
8
0.56
W
Sun Wukong
butlerbob20
Sun Wukong
6
4
15
3.38
W
13
4
9
4.38
L
Fenrir
steakEmoji
Fenrir
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,746
Damage
31,997
38,745
Taken
33,615
21,282
Mitigated
22,800
3,343
Healing
5,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bananakia
Janus
7,682
672
134
1,613
6,519
2,061
365
2,354
4,165
17,101
0
L
Gilgamesh
Memeius00
Gilgamesh
3,851
752
0
78
10,788
6,580
510
2,389
8,186
0
25,637
L
Sol
Sôund
Sol
11,713
4,307
0
3,213
13,845
5,711
150
2,780
10,771
38,160
0
W
Sun Wukong
butlerbob20
Sun Wukong
12,309
1,683
0
1,993
11,700
10,456
783
4,204
7,496
0
46,667
W
12,006
2,537
98
1,519
15,396
10,283
694
6,595
8,801
0
44,361
L
Fenrir
steakEmoji
Fenrir
5,182
610
0
52
14,112
8,991
477
2,710
11,120
4,676
12,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,356
Gold Earned
33,882
144
Minions Killed
159
5
Camps Cleared
7
709,903
Distance Traveled
789,956
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,584
706
24
2
0
237,379
1
L
Gilgamesh
8,929
595
53
4
1
248,926
0
L
Sol
9,331
622
63
4
0
219,468
1
W
Sun Wukong
11,034
736
85
6
2
284,822
3
W
Thor
12,264
818
50
3
5
267,755
1
L
Fenrir
10,096
673
28
2
4
241,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role