Player Matchup

Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Cracky37
King Arthur
Level 122
God Stats
7W - 8L
1,424 SR
Queue Stats
361W - 345L
1,513 Elo+
Party 2
Tiamat
Tiamat
Oldojer
Tiamat
Level 126
God Stats
2W - 7L
1,395 SR
Queue Stats
344W - 347L
1,458 Elo+
Solo
Fenrir
Fenrir
iProdiggy13
Fenrir
Level 141
God Stats
0W - 2L
1,285 SR
Queue Stats
28W - 58L
1,400 Elo+
Solo
Nox
Nox
pledgetokill
Nox
Level 119
God Stats
13W - 7L
1,602 SR
Queue Stats
347W - 341L
1,539 Elo+
Party 2
Team Averages
Level 134
1,441 SR
1,482 Elo+

VS

Team Averages
Level 131
1,631 SR
1,541 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
ChingonSon
Thor
Level 155
God Stats
3W - 6L
1,507 SR
Queue Stats
119W - 118L
1,510 Elo+
Solo
Danzaburou
Danzaburou
DerangedNickTTV
Danzaburou
Level 129
God Stats
1W - 0L
1,999 SR
Queue Stats
9W - 6L
1,592 Elo+
Party 1
Chronos
Chronos
W0mblez
Chronos
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,529 Elo+
Solo
Cabrakan
Cabrakan
cmack704
Cabrakan
Level 128
God Stats
2W - 1L
1,651 SR
Queue Stats
412W - 410L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 5 / 3
5,220
1,044
1,530
6,208
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Cracky37
King Arthur
9
0 / 3 / 1
5,038
1,008
2,097
7,479
4,227
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Oldojer
Tiamat
10
0 / 0 / 2
4,855
971
3,197
1,258
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
5
0 / 1 / 1
4,289
858
527
1,564
799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
4 / 3 / 0
5,737
1,147
3,777
3,612
1,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 9
5,590
1,118
2,697
4,690
4,507
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 10
6,365
1,273
3,564
1,877
760
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
DerangedNickTTV
Danzaburou
10
3 / 1 / 5
6,224
1,245
2,888
2,011
814
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
W0mblez
Chronos
11
4 / 2 / 6
6,631
1,326
4,972
4,919
1,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
cmack704
Cabrakan
11
3 / 0 / 8
6,368
1,274
2,573
3,906
4,172
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
12
12
Deaths
4
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
5
3
0.3
W
Bacchus
 
Bacchus
0
1
9
4.5
W
2
0
10
7
L
King Arthur
Cracky37
King Arthur
0
3
1
0.17
W
Danzaburou
DerangedNickTTV
Danzaburou
3
1
5
5.5
L
Tiamat
Oldojer
Tiamat
0
0
2
1
W
Chronos
W0mblez
Chronos
4
2
6
3.5
W
Cabrakan
cmack704
Cabrakan
3
0
8
7
L
Fenrir
0
1
1
0.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,128
Damage
16,694
20,121
Taken
17,403
11,791
Mitigated
12,165
4,293
Healing
8,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,530
75
169
435
6,208
4,795
0
3,352
2,856
0
3,075
W
Bacchus
 
Bacchus
2,697
473
1,159
690
4,690
4,507
101
1,777
2,711
5,358
0
W
3,564
867
287
190
1,877
760
299
69
1,778
0
7,538
L
King Arthur
Cracky37
King Arthur
2,097
148
428
1,711
7,479
4,227
0
3,319
4,160
0
9,004
W
Danzaburou
DerangedNickTTV
Danzaburou
2,888
1,125
790
722
2,011
814
946
1,239
762
0
7,547
L
Tiamat
Oldojer
Tiamat
3,197
40
144
822
1,258
646
0
496
762
6,458
0
W
Chronos
W0mblez
Chronos
4,972
1,001
616
999
4,919
1,912
923
2,410
2,252
9,339
0
W
Cabrakan
cmack704
Cabrakan
2,573
291
1,333
1,892
3,906
4,172
524
875
2,926
6,651
0
L
Fenrir
527
120
0
0
1,564
799
0
1,111
453
0
933
L
3,777
41
87
497
3,612
1,324
0
1,964
1,648
5,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,139
Gold Earned
31,178
41
Minions Killed
40
0
Camps Cleared
0
449,983
Distance Traveled
550,161
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,220
1,044
6
1
0
98,618
1
W
Bacchus
5,590
1,118
1
0
0
106,948
0
W
Thor
6,365
1,273
10
2
0
124,514
1
L
King Arthur
5,038
1,008
15
3
0
100,023
0
W
Danzaburou
6,224
1,245
9
2
0
91,810
0
L
Tiamat
4,855
971
10
2
0
135,285
3
W
Chronos
6,631
1,326
13
3
0
122,851
0
W
Cabrakan
6,368
1,274
7
1
0
104,038
0
L
Fenrir
4,289
858
0
0
0
16,122
0
L
Nox
5,737
1,147
10
2
0
99,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role