Player Matchup

Discordia
Discordia
 
Discordia
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TropicalRenegade
Cthulhu
Level 85
God Stats
3W - 3L
1,737 SR
Queue Stats
103W - 116L
1,503 Elo+
Solo
Nu Wa
Nu Wa
barionixs
Nu Wa
Level 129
God Stats
0W - 1L
1,764 SR
Queue Stats
3W - 2L
1,761 Elo+
Solo
Team Averages
Level 111
1,600 SR
1,553 Elo+

VS

Team Averages
Level 102
1,458 SR
1,487 Elo+
Sun Wukong
Sun Wukong
Algus66
Sun Wukong
Level 58
God Stats
21W - 18L
1,266 SR
Queue Stats
157W - 180L
1,504 Elo+
Solo
Yemoja
Yemoja
Follkers
Yemoja
Level 104
God Stats
15W - 27L
1,452 SR
Queue Stats
908W - 1,060L
1,518 Elo+
Party 1
Chang'e
Chang'e
Galdds
Chang'e
Level 125
God Stats
25W - 28L
1,488 SR
Queue Stats
833W - 981L
1,475 Elo+
Party 1
Nu Wa
Nu Wa
ShakiriaGaga
Nu Wa
Level 108
God Stats
251W - 210L
1,623 SR
Queue Stats
900W - 979L
1,478 Elo+
Party 2
Mercury
Mercury
TriboPapaCUU
Mercury
Level 115
God Stats
3W - 2L
1,461 SR
Queue Stats
198W - 186L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
0 / 3 / 1
7,835
979
6,258
8,999
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
13
0 / 7 / 1
7,690
961
5,529
12,339
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
 
Hun Batz
10
0 / 0 / 0
6,830
854
0
757
195
13
0 / 1 / 0
7,535
942
5,982
8,082
5,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
barionixs
Nu Wa
13
1 / 4 / 0
7,931
991
6,596
8,814
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

206

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Algus66
Sun Wukong
14
1 / 1 / 7
8,156
1,020
4,738
6,929
4,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
Follkers
Yemoja
15
2 / 0 / 7
9,115
1,139
5,779
8,239
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Galdds
Chang'e
14
1 / 0 / 8
8,234
1,029
6,560
6,890
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
10 / 0 / 4
10,360
1,295
14,195
3,245
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
TriboPapaCUU
Mercury
15
1 / 0 / 8
8,204
1,026
6,178
3,376
1,329
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
15
15
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
1
0.17
L
Hel
 
Hel
0
7
1
0.07
L
Hun Batz
 
Hun Batz
0
0
0
0
W
Sun Wukong
Algus66
Sun Wukong
1
1
7
4.5
W
Yemoja
Follkers
Yemoja
2
0
7
5.5
W
Chang'e
Galdds
Chang'e
1
0
8
5
W
10
0
4
12
W
Mercury
TriboPapaCUU
Mercury
1
0
8
5
L
0
1
0
0
L
Nu Wa
barionixs
Nu Wa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,365
Damage
37,450
38,991
Taken
28,679
15,224
Mitigated
17,235
5,714
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,258
128
0
728
8,999
2,743
0
5,710
3,012
28,722
0
L
Hel
 
Hel
5,529
159
891
1,998
12,339
3,704
0
7,642
4,359
25,971
0
L
Hun Batz
 
Hun Batz
0
0
0
0
757
195
0
671
0
0
0
W
Sun Wukong
Algus66
Sun Wukong
4,738
665
0
1,500
6,929
4,044
0
5,818
905
0
16,535
W
Yemoja
Follkers
Yemoja
5,779
1,462
2,562
2,196
8,239
8,009
0
6,846
766
16,802
0
W
Chang'e
Galdds
Chang'e
6,560
162
1,665
3,007
6,890
2,636
0
5,928
760
29,390
0
W
14,195
3,593
0
715
3,245
1,217
0
2,636
502
30,718
0
W
Mercury
TriboPapaCUU
Mercury
6,178
1,547
0
289
3,376
1,329
0
1,870
1,381
0
17,377
L
5,982
662
112
1,552
8,082
5,980
0
5,274
2,425
9,336
0
L
Nu Wa
barionixs
Nu Wa
6,596
812
0
433
8,814
2,602
0
6,380
2,147
24,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,821
Gold Earned
44,069
161
Minions Killed
170
5
Camps Cleared
7
641,779
Distance Traveled
927,824
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,835
979
45
6
2
157,077
0
L
Hel
7,690
961
55
7
0
176,251
0
L
Hun Batz
6,830
854
0
0
0
0
0
W
Sun Wukong
8,156
1,020
24
3
3
181,814
4
W
Yemoja
9,115
1,139
23
3
1
164,165
0
W
Chang'e
8,234
1,029
59
7
2
190,143
0
W
Nu Wa
10,360
1,295
40
5
1
165,062
0
W
Mercury
8,204
1,026
24
3
0
226,640
1
L
Cthulhu
7,535
942
18
2
0
165,273
0
L
Nu Wa
7,931
991
43
5
3
143,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role