Player Matchup

Fenrir
Fenrir
FallenXKingdomX
Fenrir
Level 4
God Stats
3W - 2L
1,735 SR
Queue Stats
3W - 2L
1,586 Elo+
Solo
Yemoja
Yemoja
HORNZ123
Yemoja
Level 29
God Stats
17W - 26L
1,456 SR
Queue Stats
75W - 109L
1,488 Elo+
Solo
Neith
Neith
Whale_Eater7
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,677 Elo+
Party 1
Scylla
Scylla
o SHE Sleazy o
Scylla
Level 29
God Stats
14W - 10L
1,625 SR
Queue Stats
73W - 63L
1,550 Elo+
Solo
Thanatos
Thanatos
z16jack
Thanatos
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,677 Elo+
Party 1
Team Averages
Level 14
1,563 SR
1,596 Elo+

VS

Team Averages
Level 22
1,563 SR
1,455 Elo+
Scylla
Scylla
HF_ZOPILOTE
Scylla
Level 28
God Stats
168W - 152L
1,614 SR
Queue Stats
346W - 320L
1,487 Elo+
Solo
Thanatos
Thanatos
IDAROxRONIN
Thanatos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,170 Elo+
Solo
Sylvanus
Sylvanus
Jawirgoh
Sylvanus
Level 18
God Stats
31W - 30L
1,575 SR
Queue Stats
131W - 129L
1,519 Elo+
Solo
Thor
Thor
Lazy_raquan
Thor
Level 28
God Stats
8W - 6L
1,626 SR
Queue Stats
249W - 169L
1,612 Elo+
Solo
Nox
Nox
controlla-Laa
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 54L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 13 / 1
6,191
364
3,933
13,181
6,609
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
HORNZ123
Yemoja
11
2 / 6 / 1
7,335
431
6,249
15,711
8,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 12 / 0
6,771
398
4,311
13,410
3,636
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
5,292
311
330
5,154
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
z16jack
Thanatos
9
3 / 13 / 2
7,527
443
3,610
13,880
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
7 / 0 / 16
9,318
548
16,370
6,392
3,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Thanatos
IDAROxRONIN
Thanatos
10
4 / 5 / 7
7,953
468
2,352
8,811
2,834
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Jawirgoh
Sylvanus
15
15 / 2 / 12
10,013
589
12,318
14,557
15,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
14 / 0 / 5
11,632
684
12,631
9,974
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 1 / 13
8,686
511
6,074
7,451
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
98
8
Kills
45
45
Deaths
8
4
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
13
1
0.12
W
Scylla
7
0
16
15
L
Yemoja
HORNZ123
Yemoja
2
6
1
0.42
W
Thanatos
IDAROxRONIN
Thanatos
4
5
7
1.5
W
Sylvanus
Jawirgoh
Sylvanus
15
2
12
10.5
W
14
0
5
16.5
L
2
12
0
0.17
W
5
1
13
11.5
L
0
1
0
0
L
Thanatos
z16jack
Thanatos
3
13
2
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,433
Damage
49,745
61,336
Taken
47,185
24,972
Mitigated
28,697
6,343
Healing
22,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,933
1,301
0
419
13,181
6,609
0
6,633
6,324
0
21,185
W
Scylla
16,370
3,083
0
2,476
6,392
3,415
1,741
1,726
4,590
51,732
0
L
Yemoja
HORNZ123
Yemoja
6,249
247
698
1,471
15,711
8,504
243
8,980
6,282
26,627
0
W
Thanatos
IDAROxRONIN
Thanatos
2,352
1,145
0
4,188
8,811
2,834
792
1,769
7,042
0
19,631
W
Sylvanus
Jawirgoh
Sylvanus
12,318
5,235
3,572
6,105
14,557
15,251
2,673
2,143
12,414
42,300
11,229
W
12,631
3,252
0
4,406
9,974
4,269
2,716
338
9,572
0
90,231
L
4,311
1,407
0
55
13,410
3,636
0
6,591
6,583
0
18,511
W
6,074
599
0
2,188
7,451
2,928
1,665
904
6,547
25,565
0
L
330
0
0
625
5,154
1,390
0
3,567
1,453
12,215
0
L
Thanatos
z16jack
Thanatos
3,610
990
0
3,075
13,880
4,833
0
6,134
7,488
0
13,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,116
Gold Earned
47,602
144
Minions Killed
399
0
Camps Cleared
0
1,129,147
Distance Traveled
1,484,021
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,191
364
39
2
0
303,138
1
W
Scylla
9,318
548
66
4
0
316,819
4
L
Yemoja
7,335
431
34
2
0
247,846
0
W
Thanatos
7,953
468
33
2
0
301,283
0
W
Sylvanus
10,013
589
97
6
0
249,404
2
W
Thor
11,632
684
161
9
0
316,835
2
L
Neith
6,771
398
31
2
0
249,666
2
W
Nox
8,686
511
42
2
0
299,680
0
L
Scylla
5,292
311
22
1
0
102,376
0
L
Thanatos
7,527
443
18
1
0
226,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role