Player Matchup

Izanami
Izanami
Jclops95
Izanami
Level 129
God Stats
2W - 2L
1,609 SR
Queue Stats
96W - 117L
1,506 Elo+
Party 2
Artio
Artio
Synn90210
Artio
Level 104
God Stats
5W - 1L
1,929 SR
Queue Stats
115W - 122L
1,558 Elo+
Party 2
Merlin
Merlin
ZeroWorld442
Merlin
Level 107
God Stats
195W - 188L
1,574 SR
Queue Stats
222W - 234L
1,544 Elo+
Party 2
Bastet
Bastet
bakaheika
Bastet
Level 130
God Stats
19W - 17L
1,389 SR
Queue Stats
228W - 231L
1,522 Elo+
Party 2
Yemoja
Yemoja
boinloins
Yemoja
Level 105
God Stats
4W - 6L
1,459 SR
Queue Stats
36W - 48L
1,469 Elo+
Party 2
Team Averages
Level 115
1,592 SR
1,520 Elo+

VS

Team Averages
Level 102
1,396 SR
1,473 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Chaslougerd
Medusa
Level 88
God Stats
8W - 10L
1,354 SR
Queue Stats
563W - 647L
1,448 Elo+
Party 1
Agni
Agni
Pawofdoom
Agni
Level 102
God Stats
1W - 6L
1,085 SR
Queue Stats
503W - 590L
1,490 Elo+
Party 1
Sol
Sol
WillTF
Sol
Level 123
God Stats
14W - 9L
1,600 SR
Queue Stats
259W - 259L
1,488 Elo+
Solo
Mercury
Mercury
blooddragneel
Mercury
Level 67
God Stats
16W - 20L
1,442 SR
Queue Stats
304W - 414L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jclops95
Izanami
12
0 / 5 / 0
7,122
475
3,031
9,765
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Synn90210
Artio
12
4 / 5 / 3
7,698
513
9,982
16,168
18,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
11
0 / 6 / 0
6,515
434
4,643
7,530
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
bakaheika
Bastet
13
6 / 3 / 3
8,068
538
9,235
12,035
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
boinloins
Yemoja
8
0 / 3 / 1
5,829
389
2,149
10,225
8,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 0 / 3
7,511
501
6,685
8,115
7,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
16
6 / 1 / 0
9,280
619
10,490
6,144
2,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Agni
14
5 / 5 / 3
8,917
594
10,510
12,088
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
WillTF
Sol
15
5 / 0 / 4
9,403
627
10,734
7,616
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
13
3 / 4 / 5
8,126
542
5,599
8,818
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
10
Kills
22
22
Deaths
10
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
3
4.5
W
Medusa
6
1
0
6
L
Izanami
Jclops95
Izanami
0
5
0
0
W
Agni
5
5
3
1.3
L
Artio
Synn90210
Artio
4
5
3
1.1
W
Sol
WillTF
Sol
5
0
4
7
L
Merlin
0
6
0
0
L
Bastet
bakaheika
Bastet
6
3
3
2.5
W
Mercury
3
4
5
1.38
L
Yemoja
boinloins
Yemoja
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,040
Damage
44,018
55,723
Taken
42,781
35,914
Mitigated
19,613
13,899
Healing
15,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,685
2,398
920
3,557
8,115
7,400
318
2,465
5,512
23,809
7,988
W
Medusa
10,490
4,371
0
762
6,144
2,137
3,113
408
5,736
0
70,650
L
Izanami
Jclops95
Izanami
3,031
1,773
0
1,573
9,765
2,261
760
1,064
8,701
0
57,299
W
Agni
10,510
1,795
0
4,828
12,088
3,686
0
6,162
4,940
49,178
0
L
Artio
Synn90210
Artio
9,982
2,061
0
4,893
16,168
18,504
0
9,593
6,575
30,432
0
W
Sol
WillTF
Sol
10,734
3,296
0
4,267
7,616
2,984
930
3,832
3,737
60,179
5,918
L
Merlin
4,643
0
0
30
7,530
2,200
0
4,969
2,561
47,173
0
L
Bastet
bakaheika
Bastet
9,235
2,208
0
4,653
12,035
4,135
0
5,870
6,165
0
42,978
W
Mercury
5,599
1,839
0
1,656
8,818
3,406
0
2,606
6,082
0
46,787
L
Yemoja
boinloins
Yemoja
2,149
58
938
1,812
10,225
8,814
0
4,580
5,645
7,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,232
Gold Earned
43,237
375
Minions Killed
499
0
Camps Cleared
0
1,403,916
Distance Traveled
1,439,532
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,511
501
53
4
0
272,717
3
W
Medusa
9,280
619
123
8
0
303,007
3
L
Izanami
7,122
475
131
9
0
261,215
7
W
Agni
8,917
594
111
7
0
242,731
4
L
Artio
7,698
513
60
4
0
280,586
0
W
Sol
9,403
627
133
9
0
295,862
3
L
Merlin
6,515
434
89
6
0
268,883
1
L
Bastet
8,068
538
83
6
0
318,628
3
W
Mercury
8,126
542
79
5
0
325,215
2
L
Yemoja
5,829
389
12
1
0
274,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role