Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
I_Hunt_Alone1st
Merlin
Level 56
God Stats
7W - 8L
1,568 SR
Queue Stats
171W - 215L
1,310 Elo+
Solo
Ymir
Ymir
Jadesatyre
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,306 Elo+
Party 2
Team Averages
Level 74
1,523 SR
1,372 Elo+

VS

Team Averages
Level 42
1,663 SR
1,331 Elo+
Zeus
Zeus
FiestaFonzo
Zeus
Level 23
God Stats
5W - 1L
1,928 SR
Queue Stats
209W - 283L
1,355 Elo+
Party 1
Hercules
Hercules
OGxCLOUDZ
Hercules
Level 18
God Stats
9W - 7L
1,480 SR
Queue Stats
27W - 42L
1,238 Elo+
Solo
Serqet
Serqet
stealthlab
Serqet
Level 85
God Stats
23W - 24L
1,581 SR
Queue Stats
323W - 373L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 6 / 2
7,627
587
9,069
9,950
3,620
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 1
8,049
619
10,852
8,295
2,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 2 / 4
8,104
623
4,585
11,601
10,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
9,446
727
12,012
6,710
1,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
OGxCLOUDZ
Hercules
12
1 / 1 / 6
8,093
623
2,719
19,149
8,816
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Serqet
stealthlab
Serqet
13
5 / 2 / 5
8,960
689
9,428
8,258
2,682
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
11
11
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
6
2
0.5
W
5
1
5
7.5
L
2
3
1
0.83
L
0
2
4
1
W
Hercules
OGxCLOUDZ
Hercules
1
1
6
4
W
Serqet
stealthlab
Serqet
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,506
Damage
24,159
29,846
Taken
34,117
16,675
Mitigated
13,472
5,351
Healing
10,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,069
2,622
551
2,448
9,950
3,620
147
3,813
5,635
0
27,417
W
12,012
974
170
2,128
6,710
1,974
783
4,613
2,097
44,447
0
L
10,852
428
525
797
8,295
2,984
0
3,608
4,687
25,347
0
L
4,585
1,064
0
1,030
11,601
10,071
46
4,887
6,372
12,951
0
W
Hercules
OGxCLOUDZ
Hercules
2,719
572
383
7,427
19,149
8,816
203
6,914
12,235
0
13,816
W
Serqet
stealthlab
Serqet
9,428
2,705
0
0
8,258
2,682
0
4,339
3,919
0
20,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,780
Gold Earned
26,499
114
Minions Killed
137
2
Camps Cleared
8
646,838
Distance Traveled
710,407
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,627
587
48
4
2
217,261
0
W
Zeus
9,446
727
85
7
3
227,977
0
L
Merlin
8,049
619
44
3
0
206,666
3
L
Ymir
8,104
623
22
2
0
222,911
0
W
Hercules
8,093
623
24
2
1
225,996
0
W
Serqet
8,960
689
28
2
4
256,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role