Player Matchup

Medusa
Medusa
 
Medusa
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
BouncyBaIls
Da Ji
Level 119
God Stats
9W - 4L
1,712 SR
Queue Stats
160W - 178L
1,482 Elo+
Party 1
Geb
Geb
Cookiexbandit
Geb
Level 123
God Stats
8W - 5L
1,486 SR
Queue Stats
212W - 242L
1,536 Elo+
Party 1
Nike
Nike
The_buck502
Nike
Level 136
God Stats
6W - 12L
1,302 SR
Queue Stats
335W - 353L
1,509 Elo+
Party 1
Zhong Kui
Zhong Kui
jaylen0524
Zhong Kui
Level 87
God Stats
3W - 3L
1,612 SR
Queue Stats
71W - 103L
1,432 Elo+
Party 1
Team Averages
Level 101
1,522 SR
1,492 Elo+

VS

Team Averages
Level 66
1,604 SR
1,512 Elo+
Fenrir
Fenrir
Duhske
Fenrir
Level 38
God Stats
10W - 6L
1,960 SR
Queue Stats
408W - 300L
1,620 Elo+
Solo
Bellona
Bellona
OverBuildTooMuch
Bellona
Level 50
God Stats
2W - 2L
1,391 SR
Queue Stats
14W - 14L
1,481 Elo+
Party 2
Olorun
Olorun
Whatimsippin
Olorun
Level 78
God Stats
3W - 2L
1,668 SR
Queue Stats
330W - 322L
1,519 Elo+
Party 2
The Morrigan
The Morrigan
jumpmanfly415
The Morrigan
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 62L
1,445 Elo+
Party 2
Tsukuyomi
Tsukuyomi
nickie_thegoat23
Tsukuyomi
Level 87
God Stats
15W - 18L
1,500 SR
Queue Stats
290W - 287L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 8 / 3
8,190
455
2,445
10,033
2,729
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
10 / 6 / 6
10,600
589
11,617
12,491
4,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 2 / 10
8,285
460
4,726
13,992
11,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 1 / 2
9,658
537
9,540
14,617
9,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
jaylen0524
Zhong Kui
14
3 / 5 / 3
8,793
489
10,572
13,436
7,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Duhske
Fenrir
18
4 / 1 / 3
10,696
594
11,243
13,776
11,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
0 / 4 / 7
7,745
430
4,866
10,425
7,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
15
8 / 3 / 6
10,063
559
11,178
14,268
6,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
jumpmanfly415
The Morrigan
15
2 / 4 / 4
9,322
518
6,762
9,130
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
15
7 / 4 / 6
9,953
553
7,926
13,137
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
47
16
Kills
21
22
Deaths
16
24
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
8
3
0.44
W
10
6
6
2.17
W
0
2
10
2.5
L
Fenrir
Duhske
Fenrir
4
1
3
5.5
L
0
4
7
0.88
W
1
1
2
2
L
Olorun
8
3
6
3.67
W
Zhong Kui
jaylen0524
Zhong Kui
3
5
3
0.9
L
The Morrigan
jumpmanfly415
The Morrigan
2
4
4
1
L
Tsukuyomi
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,900
Damage
41,975
64,569
Taken
60,736
35,313
Mitigated
34,239
16,428
Healing
22,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,445
1,113
0
412
10,033
2,729
701
4,596
5,348
0
24,166
W
11,617
1,965
0
3,276
12,491
4,361
0
4,167
8,085
0
51,443
W
4,726
410
370
2,388
13,992
11,181
103
2,564
11,428
30,728
0
L
Fenrir
Duhske
Fenrir
11,243
2,073
0
6,638
13,776
11,965
0
1,575
11,143
14,409
54,564
L
4,866
1,003
550
1,142
10,425
7,762
0
4,015
6,410
0
32,153
W
9,540
1,226
0
5,084
14,617
9,451
0
1,452
12,318
7,677
64,713
L
Olorun
11,178
4,255
562
7,532
14,268
6,288
1,014
3,128
11,092
60,557
9,127
W
Zhong Kui
jaylen0524
Zhong Kui
10,572
475
70
4,828
13,436
7,591
1,019
5,144
7,873
44,338
0
L
The Morrigan
jumpmanfly415
The Morrigan
6,762
1,364
151
1,478
9,130
3,303
555
4,084
4,998
43,285
307
L
Tsukuyomi
7,926
1,702
0
4,128
13,137
4,921
0
4,052
9,038
0
48,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,526
Gold Earned
47,779
420
Minions Killed
444
0
Camps Cleared
0
1,695,767
Distance Traveled
1,731,135
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,190
455
56
3
0
282,798
0
W
Da Ji
10,600
589
77
4
0
363,008
5
W
Geb
8,285
460
45
3
0
348,488
8
L
Fenrir
10,696
594
128
7
0
364,849
3
L
Bellona
7,745
430
50
3
0
366,542
0
W
Nike
9,658
537
152
8
0
376,026
1
L
Olorun
10,063
559
96
5
0
343,461
2
W
Zhong Kui
8,793
489
90
5
0
325,447
1
L
The Morrigan
9,322
518
86
5
0
338,001
1
L
Tsukuyomi
9,953
553
84
5
0
318,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role