Player Matchup

Fenrir
Fenrir
EulaCity
Fenrir
Level 23
God Stats
5W - 4L
1,751 SR
Queue Stats
102W - 34L
1,867 Elo+
Party 2
Zhong Kui
Zhong Kui
IsekaiWaifu
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,615 Elo+
Solo
Nike
Nike
VentiCity
Nike
Level 26
God Stats
11W - 1L
2,012 SR
Queue Stats
147W - 63L
1,734 Elo+
Party 2
Medusa
Medusa
ZhongliCity
Medusa
Level 16
God Stats
1W - 1L
1,867 SR
Queue Stats
55W - 12L
1,911 Elo+
Party 2
Sobek
Sobek
wookiepi
Sobek
Level 77
God Stats
21W - 18L
1,611 SR
Queue Stats
603W - 283L
1,768 Elo+
Party 2
Team Averages
Level 34
1,748 SR
1,779 Elo+

VS

Team Averages
Level 26
1,670 SR
1,723 Elo+
Bastet
Bastet
CactusJoose
Bastet
Level 24
God Stats
4W - 0L
1,845 SR
Queue Stats
38W - 18L
1,799 Elo+
Party 1
Heimdallr
Heimdallr
Glowze
Heimdallr
Level 29
God Stats
11W - 11L
1,562 SR
Queue Stats
113W - 94L
1,603 Elo+
Solo
Hera
Hera
Sorry4FkingU
Hera
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 35L
1,874 Elo+
Solo
Eset
Eset
darcria1
Eset
Level 24
God Stats
4W - 1L
1,557 SR
Queue Stats
79W - 51L
1,658 Elo+
Solo
Mulan
Mulan
redmaster2109
Mulan
Level 29
God Stats
13W - 4L
1,887 SR
Queue Stats
94W - 65L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EulaCity
Fenrir
10
1 / 2 / 0
5,660
515
2,075
6,686
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
IsekaiWaifu
Zhong Kui
11
0 / 3 / 0
5,843
531
1,473
6,102
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
11
1 / 2 / 0
6,206
564
3,327
10,899
5,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
10
1 / 2 / 1
5,835
530
3,183
5,403
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
wookiepi
Sobek
7
0 / 2 / 0
4,886
444
1,600
6,609
4,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
1 / 1 / 1
6,051
550
8,926
8,497
3,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
Glowze
Heimdallr
10
0 / 2 / 2
5,642
513
2,059
5,590
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 0 / 2
7,566
688
6,337
2,696
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Eset
10
1 / 0 / 4
6,206
564
1,372
3,104
2,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 0 / 2
6,879
625
4,548
4,995
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
11
11
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
1
1
1
1.5
L
Fenrir
EulaCity
Fenrir
1
2
0
0.5
W
Heimdallr
Glowze
Heimdallr
0
2
2
0.5
L
Zhong Kui
IsekaiWaifu
Zhong Kui
0
3
0
0
W
5
0
2
6
L
Nike
1
2
0
0.5
L
Medusa
1
2
1
0.75
W
Eset
1
0
4
3
W
4
0
2
5
L
Sobek
wookiepi
Sobek
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,658
Damage
23,242
35,699
Taken
24,882
18,155
Mitigated
11,129
11,954
Healing
11,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
8,926
2,145
0
4,708
8,497
3,287
19
0
8,497
0
34,052
L
Fenrir
EulaCity
Fenrir
2,075
292
0
2,917
6,686
2,110
0
287
6,355
0
32,715
W
Heimdallr
Glowze
Heimdallr
2,059
958
0
1,660
5,590
2,292
870
505
5,085
0
36,114
L
Zhong Kui
IsekaiWaifu
Zhong Kui
1,473
34
0
2,271
6,102
4,163
0
2,964
3,138
38,264
0
W
6,337
2,443
0
443
2,696
934
0
978
1,718
55,904
0
L
Nike
3,327
840
0
2,570
10,899
5,723
0
0
10,088
0
33,177
L
Medusa
3,183
1,212
0
2,125
5,403
1,626
224
1,441
3,962
0
38,896
W
Eset
1,372
256
160
1,084
3,104
2,483
98
1,276
1,828
12,952
0
W
4,548
842
0
3,072
4,995
2,133
0
314
4,681
0
40,983
L
Sobek
wookiepi
Sobek
1,600
204
0
2,071
6,609
4,533
0
3,174
3,435
7,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,430
Gold Earned
32,344
362
Minions Killed
382
0
Camps Cleared
0
1,131,301
Distance Traveled
1,206,714
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,051
550
69
6
0
248,864
3
L
Fenrir
5,660
515
72
7
0
242,332
2
W
Heimdallr
5,642
513
81
7
0
214,696
2
L
Zhong Kui
5,843
531
96
9
0
205,471
4
W
Hera
7,566
688
131
12
0
244,278
5
L
Nike
6,206
564
98
9
0
242,884
2
L
Medusa
5,835
530
84
8
0
192,051
4
W
Eset
6,206
564
14
1
0
228,757
8
W
Mulan
6,879
625
87
8
0
270,119
2
L
Sobek
4,886
444
12
1
0
248,563
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role