Player Matchup

Ra
Ra
Crissdevache1
Ra
Level 9
God Stats
2W - 2L
1,447 SR
Queue Stats
22W - 15L
1,607 Elo+
Solo
Fenrir
Fenrir
LavaCactus
Fenrir
Level 21
God Stats
3W - 3L
1,693 SR
Queue Stats
38W - 36L
1,598 Elo+
Solo
King Arthur
King Arthur
MildTomfuelery
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,782 Elo+
Solo
Ullr
Ullr
UncleJimmy
Ullr
Level 21
God Stats
1W - 5L
1,352 SR
Queue Stats
41W - 33L
1,614 Elo+
Solo
Kuzenbo
Kuzenbo
comegatos55
Kuzenbo
Level 6
God Stats
1W - 3L
1,330 SR
Queue Stats
26W - 31L
1,622 Elo+
Solo
Team Averages
Level 13
1,464 SR
1,644 Elo+

VS

Team Averages
Level 25
1,688 SR
1,735 Elo+
Thanatos
Thanatos
LackinDiscipline
Thanatos
Level 7
God Stats
1W - 2L
1,222 SR
Queue Stats
10W - 9L
1,586 Elo+
Solo
Bastet
Bastet
RayOnPerk30s
Bastet
Level 9
God Stats
7W - 6L
1,724 SR
Queue Stats
8W - 6L
1,554 Elo+
Solo
Heimdallr
Heimdallr
Rayе
Heimdallr
Level 17
God Stats
3W - 1L
1,702 SR
Queue Stats
50W - 14L
1,830 Elo+
Party 1
Ganesha
Ganesha
StaberinoBambino
Ganesha
Level 8
God Stats
7W - 1L
1,915 SR
Queue Stats
20W - 4L
1,888 Elo+
Party 1
Merlin
Merlin
prodigy428
Merlin
Level 86
God Stats
7W - 1L
1,877 SR
Queue Stats
107W - 38L
1,817 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
8,492
566
6,797
8,370
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
LavaCactus
Fenrir
11
1 / 6 / 1
6,665
444
5,228
11,041
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
MildTomfuelery
King Arthur
12
1 / 8 / 1
7,416
494
6,413
10,075
8,203
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
3 / 5 / 0
7,534
502
5,000
8,598
1,945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
comegatos55
Kuzenbo
9
0 / 6 / 3
6,332
422
3,167
13,022
7,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 3 / 5
9,599
640
10,138
13,474
5,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
14
7 / 1 / 5
8,734
582
7,840
11,876
4,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Rayе
Heimdallr
16
5 / 1 / 8
9,623
642
12,061
9,568
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 1 / 14
8,574
572
3,737
6,788
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
prodigy428
Merlin
15
6 / 2 / 8
8,806
587
6,514
4,912
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
8
Kills
30
30
Deaths
8
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
12
3
5
4.83
L
Fenrir
LavaCactus
Fenrir
1
6
1
0.25
L
King Arthur
MildTomfuelery
King Arthur
1
8
1
0.19
W
Bastet
7
1
5
9.5
W
Heimdallr
Rayе
Heimdallr
5
1
8
9
W
0
1
14
7
L
3
5
0
0.6
L
Kuzenbo
comegatos55
Kuzenbo
0
6
3
0.25
W
Merlin
prodigy428
Merlin
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,605
Damage
40,290
51,106
Taken
46,618
22,936
Mitigated
20,898
8,903
Healing
25,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,797
705
33
1,380
8,370
2,271
0
2,681
5,418
51,427
0
W
10,138
4,674
0
10,680
13,474
5,716
0
1,780
11,592
0
60,637
L
Fenrir
LavaCactus
Fenrir
5,228
993
0
3,591
11,041
2,964
0
990
9,945
0
37,577
L
King Arthur
MildTomfuelery
King Arthur
6,413
1,602
0
750
10,075
8,203
306
204
9,833
0
38,307
W
Bastet
7,840
2,081
0
5,657
11,876
4,423
334
2,993
8,741
0
47,626
W
Heimdallr
Rayе
Heimdallr
12,061
6,804
0
5,398
9,568
3,874
138
1,546
7,996
0
90,452
W
3,737
745
0
1,962
6,788
4,933
0
1,213
5,499
16,033
0
L
5,000
1,134
0
917
8,598
1,945
80
2,084
6,423
0
37,446
L
Kuzenbo
comegatos55
Kuzenbo
3,167
1,245
1,060
1,172
13,022
7,553
0
3,703
9,236
17,066
0
W
Merlin
prodigy428
Merlin
6,514
409
0
1,409
4,912
1,952
0
2,064
2,656
66,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,439
Gold Earned
45,336
345
Minions Killed
493
0
Camps Cleared
0
1,491,587
Distance Traveled
1,456,315
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,492
566
110
7
0
275,335
4
W
Thanatos
9,599
640
98
7
0
279,140
9
L
Fenrir
6,665
444
65
4
0
316,402
2
L
King Arthur
7,416
494
75
5
0
268,271
2
W
Bastet
8,734
582
92
6
0
310,139
5
W
Heimdallr
9,623
642
171
11
0
274,708
3
W
Ganesha
8,574
572
7
0
0
296,572
2
L
Ullr
7,534
502
83
6
0
322,221
2
L
Kuzenbo
6,332
422
12
1
0
309,358
4
W
Merlin
8,806
587
125
8
0
295,756
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role