Player Matchup

Chaac
Chaac
 
Chaac
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
EddieOnMid
Sol
Level 34
God Stats
0W - 1L
1,634 SR
Queue Stats
23W - 8L
1,775 Elo+
Solo
Neith
Neith
Hashbrowwn
Neith
Level 60
God Stats
8W - 13L
1,437 SR
Queue Stats
217W - 246L
1,436 Elo+
Party 1
Pele
Pele
MONK6921
Pele
Level 48
God Stats
4W - 4L
1,448 SR
Queue Stats
164W - 201L
1,385 Elo+
Party 1
Cabrakan
Cabrakan
Mrsnipero 23263
Cabrakan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 139L
1,325 Elo+
Party 2
Team Averages
Level 50
1,504 SR
1,484 Elo+

VS

Team Averages
Level 47
1,589 SR
1,566 Elo+
Ne Zha
Ne Zha
GoodWednesday
Ne Zha
Level 25
God Stats
3W - 2L
1,593 SR
Queue Stats
47W - 28L
1,670 Elo+
Party 3
Bellona
Bellona
Ladiealex
Bellona
Level 82
God Stats
3W - 1L
1,648 SR
Queue Stats
5W - 3L
1,506 Elo+
Solo
Cupid
Cupid
Stylebend
Cupid
Level 64
God Stats
26W - 13L
1,508 SR
Queue Stats
430W - 336L
1,654 Elo+
Party 3
Geb
Geb
YawKnee2563
Geb
Level 16
God Stats
2W - 1L
1,278 SR
Queue Stats
6W - 3L
1,333 Elo+
Party 3
Scylla
Scylla
roidedgoat
Scylla
Level 47
God Stats
12W - 1L
1,918 SR
Queue Stats
244W - 171L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 5 / 3
9,014
530
8,121
14,430
12,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 4 / 5
9,085
534
13,653
14,148
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
14
3 / 3 / 0
8,801
518
10,870
9,785
2,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
12
5 / 6 / 1
8,131
478
7,203
12,519
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
10
1 / 8 / 3
7,011
412
2,821
16,961
15,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 9
8,954
527
13,079
16,071
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
Ladiealex
Bellona
15
3 / 5 / 8
8,905
524
7,692
10,910
7,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
Stylebend
Cupid
15
5 / 3 / 6
9,153
538
14,917
14,158
5,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 1 / 17
8,899
523
5,279
11,309
9,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
roidedgoat
Scylla
17
7 / 1 / 9
10,280
605
12,290
8,173
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
15
Kills
25
26
Deaths
15
12
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
6
5
3
1.5
L
0
4
5
0.63
W
7
5
9
2.3
L
Neith
3
3
0
1
W
Bellona
Ladiealex
Bellona
3
5
8
1.4
L
Pele
5
6
1
0.92
L
Cabrakan
1
8
3
0.31
W
Cupid
Stylebend
Cupid
5
3
6
2.67
W
3
1
17
11.5
W
Scylla
roidedgoat
Scylla
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,668
Damage
53,257
67,843
Taken
60,621
39,224
Mitigated
31,669
20,729
Healing
20,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,121
1,560
10
4,629
14,430
12,998
693
3,419
10,931
0
36,176
L
13,653
3,862
0
7,328
14,148
4,998
0
3,485
10,482
83,376
8,138
W
13,079
3,911
0
5,537
16,071
5,994
0
4,909
11,162
0
49,506
L
Neith
10,870
4,528
0
4,296
9,785
2,207
0
1,173
8,612
0
61,538
W
Bellona
Ladiealex
Bellona
7,692
2,218
0
1,907
10,910
7,086
293
2,591
8,319
0
40,253
L
Pele
7,203
654
0
2,591
12,519
3,255
111
2,959
9,510
0
44,361
L
Cabrakan
2,821
171
0
1,875
16,961
15,766
70
6,026
10,739
12,018
0
W
Cupid
Stylebend
Cupid
14,917
8,943
110
5,929
14,158
5,579
345
2,391
11,767
0
75,505
W
5,279
764
2,446
2,378
11,309
9,888
29
2,010
9,299
13,617
0
W
Scylla
roidedgoat
Scylla
12,290
1,304
0
2,536
8,173
3,122
136
3,594
4,579
67,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,042
Gold Earned
46,191
427
Minions Killed
409
0
Camps Cleared
0
1,562,456
Distance Traveled
1,676,589
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,014
530
60
4
0
340,097
1
L
Sol
9,085
534
146
9
0
311,361
4
W
Ne Zha
8,954
527
72
4
0
352,580
5
L
Neith
8,801
518
123
7
0
304,053
6
W
Bellona
8,905
524
79
5
0
322,396
2
L
Pele
8,131
478
74
4
0
329,263
2
L
Cabrakan
7,011
412
24
1
0
277,682
1
W
Cupid
9,153
538
114
7
0
312,886
7
W
Geb
8,899
523
8
0
0
345,743
2
W
Scylla
10,280
605
136
8
0
342,984
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role