Player Matchup

Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
FirerPlayer
Artemis
Gold IV
Level 150
God Stats
9W - 3L
1,834 SR
Queue Stats
116W - 119L
1,395 MMR
Solo
Serqet
Serqet
Silver II
Tindigm
Serqet
Silver II
Level 105
God Stats
4W - 1L
1,853 SR
Queue Stats
42W - 30L
1,508 MMR
Solo
Cthulhu
Cthulhu
Gold III
lasagnammm
Cthulhu
Gold III
Level 122
God Stats
21W - 10L
1,664 SR
Queue Stats
172W - 176L
1,416 MMR
Party 2
Anubis
Anubis
Gold III
rocky99183
Anubis
Gold III
Level 146
God Stats
2W - 1L
1,539 SR
Queue Stats
182W - 183L
1,567 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,678 SR
1,477 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,653 SR
1,462 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
HombreDificil
Ah Muzen Cab
Gold IV
Level 155
God Stats
2W - 4L
1,570 SR
Queue Stats
64W - 54L
1,384 MMR
Solo
Achilles
Achilles
Gold IV
Killer1p4
Achilles
Gold IV
Level 101
God Stats
13W - 10L
1,443 SR
Queue Stats
271W - 268L
1,498 MMR
Party 1
Hel
Hel
Bronze III
ObeseArmadillo
Hel
Bronze III
Level 42
God Stats
3W - 7L
1,705 SR
Queue Stats
9W - 17L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver II
Srinath
Xing Tian
Silver II
Level 101
God Stats
1W - 1L
1,782 SR
Queue Stats
20W - 22L
1,385 MMR
Solo
Camazotz
Camazotz
Gold IV
musics
Camazotz
Gold IV
Level 88
God Stats
8W - 3L
1,765 SR
Queue Stats
270W - 263L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 2 / 14
10,102
532
7,982
16,446
16,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
FirerPlayer
Artemis
17
8 / 1 / 4
11,288
594
11,778
10,677
3,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
Tindigm
Serqet
16
2 / 3 / 13
10,173
535
7,772
10,453
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
lasagnammm
Cthulhu
16
2 / 2 / 11
10,127
533
11,914
17,987
18,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
rocky99183
Anubis
19
17 / 2 / 5
12,576
662
24,675
17,854
8,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
OdinCliodhnaGebArtio

VS

Bans
AthenaVulcanTsukuyomiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HombreDificil
Ah Muzen Cab
13
2 / 3 / 2
8,707
458
7,854
8,163
2,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Killer1p4
Achilles
15
3 / 5 / 0
9,154
482
13,075
17,960
14,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 12 / 4
8,072
425
8,535
17,424
6,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Srinath
Xing Tian
13
1 / 9 / 4
7,822
412
6,169
25,991
17,026
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Camazotz
musics
Camazotz
18
2 / 2 / 4
10,433
549
6,505
15,385
4,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
31
Kills
9
10
Deaths
31
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
14
4.5
W
Artemis
FirerPlayer
Artemis
8
1
4
10
L
Ah Muzen Cab
HombreDificil
Ah Muzen Cab
2
3
2
1
L
Achilles
Killer1p4
Achilles
3
5
0
0.6
L
1
12
4
0.25
L
Xing Tian
Srinath
Xing Tian
1
9
4
0.33
W
Serqet
Tindigm
Serqet
2
3
13
2.83
W
Cthulhu
lasagnammm
Cthulhu
2
2
11
3.75
L
Camazotz
musics
Camazotz
2
2
4
2
W
Anubis
rocky99183
Anubis
17
2
5
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,121
Damage
42,138
73,417
Taken
84,923
51,573
Mitigated
44,714
30,075
Healing
22,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,982
315
0
3,867
16,446
16,234
525
3,992
12,454
35,534
0
W
Artemis
FirerPlayer
Artemis
11,778
7,000
0
5,967
10,677
3,612
8,564
949
9,728
0
78,156
L
Ah Muzen Cab
HombreDificil
Ah Muzen Cab
7,854
2,088
0
2,775
8,163
2,157
0
960
7,059
0
61,569
L
Achilles
Killer1p4
Achilles
13,075
2,705
0
2,050
17,960
14,671
716
10,752
6,422
2,942
51,142
L
8,535
322
1,881
4,449
17,424
6,038
0
13,588
3,836
44,543
0
L
Xing Tian
Srinath
Xing Tian
6,169
292
520
1,935
25,991
17,026
0
14,374
11,461
23,242
0
W
Serqet
Tindigm
Serqet
7,772
1,713
0
223
10,453
3,987
2,025
1,425
9,028
0
58,137
W
Cthulhu
lasagnammm
Cthulhu
11,914
1,006
449
8,498
17,987
18,764
70
3,544
14,443
69,849
0
L
Camazotz
musics
Camazotz
6,505
1,039
0
9,225
15,385
4,822
342
4,897
10,326
0
83,956
W
Anubis
rocky99183
Anubis
24,675
927
0
11,071
17,854
8,976
1,234
6,127
11,727
102,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,266
Gold Earned
44,188
597
Minions Killed
508
0
Camps Cleared
0
1,822,714
Distance Traveled
1,678,342
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,102
532
84
4
0
358,359
7
W
Artemis
11,288
594
147
8
0
337,191
4
L
Ah Muzen Cab
8,707
458
126
7
0
282,534
2
L
Achilles
9,154
482
98
5
0
362,781
7
L
Hel
8,072
425
84
4
0
299,251
0
L
Xing Tian
7,822
412
26
1
0
341,881
0
W
Serqet
10,173
535
91
5
0
415,283
3
W
Cthulhu
10,127
533
110
6
0
377,021
1
L
Camazotz
10,433
549
174
9
0
391,895
1
W
Anubis
12,576
662
165
9
0
334,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role