Player Matchup

Sol
Sol
AdorableJo
Sol
Level 85
God Stats
4W - 7L
1,440 SR
Queue Stats
105W - 94L
1,584 Elo+
Party 3
Bastet
Bastet
Deathbend
Bastet
Level 122
God Stats
7W - 2L
1,650 SR
Queue Stats
435W - 463L
1,523 Elo+
Solo
Zeus
Zeus
HappyCrab69
Zeus
Level 111
God Stats
4W - 6L
1,603 SR
Queue Stats
170W - 163L
1,504 Elo+
Party 1
Horus
Horus
Larendis
Horus
Level 77
God Stats
16W - 17L
1,537 SR
Queue Stats
217W - 212L
1,577 Elo+
Party 1
Nike
Nike
OpticxxJesus
Nike
Level 125
God Stats
5W - 6L
1,494 SR
Queue Stats
247W - 222L
1,597 Elo+
Party 3
Team Averages
Level 104
1,545 SR
1,557 Elo+

VS

Team Averages
Level 94
1,538 SR
1,518 Elo+
Chaac
Chaac
HeathenPlays
Chaac
Level 77
God Stats
27W - 33L
1,494 SR
Queue Stats
533W - 539L
1,570 Elo+
Solo
Izanami
Izanami
ItzBrownJesusttv
Izanami
Level 95
God Stats
1W - 3L
1,543 SR
Queue Stats
540W - 537L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
Raistlinus
Sylvanus
Level 69
God Stats
4W - 4L
1,638 SR
Queue Stats
24W - 35L
1,368 Elo+
Solo
Tiamat
Tiamat
TomeZeniithttv
Tiamat
Level 102
God Stats
18W - 24L
1,514 SR
Queue Stats
544W - 513L
1,561 Elo+
Party 2
Mercury
Mercury
ÃrKaIX
Mercury
Level 125
God Stats
5W - 2L
1,500 SR
Queue Stats
93W - 91L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 6
11,039
613
9,565
13,963
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Deathbend
Bastet
19
8 / 1 / 5
11,570
643
9,143
16,084
6,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

17
12 / 4 / 2
11,406
634
15,031
11,074
4,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Larendis
Horus
15
1 / 1 / 14
10,017
557
6,799
16,917
17,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 2 / 5
10,490
583
9,257
16,115
13,426
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,211
512
12,356
15,415
14,368
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 9 / 2
7,933
441
9,058
13,672
3,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Raistlinus
Sylvanus
12
1 / 6 / 3
7,636
424
6,245
16,600
13,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 5 / 1
8,589
477
7,749
10,307
5,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
ÃrKaIX
Mercury
14
3 / 5 / 3
9,018
501
7,556
12,862
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
29
Kills
8
8
Deaths
29
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
W
Bastet
Deathbend
Bastet
8
1
5
10.5
W
12
4
2
3.25
L
2
4
0
0.5
L
2
9
2
0.33
W
Horus
Larendis
Horus
1
1
14
8
W
5
2
5
3.75
L
Sylvanus
Raistlinus
Sylvanus
1
6
3
0.42
L
0
5
1
0.1
L
Mercury
ÃrKaIX
Mercury
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,795
Damage
42,964
74,153
Taken
68,856
46,449
Mitigated
39,518
36,789
Healing
14,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,565
4,086
0
9,911
13,963
4,755
1,084
6,121
7,402
80,381
0
W
Bastet
Deathbend
Bastet
9,143
3,260
0
11,575
16,084
6,434
144
2,171
13,725
0
100,749
W
15,031
6,483
0
3,321
11,074
4,541
2,065
2,427
8,596
83,237
0
L
12,356
1,205
0
3,608
15,415
14,368
0
2,234
13,181
9,824
54,009
L
9,058
4,821
0
1,683
13,672
3,163
0
5,262
8,410
0
48,724
W
Horus
Larendis
Horus
6,799
2,802
1,896
6,114
16,917
17,293
471
2,918
13,929
0
20,691
W
9,257
1,291
0
3,972
16,115
13,426
244
2,810
12,445
0
56,531
L
Sylvanus
Raistlinus
Sylvanus
6,245
2,018
550
3,095
16,600
13,017
120
8,255
8,345
23,006
0
L
7,749
552
0
2,320
10,307
5,150
0
4,756
5,551
57,880
0
L
Mercury
ÃrKaIX
Mercury
7,556
4,356
0
3,106
12,862
3,820
1,068
4,089
8,773
0
51,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,522
Gold Earned
42,387
593
Minions Killed
480
0
Camps Cleared
0
1,884,990
Distance Traveled
1,653,556
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,039
613
144
8
0
351,095
0
W
Bastet
11,570
643
165
9
0
454,061
1
W
Zeus
11,406
634
154
9
0
307,295
6
L
Chaac
9,211
512
124
7
0
376,276
1
L
Izanami
7,933
441
94
5
0
299,235
2
W
Horus
10,017
557
18
1
0
403,982
5
W
Nike
10,490
583
112
6
0
368,557
4
L
Sylvanus
7,636
424
37
2
0
258,989
14
L
Tiamat
8,589
477
128
7
0
312,059
9
L
Mercury
9,018
501
97
5
0
406,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role