Player Matchup

Bastet
Bastet
Dom0nator88
Bastet
Level 101
God Stats
0W - 2L
1,241 SR
Queue Stats
180W - 161L
1,506 Elo+
Party 1
Izanami
Izanami
JollyKitten158
Izanami
Level 81
God Stats
12W - 6L
1,604 SR
Queue Stats
54W - 51L
1,342 Elo+
Party 3
Cthulhu
Cthulhu
TorqdHammer
Cthulhu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 171L
1,332 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
fern91594
Morgan Le Fay
Level 107
God Stats
4W - 7L
1,496 SR
Queue Stats
242W - 222L
1,512 Elo+
Party 1
Ymir
Ymir
t_marc15
Ymir
Level 34
God Stats
43W - 40L
1,539 SR
Queue Stats
45W - 41L
1,474 Elo+
Party 1
Team Averages
Level 82
1,476 SR
1,433 Elo+

VS

Team Averages
Level 88
1,589 SR
1,414 Elo+
Thor
Thor
DrWiggles
Thor
Level 156
God Stats
2W - 0L
1,664 SR
Queue Stats
13W - 17L
1,339 Elo+
Solo
Chaac
Chaac
I_K1lL_U-90
Chaac
Level 77
God Stats
23W - 10L
1,662 SR
Queue Stats
401W - 438L
1,513 Elo+
Party 2
Jing Wei
Jing Wei
Mando-World
Jing Wei
Level 98
God Stats
7W - 1L
1,597 SR
Queue Stats
575W - 671L
1,465 Elo+
Party 2
Freya
Freya
marceencina
Freya
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,363 Elo+
Solo
Geb
Geb
tenspeed2004
Geb
Level 9
God Stats
6W - 3L
1,521 SR
Queue Stats
6W - 4L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
3 / 5 / 6
9,855
493
11,033
16,152
5,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 10 / 4
9,121
456
9,282
16,275
4,282
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TorqdHammer
Cthulhu
13
2 / 11 / 2
8,332
417
10,163
20,158
17,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
fern91594
Morgan Le Fay
15
5 / 7 / 3
9,934
497
12,662
13,769
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
0 / 4 / 7
8,072
404
2,165
13,887
12,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
3 / 2 / 5
10,509
525
4,642
15,469
6,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
25 / 3 / 5
13,653
683
35,145
26,867
27,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Mando-World
Jing Wei
14
4 / 1 / 4
9,071
454
8,653
8,795
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 4 / 9
10,689
534
10,401
18,150
7,625
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 4 / 13
8,995
450
4,990
17,750
16,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
73
14
Kills
37
37
Deaths
14
22
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bastet
3
5
6
1.2
W
Thor
3
2
5
2.75
W
25
3
5
9.17
L
4
10
4
0.6
W
Jing Wei
Mando-World
Jing Wei
4
1
4
6
L
Cthulhu
TorqdHammer
Cthulhu
2
11
2
0.27
L
Morgan Le Fay
fern91594
Morgan Le Fay
5
7
3
0.93
W
5
4
9
2.38
L
Ymir
0
4
7
0.88
W
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,305
Damage
63,831
80,241
Taken
87,031
44,482
Mitigated
61,263
12,394
Healing
34,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
11,033
4,351
0
4,116
16,152
5,515
0
2,787
13,167
0
60,408
W
Thor
4,642
243
0
5,442
15,469
6,206
0
1,502
13,878
0
79,571
W
35,145
8,505
0
16,644
26,867
27,563
4,210
9,696
15,987
0
98,919
L
9,282
5,535
272
2,115
16,275
4,282
870
1,350
14,505
0
46,799
W
Jing Wei
Mando-World
Jing Wei
8,653
4,249
0
2,589
8,795
3,315
1,405
1,867
6,794
0
48,423
L
Cthulhu
TorqdHammer
Cthulhu
10,163
1,521
135
1,164
20,158
17,387
90
3,230
16,213
42,768
0
L
Morgan Le Fay
fern91594
Morgan Le Fay
12,662
370
103
2,093
13,769
4,980
0
4,194
9,273
48,858
0
W
10,401
4,457
86
8,443
18,150
7,625
351
6,844
10,831
62,985
0
L
Ymir
2,165
189
0
2,396
13,887
12,318
0
3,982
9,713
16,646
0
W
4,990
97
0
1,126
17,750
16,554
114
2,965
14,551
11,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,314
Gold Earned
52,917
348
Minions Killed
486
0
Camps Cleared
0
1,671,737
Distance Traveled
1,895,958
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,855
493
96
5
0
384,229
0
W
Thor
10,509
525
125
6
0
412,352
0
W
Chaac
13,653
683
152
8
0
359,518
0
L
Izanami
9,121
456
86
4
0
314,123
5
W
Jing Wei
9,071
454
86
4
0
365,841
0
L
Cthulhu
8,332
417
65
3
0
297,319
3
L
Morgan Le Fay
9,934
497
81
4
0
348,085
4
W
Freya
10,689
534
107
5
0
379,623
6
L
Ymir
8,072
404
20
1
0
327,981
3
W
Geb
8,995
450
16
1
0
378,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role