Player Matchup

Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Ecko412
Tyr
Level 151
God Stats
1W - 12L
1,068 SR
Queue Stats
283W - 292L
1,378 Elo+
Party 2
Bakasura
Bakasura
NielferricNP
Bakasura
Level 127
God Stats
0W - 2L
1,307 SR
Queue Stats
168W - 120L
1,472 Elo+
Party 2
Merlin
Merlin
ashbash661
Merlin
Level 101
God Stats
2W - 2L
1,550 SR
Queue Stats
119W - 133L
1,388 Elo+
Party 2
Team Averages
Level 121
1,385 SR
1,448 Elo+

VS

Team Averages
Level 58
1,372 SR
1,395 Elo+
Thoth
Thoth
Brooks_and_Dong
Thoth
Level 36
God Stats
1W - 4L
1,143 SR
Queue Stats
156W - 169L
1,398 Elo+
Party 1
Chaac
Chaac
Girth_Brooks627
Chaac
Level 97
God Stats
9W - 2L
1,548 SR
Queue Stats
177W - 189L
1,477 Elo+
Party 1
Artemis
Artemis
POLLUTEDLIBATION
Artemis
Level 18
God Stats
1W - 2L
1,293 SR
Queue Stats
40W - 53L
1,311 Elo+
Party 1
Anubis
Anubis
Tim_Mc-RAW
Anubis
Level 105
God Stats
3W - 2L
1,374 SR
Queue Stats
282W - 292L
1,405 Elo+
Party 1
Janus
Janus
Toby_Kwephs21
Janus
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 107L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 7 / 5
8,512
655
4,866
11,906
4,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
 
Apollo
15
1 / 7 / 8
7,566
582
4,857
15,297
5,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
15
1 / 4 / 10
9,110
701
7,858
24,796
19,851
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
NielferricNP
Bakasura
18
11 / 5 / 5
10,812
832
10,858
15,088
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
ashbash661
Merlin
14
1 / 6 / 9
8,290
638
7,921
10,864
3,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
8,406
647
4,473
8,557
2,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
16 / 3 / 9
12,737
980
30,022
19,403
13,305
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 4 / 7
8,943
688
8,471
7,871
3,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
Tim_Mc-RAW
Anubis
17
4 / 3 / 12
10,330
795
8,314
7,806
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 2 / 12
12,038
926
16,809
8,811
3,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
74
16
Kills
29
29
Deaths
17
37
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
7
5
0.64
L
Apollo
 
Apollo
1
7
8
0.71
W
0
5
5
0.5
L
Tyr
1
4
10
1.5
W
16
3
9
6.83
L
Bakasura
NielferricNP
Bakasura
11
5
5
2.7
W
2
4
7
1.38
W
Anubis
Tim_Mc-RAW
Anubis
4
3
12
3.33
W
7
2
12
6.5
L
Merlin
ashbash661
Merlin
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,360
Damage
68,089
77,951
Taken
52,448
43,204
Mitigated
25,576
28,014
Healing
23,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,866
965
1,509
1,247
11,906
4,272
0
4,355
7,551
0
10,678
L
Apollo
 
Apollo
4,857
2,273
1,422
2,221
15,297
5,699
190
7,256
8,041
0
14,321
W
4,473
496
1,117
1,274
8,557
2,576
405
887
7,383
10,906
0
L
Tyr
7,858
1,125
3,076
10,615
24,796
19,851
400
7,660
17,136
0
13,235
W
30,022
4,653
703
11,191
19,403
13,305
68
1,991
16,994
0
48,934
L
Bakasura
NielferricNP
Bakasura
10,858
6,294
963
4,592
15,088
9,494
344
6,528
8,560
0
13,901
W
8,471
4,219
588
603
7,871
3,022
959
2,014
5,717
0
15,574
W
Anubis
Tim_Mc-RAW
Anubis
8,314
305
2,204
2,317
7,806
3,309
579
1,405
6,044
13,707
0
W
16,809
556
1,347
2,627
8,811
3,364
1,600
1,624
7,147
39,705
0
L
Merlin
ashbash661
Merlin
7,921
257
765
1,604
10,864
3,888
0
3,797
7,067
26,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,290
Gold Earned
52,454
97
Minions Killed
136
0
Camps Cleared
0
1,127,019
Distance Traveled
1,125,293
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,512
655
19
1
0
209,977
0
L
Apollo
7,566
582
21
2
0
212,811
0
W
Thoth
8,406
647
21
2
0
215,445
0
L
Tyr
9,110
701
14
1
0
253,901
1
W
Chaac
12,737
980
31
2
0
270,578
0
L
Bakasura
10,812
832
17
1
0
241,444
0
W
Artemis
8,943
688
15
1
0
182,567
0
W
Anubis
10,330
795
16
1
0
222,533
0
W
Janus
12,038
926
53
4
0
234,170
0
L
Merlin
8,290
638
26
2
0
208,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role