Player Matchup

Ares
Ares
Dystroyer_69
Ares
Level 138
God Stats
3W - 6L
1,227 SR
Queue Stats
112W - 140L
1,312 Elo+
Solo
Tsukuyomi
Tsukuyomi
NeroTheTyrant
Tsukuyomi
Level 16
God Stats
8W - 7L
1,448 SR
Queue Stats
36W - 17L
1,417 Elo+
Party 2
Zeus
Zeus
SageBallin
Zeus
Level 57
God Stats
15W - 5L
1,941 SR
Queue Stats
33W - 18L
1,394 Elo+
Party 2
Team Averages
Level 70
1,539 SR
1,374 Elo+

VS

Team Averages
Level 68
1,469 SR
1,286 Elo+
Kuzenbo
Kuzenbo
NoGood-tailcoat
Kuzenbo
Level 82
God Stats
34W - 33L
1,446 SR
Queue Stats
152W - 193L
1,302 Elo+
Party 1
Hel
Hel
brianRP987
Hel
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 100L
1,254 Elo+
Solo
Bastet
Bastet
paelly
Bastet
Level 58
God Stats
18W - 19L
1,461 SR
Queue Stats
148W - 188L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 10
9,852
704
5,309
17,017
19,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
NeroTheTyrant
Tsukuyomi
14
4 / 2 / 9
9,944
710
9,448
8,065
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 2 / 8
10,901
779
21,041
6,899
2,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
8,786
628
9,868
21,101
28,435
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 6
8,030
574
3,970
9,897
6,185
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
paelly
Bastet
13
5 / 5 / 2
8,954
640
8,978
11,971
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
15
Kills
7
7
Deaths
15
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
W
Tsukuyomi
NeroTheTyrant
Tsukuyomi
4
2
9
4.25
L
2
6
5
0.75
W
7
2
8
5.5
L
0
4
6
0.75
L
Bastet
paelly
Bastet
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,798
Damage
22,816
31,981
Taken
42,969
25,089
Mitigated
39,457
7,062
Healing
9,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,309
390
800
2,472
17,017
19,093
219
5,892
11,125
15,118
0
W
Tsukuyomi
NeroTheTyrant
Tsukuyomi
9,448
2,283
0
650
8,065
3,340
190
4,761
3,304
0
27,265
L
9,868
2,473
839
2,695
21,101
28,435
0
11,126
9,975
30,277
0
W
21,041
3,820
308
2,832
6,899
2,656
1,099
3,606
3,293
61,357
0
L
3,970
665
1,972
1,679
9,897
6,185
0
7,248
2,649
15,847
0
L
Bastet
paelly
Bastet
8,978
2,498
279
2,269
11,971
4,837
153
8,563
3,408
0
30,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,697
Gold Earned
25,770
154
Minions Killed
103
6
Camps Cleared
5
780,324
Distance Traveled
726,904
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,852
704
15
1
1
237,939
3
W
Tsukuyomi
9,944
710
40
3
4
294,616
0
L
Kuzenbo
8,786
628
32
2
1
247,401
3
W
Zeus
10,901
779
99
7
1
247,769
0
L
Hel
8,030
574
29
2
0
222,311
0
L
Bastet
8,954
640
42
3
4
257,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role