Player Matchup

Mulan
Mulan
Gold V
CryoftheMists
Mulan
Gold V
Level 116
God Stats
1W - 1L
1,343 SR
Queue Stats
104W - 115L
1,187 MMR
Solo
Amaterasu
Amaterasu
Silver IV
Hellrico
Amaterasu
Silver IV
Level 109
God Stats
105W - 91L
1,485 SR
Queue Stats
625W - 671L
525 MMR
Party 1
Yemoja
Yemoja
Bronze I
Siibyl
Yemoja
Bronze I
Level 127
God Stats
3W - 2L
1,100 SR
Queue Stats
28W - 44L
926 MMR
Solo
Charybdis
Charybdis
Silver II
Vaan16
Charybdis
Silver II
Level 107
God Stats
17W - 24L
1,225 SR
Queue Stats
607W - 617L
983 MMR
Party 1
Kukulkan
Kukulkan
Gold V
q777q
Kukulkan
Gold V
Level 122
God Stats
16W - 11L
1,644 SR
Queue Stats
197W - 196L
1,038 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,360 SR
932 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,610 SR
1,066 MMR
Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver IV
Eliminator880
Xing Tian
Silver IV
Level 80
God Stats
5W - 2L
1,768 SR
Queue Stats
132W - 162L
595 MMR
Solo
Thanatos
Thanatos
Silver I
Qụiet
Thanatos
Silver I
Level 128
God Stats
51W - 50L
1,610 SR
Queue Stats
727W - 730L
1,062 MMR
Solo
Nu Wa
Nu Wa
Silver I
SeriousHam
Nu Wa
Silver I
Level 158
God Stats
194W - 170L
1,613 SR
Queue Stats
592W - 600L
1,216 MMR
Solo
Chang'e
Chang'e
Silver III
TuMamaFueMia10
Chang'e
Silver III
Level 122
God Stats
0W - 4L
1,561 SR
Queue Stats
362W - 378L
959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 12
13,323
666
21,513
20,793
10,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Hellrico
Amaterasu
18
10 / 3 / 5
12,999
650
16,422
19,600
20,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
Siibyl
Yemoja
17
3 / 1 / 15
12,013
601
5,441
17,145
19,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
Vaan16
Charybdis
18
5 / 2 / 4
11,686
584
10,517
15,008
5,065
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
q777q
Kukulkan
19
5 / 1 / 8
12,341
617
10,159
8,206
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
OdinArtioTiamatAthena

VS

Bans
FenrirIzanamiOlorunGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 6 / 2
8,626
431
7,689
12,097
3,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Eliminator880
Xing Tian
11
0 / 6 / 3
7,616
381
6,313
24,377
20,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Qụiet
Thanatos
19
6 / 6 / 1
11,569
578
7,154
12,478
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
17
1 / 6 / 4
10,197
510
10,726
16,592
5,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 9 / 0
9,852
493
9,732
19,087
8,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
21
33
Kills
11
11
Deaths
33
44
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
6
2
0.5
W
10
4
12
4
L
Xing Tian
Eliminator880
Xing Tian
0
6
3
0.25
W
Amaterasu
Hellrico
Amaterasu
10
3
5
4.17
L
Thanatos
Qụiet
Thanatos
6
6
1
1.08
L
Nu Wa
1
6
4
0.5
W
Yemoja
Siibyl
Yemoja
3
1
15
10.5
L
2
9
0
0.22
W
Charybdis
Vaan16
Charybdis
5
2
4
3.5
W
Kukulkan
q777q
Kukulkan
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,052
Damage
41,614
80,752
Taken
84,631
59,505
Mitigated
44,306
37,629
Healing
26,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,689
4,024
0
2,848
12,097
3,492
1,120
2,834
9,210
0
49,212
W
21,513
4,825
0
8,111
20,793
10,768
1,888
6,554
14,239
0
103,778
L
Xing Tian
Eliminator880
Xing Tian
6,313
438
0
2,634
24,377
20,838
0
6,664
17,608
21,159
0
W
Amaterasu
Hellrico
Amaterasu
16,422
7,114
0
7,437
19,600
20,677
1,695
7,635
11,965
150
75,314
L
Thanatos
Qụiet
Thanatos
7,154
1,971
0
12,063
12,478
5,323
0
1,219
11,119
0
87,027
L
Nu Wa
10,726
2,016
0
3,907
16,592
5,728
91
3,977
12,563
82,613
0
W
Yemoja
Siibyl
Yemoja
5,441
888
6,756
6,659
17,145
19,658
699
6,994
10,151
29,027
0
L
9,732
1,616
0
4,970
19,087
8,925
0
989
17,156
57,684
0
W
Charybdis
Vaan16
Charybdis
10,517
6,685
0
7,129
15,008
5,065
3,444
3,441
11,567
0
86,131
W
Kukulkan
q777q
Kukulkan
10,159
776
0
1,537
8,206
3,337
2,651
3,039
5,167
110,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,362
Gold Earned
47,860
617
Minions Killed
498
0
Camps Cleared
0
1,929,507
Distance Traveled
1,696,387
34
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,626
431
90
5
0
304,525
4
W
Mulan
13,323
666
137
7
0
414,122
5
L
Xing Tian
7,616
381
17
1
0
361,778
7
W
Amaterasu
12,999
650
131
7
0
352,870
7
L
Thanatos
11,569
578
134
7
0
367,464
0
L
Nu Wa
10,197
510
153
8
0
323,590
10
W
Yemoja
12,013
601
34
2
0
368,824
7
L
Chang'e
9,852
493
104
5
0
339,030
6
W
Charybdis
11,686
584
128
6
0
367,735
8
W
Kukulkan
12,341
617
187
9
0
425,956
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role