Player Matchup

Fenrir
Fenrir
AnarchAustyn
Fenrir
Level 24
God Stats
4W - 4L
1,559 SR
Queue Stats
8W - 5L
1,565 Elo+
Party 2
Khepri
Khepri
MuscleWings3
Khepri
Level 12
God Stats
2W - 3L
1,531 SR
Queue Stats
2W - 3L
1,443 Elo+
Party 2
Skadi
Skadi
Sniping Blur
Skadi
Level 28
God Stats
28W - 23L
1,533 SR
Queue Stats
82W - 93L
1,524 Elo+
Party 3
King Arthur
King Arthur
XYZ S3TH
King Arthur
Level 5
God Stats
1W - 1L
1,675 SR
Queue Stats
16W - 27L
1,594 Elo+
Party 3
Susano
Susano
evanescence1312
Susano
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,492 Elo+
Solo
Team Averages
Level 16
1,560 SR
1,524 Elo+

VS

Team Averages
Level 30
1,614 SR
1,583 Elo+
Ne Zha
Ne Zha
DivineHelios689
Ne Zha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 3L
1,856 Elo+
Party 1
Sylvanus
Sylvanus
InfamousThyme68
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,527 Elo+
Party 1
Ra
Ra
Tujefa70_SS
Ra
Level 27
God Stats
3W - 1L
1,883 SR
Queue Stats
72W - 73L
1,559 Elo+
Solo
Zeus
Zeus
a new path
Zeus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
1,547 Elo+
Party 1
Izanami
Izanami
killed337
Izanami
Level 30
God Stats
11W - 12L
1,689 SR
Queue Stats
87W - 100L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
3 / 5 / 1
5,612
510
6,270
8,408
2,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
6
0 / 3 / 2
4,313
392
944
4,933
2,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 7 / 2
6,220
565
6,126
8,999
2,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
XYZ S3TH
King Arthur
7
1 / 6 / 0
4,884
444
1,613
6,655
3,161
9
3 / 6 / 1
6,041
549
3,159
9,359
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
7,206
655
7,735
5,228
1,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
11
4 / 2 / 3
6,624
602
6,170
7,079
6,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 3 / 4
6,124
557
3,108
5,755
1,821
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
10 / 2 / 2
7,080
644
7,060
5,766
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
killed337
Izanami
10
5 / 3 / 4
6,623
602
5,649
4,739
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
10
Kills
27
27
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
1
0.7
W
6
0
4
8
W
Sylvanus
4
2
3
2.75
L
Khepri
0
3
2
0.33
L
3
7
2
0.57
W
2
3
4
1.33
L
King Arthur
XYZ S3TH
King Arthur
1
6
0
0.17
W
10
2
2
5.5
L
3
6
1
0.58
W
Izanami
killed337
Izanami
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,112
Damage
29,722
38,354
Taken
28,567
13,831
Mitigated
12,989
3,452
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,270
1,767
0
1,739
8,408
2,644
0
4,068
4,340
0
19,224
W
7,735
2,991
0
2,837
5,228
1,664
0
0
5,228
0
37,941
W
Sylvanus
6,170
1,345
576
1,999
7,079
6,008
714
307
6,772
29,772
6,268
L
Khepri
944
0
0
780
4,933
2,719
0
2,219
2,714
5,333
0
L
6,126
2,961
0
0
8,999
2,164
804
4,195
4,804
0
22,485
W
3,108
440
451
1,683
5,755
1,821
302
80
5,675
33,065
0
L
King Arthur
XYZ S3TH
King Arthur
1,613
428
0
0
6,655
3,161
0
1,223
5,432
0
13,817
W
7,060
1,857
0
1,252
5,766
2,117
26
258
5,508
31,965
3,072
L
3,159
982
0
933
9,359
3,143
0
3,806
5,553
0
24,690
W
Izanami
killed337
Izanami
5,649
4,195
0
549
4,739
1,379
1,925
299
4,440
0
32,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,070
Gold Earned
33,657
131
Minions Killed
348
0
Camps Cleared
0
1,007,605
Distance Traveled
968,105
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,612
510
21
2
0
215,366
1
W
Ne Zha
7,206
655
85
8
0
212,822
2
W
Sylvanus
6,624
602
63
6
0
163,575
1
L
Khepri
4,313
392
5
0
0
183,598
3
L
Skadi
6,220
565
34
3
0
188,574
0
W
Ra
6,124
557
69
6
0
206,607
2
L
King Arthur
4,884
444
21
2
0
207,888
0
W
Zeus
7,080
644
65
6
0
194,615
2
L
Susano
6,041
549
50
5
0
212,179
0
W
Izanami
6,623
602
66
6
0
190,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role