Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Fahkriin
Izanami
Level 39
God Stats
25W - 10L
1,816 SR
Queue Stats
251W - 224L
1,559 Elo+
Party 2
Tiamat
Tiamat
Papo6ix
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 234L
1,514 Elo+
Party 2
Artio
Artio
betofrito13
Artio
Level 43
God Stats
9W - 9L
1,392 SR
Queue Stats
187W - 204L
1,413 Elo+
Party 2
Erlang Shen
Erlang Shen
davidassasin55
Erlang Shen
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 251L
1,461 Elo+
Party 2
Team Averages
Level 39
1,542 SR
1,489 Elo+

VS

Team Averages
Level 56
1,633 SR
1,445 Elo+
Anubis
Anubis
PrimeZion
Anubis
Level 75
God Stats
70W - 51L
1,633 SR
Queue Stats
230W - 234L
1,492 Elo+
Party 3
Guan Yu
Guan Yu
Turrano
Guan Yu
Level 25
God Stats
31W - 40L
1,421 SR
Queue Stats
45W - 54L
1,405 Elo+
Party 3
Pele
Pele
UnrulyC
Pele
Level 28
God Stats
1W - 2L
1,786 SR
Queue Stats
129W - 146L
1,476 Elo+
Party 1
Yemoja
Yemoja
UnrulyD
Yemoja
Level 67
God Stats
6W - 6L
1,552 SR
Queue Stats
366W - 418L
1,392 Elo+
Party 1
Charybdis
Charybdis
YoungHamsterDik
Charybdis
Level 84
God Stats
1W - 1L
1,774 SR
Queue Stats
289W - 302L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
2 / 6 / 6
9,307
490
5,505
15,062
5,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Fahkriin
Izanami
20
22 / 2 / 2
14,438
760
35,800
16,150
5,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Papo6ix
Tiamat
13
1 / 5 / 2
8,311
437
7,008
13,836
5,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 4 / 18
9,463
498
4,097
18,254
17,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
davidassasin55
Erlang Shen
16
2 / 3 / 10
10,002
526
11,860
13,698
10,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
PrimeZion
Anubis
16
9 / 5 / 6
10,539
555
19,649
16,744
5,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Turrano
Guan Yu
15
3 / 2 / 8
9,373
493
8,184
14,471
14,335
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
UnrulyC
Pele
16
5 / 7 / 6
10,050
529
12,962
19,807
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
UnrulyD
Yemoja
13
2 / 5 / 8
8,717
459
5,187
15,974
12,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
YoungHamsterDik
Charybdis
14
1 / 8 / 8
8,526
449
7,486
16,359
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
56
27
Kills
20
20
Deaths
27
38
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
6
6
0.83
W
Izanami
Fahkriin
Izanami
22
2
2
11.5
W
Tiamat
Papo6ix
Tiamat
1
5
2
0.4
L
Anubis
PrimeZion
Anubis
9
5
6
2.4
L
Guan Yu
Turrano
Guan Yu
3
2
8
3.5
L
Pele
UnrulyC
Pele
5
7
6
1.14
L
Yemoja
UnrulyD
Yemoja
2
5
8
1.2
L
Charybdis
YoungHamsterDik
Charybdis
1
8
8
0.63
W
0
4
18
2.25
W
Erlang Shen
davidassasin55
Erlang Shen
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,270
Damage
53,468
77,000
Taken
83,355
45,738
Mitigated
41,177
23,970
Healing
31,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,505
2,761
0
2,013
15,062
5,440
0
4,415
10,522
0
56,976
W
Izanami
Fahkriin
Izanami
35,800
25,587
0
6,471
16,150
5,973
3,044
5,637
10,467
0
140,686
W
Tiamat
Papo6ix
Tiamat
7,008
564
0
5,151
13,836
5,802
102
5,684
8,031
45,618
0
L
Anubis
PrimeZion
Anubis
19,649
1,003
164
8,415
16,744
5,756
596
4,189
12,171
66,453
0
L
Guan Yu
Turrano
Guan Yu
8,184
1,901
1,244
6,309
14,471
14,335
554
3,666
10,693
0
44,477
L
Pele
UnrulyC
Pele
12,962
2,449
0
6,485
19,807
5,477
0
2,974
16,601
0
70,338
L
Yemoja
UnrulyD
Yemoja
5,187
1,408
2,167
3,173
15,974
12,517
25
2,521
13,398
25,268
0
L
Charybdis
YoungHamsterDik
Charybdis
7,486
3,591
0
3,561
16,359
3,092
587
728
15,617
0
60,505
W
4,097
1,007
1,025
4,768
18,254
17,678
508
7,036
10,966
14,708
0
W
Erlang Shen
davidassasin55
Erlang Shen
11,860
4,824
0
4,542
13,698
10,845
591
2,888
10,122
6,245
41,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,521
Gold Earned
47,205
474
Minions Killed
437
0
Camps Cleared
0
1,840,896
Distance Traveled
1,687,145
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,307
490
81
4
0
423,214
0
W
Izanami
14,438
760
207
11
0
353,207
2
W
Tiamat
8,311
437
81
4
0
326,162
5
L
Anubis
10,539
555
94
5
0
303,509
1
L
Guan Yu
9,373
493
85
4
0
395,964
2
L
Pele
10,050
529
110
6
0
355,898
3
L
Yemoja
8,717
459
36
2
0
282,377
3
L
Charybdis
8,526
449
112
6
0
349,397
4
W
Artio
9,463
498
20
1
0
376,687
3
W
Erlang Shen
10,002
526
85
4
0
361,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role