Player Matchup

Janus
Janus
HateBeingSober
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,590 Elo+
Party 1
Cliodhna
Cliodhna
Tehemokid
Cliodhna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
kemedo
Cthulhu
Level 105
God Stats
2W - 1L
1,170 SR
Queue Stats
17W - 13L
1,398 Elo+
Party 1
Team Averages
Level 53
1,390 SR
1,523 Elo+

VS

Team Averages
Level 58
1,467 SR
1,412 Elo+
Nox
Nox
CocoDiRasta
Nox
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 129L
1,542 Elo+
Solo
Anhur
Anhur
CurtCrown11
Anhur
Level 122
God Stats
1W - 2L
1,214 SR
Queue Stats
325W - 378L
1,369 Elo+
Solo
Bastet
Bastet
spratling2
Bastet
Level 26
God Stats
1W - 1L
1,688 SR
Queue Stats
12W - 16L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
9,443
630
7,138
13,330
3,209
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
Tehemokid
Cliodhna
13
2 / 9 / 4
9,703
647
6,985
11,886
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
kemedo
Cthulhu
13
3 / 5 / 4
9,965
664
10,496
17,471
15,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 9
11,419
761
16,133
12,613
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
4 / 2 / 14
10,785
719
7,831
10,907
3,942
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
spratling2
Bastet
16
9 / 3 / 8
11,804
787
12,950
12,460
4,969
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
8
Kills
21
21
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
3
9
4.17
W
4
2
14
5.5
L
3
7
2
0.57
L
Cliodhna
Tehemokid
Cliodhna
2
9
4
0.44
L
Cthulhu
kemedo
Cthulhu
3
5
4
1
W
Bastet
spratling2
Bastet
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,619
Damage
36,914
42,687
Taken
35,980
22,430
Mitigated
13,926
7,679
Healing
7,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,133
1,412
352
2,296
12,613
5,015
260
7,583
5,030
53,404
0
W
7,831
3,444
165
2,845
10,907
3,942
1,837
4,675
6,232
0
26,716
L
7,138
176
248
1,378
13,330
3,209
0
7,061
6,269
31,197
0
L
Cliodhna
Tehemokid
Cliodhna
6,985
228
11
3,246
11,886
3,283
0
3,820
8,066
0
17,632
L
Cthulhu
kemedo
Cthulhu
10,496
340
220
2,576
17,471
15,938
0
5,483
11,988
33,928
0
W
Bastet
spratling2
Bastet
12,950
2,768
0
1,460
12,460
4,969
186
5,707
6,753
0
19,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,111
Gold Earned
34,008
143
Minions Killed
160
6
Camps Cleared
5
770,883
Distance Traveled
820,497
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,419
761
98
7
1
272,239
2
W
Anhur
10,785
719
42
3
3
278,940
2
L
Janus
9,443
630
66
4
3
224,913
4
L
Cliodhna
9,703
647
25
2
2
255,084
0
L
Cthulhu
9,965
664
52
3
1
290,886
2
W
Bastet
11,804
787
20
1
1
269,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role