Player Matchup

Nemesis
Nemesis
FNO_aj58
Nemesis
Level 7
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
SM_triston940
Izanami
Level 5
God Stats
0W - 2L
1,164 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ares
Ares
tHaT_1_GuY6789
Ares
Level 6
God Stats
0W - 1L
1,141 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 6
1,196 SR
1,500 Elo+

VS

Team Averages
Level 59
1,357 SR
1,250 Elo+
Skadi
Skadi
DarkDrake73
Skadi
Level 29
God Stats
2W - 1L
1,372 SR
Queue Stats
23W - 35L
1,283 Elo+
Solo
Baron Samedi
Baron Samedi
HungestHammy
Baron Samedi
Level 24
God Stats
5W - 5L
1,500 SR
Queue Stats
10W - 26L
1,155 Elo+
Solo
Ymir
Ymir
VicChaparr0
Ymir
Level 123
God Stats
1W - 0L
1,199 SR
Queue Stats
101W - 118L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FNO_aj58
Nemesis
15
4 / 11 / 4
11,817
739
12,481
29,419
19,593
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
16
4 / 15 / 3
12,076
755
15,391
20,484
7,264
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 13 / 4
10,977
686
4,932
26,916
24,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
16 / 2 / 19
14,055
878
25,188
13,236
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
HungestHammy
Baron Samedi
17
10 / 4 / 24
13,120
820
19,608
12,396
6,371
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
11 / 4 / 18
12,617
789
12,217
22,622
33,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
98
10
Kills
37
39
Deaths
10
11
Assists
61
Player
Kills
Deaths
Assists
KDA
W
16
2
19
12.75
L
Nemesis
FNO_aj58
Nemesis
4
11
4
0.55
W
Baron Samedi
HungestHammy
Baron Samedi
10
4
24
5.5
L
Izanami
4
15
3
0.37
W
11
4
18
5
L
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,804
Damage
57,013
76,819
Taken
48,254
51,540
Mitigated
45,224
8,186
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,188
13,264
524
119
13,236
5,561
2,396
1,942
11,294
0
53,650
L
Nemesis
FNO_aj58
Nemesis
12,481
3,815
0
5,755
29,419
19,593
149
11,661
17,758
3,540
19,231
W
Baron Samedi
HungestHammy
Baron Samedi
19,608
1,988
2,346
3,602
12,396
6,371
588
2,568
9,828
40,477
0
L
Izanami
15,391
8,362
0
840
20,484
7,264
845
7,959
12,525
0
52,439
W
12,217
3,655
449
3,387
22,622
33,292
187
2,737
19,885
39,598
0
L
4,932
730
0
1,591
26,916
24,683
366
12,424
14,492
16,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,870
Gold Earned
39,792
109
Minions Killed
158
2
Camps Cleared
7
722,010
Distance Traveled
782,556
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,055
878
67
4
0
269,345
0
L
Nemesis
11,817
739
15
1
1
280,540
0
W
Baron Samedi
13,120
820
42
3
2
266,161
1
L
Izanami
12,076
755
69
4
0
199,801
0
W
Ymir
12,617
789
49
3
5
247,050
0
L
Ares
10,977
686
25
2
1
241,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role