Player Matchup

Fenrir
Fenrir
AnarchAustyn
Fenrir
Level 23
God Stats
4W - 4L
1,581 SR
Queue Stats
8W - 5L
1,605 Elo+
Party 1
Da Ji
Da Ji
DoloChuck19
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,443 Elo+
Solo
Loki
Loki
GiltCactus3708
Loki
Level 6
God Stats
2W - 2L
1,718 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Khepri
Khepri
MuscleWings3
Khepri
Level 12
God Stats
2W - 3L
1,559 SR
Queue Stats
2W - 3L
1,510 Elo+
Party 1
Medusa
Medusa
Pykies
Medusa
Level 29
God Stats
44W - 43L
1,567 SR
Queue Stats
255W - 260L
1,550 Elo+
Solo
Team Averages
Level 19
1,585 SR
1,522 Elo+

VS

Team Averages
Level 13
1,561 SR
1,590 Elo+
Skadi
Skadi
ChadPwningYou
Skadi
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 22L
1,652 Elo+
Solo
Sobek
Sobek
KingBongoCali
Sobek
Level 3
God Stats
3W - 1L
1,715 SR
Queue Stats
3W - 3L
1,690 Elo+
Solo
Bellona
Bellona
MyMoonl1ght
Bellona
Level 3
God Stats
3W - 1L
1,682 SR
Queue Stats
4W - 4L
1,652 Elo+
Solo
Yemoja
Yemoja
sturdy-aside1
Yemoja
Level 27
God Stats
1W - 0L
1,278 SR
Queue Stats
7W - 7L
1,477 Elo+
Solo
Tiamat
Tiamat
wHoSmAnSiSd1s
Tiamat
Level 27
God Stats
3W - 2L
1,627 SR
Queue Stats
68W - 69L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 6 / 1
9,759
465
11,504
17,912
10,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
2 / 9 / 2
8,704
414
9,718
16,354
6,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
0 / 8 / 0
7,685
366
3,456
17,427
6,743
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
11
0 / 4 / 2
7,666
365
4,952
13,272
13,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
Pykies
Medusa
14
3 / 6 / 1
8,557
407
10,977
16,203
6,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 6
11,488
547
25,441
16,323
5,611
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

3
0 / 0 / 0
6,243
297
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
MyMoonl1ght
Bellona
18
6 / 2 / 6
11,723
558
12,563
18,358
21,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 2 / 15
10,215
486
5,531
18,917
15,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
10 / 5 / 8
11,789
561
14,789
12,262
10,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
11
Kills
30
33
Deaths
11
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
6
1
1.08
W
12
2
6
7.5
L
2
9
2
0.33
L
0
8
0
0
W
0
0
0
0
L
Khepri
0
4
2
0.25
W
Bellona
MyMoonl1ght
Bellona
6
2
6
4.5
L
Medusa
Pykies
Medusa
3
6
1
0.58
W
2
2
15
4.75
W
10
5
8
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,607
Damage
58,324
81,168
Taken
65,860
43,532
Mitigated
53,496
13,377
Healing
22,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,504
1,764
0
4,503
17,912
10,399
700
8,292
9,620
0
49,396
W
25,441
13,523
0
3,990
16,323
5,611
4,857
1,081
15,242
0
94,312
L
9,718
2,176
0
1,986
16,354
6,664
0
2,153
14,201
0
35,751
L
3,456
551
0
310
17,427
6,743
0
4,728
12,699
0
49,705
W
0
0
0
0
0
0
0
0
0
0
0
L
Khepri
4,952
599
0
2,144
13,272
13,490
0
4,228
9,044
13,656
0
W
Bellona
MyMoonl1ght
Bellona
12,563
2,823
0
3,733
18,358
21,564
2,392
1,201
17,157
17,956
52,815
L
Medusa
Pykies
Medusa
10,977
5,181
456
3,978
16,203
6,236
0
4,162
12,041
0
52,414
W
5,531
672
6,048
6,963
18,917
15,990
1,041
2,008
16,909
17,225
0
W
14,789
1,743
0
1,566
12,262
10,331
1,483
662
11,600
66,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,371
Gold Earned
51,458
319
Minions Killed
401
0
Camps Cleared
0
1,838,341
Distance Traveled
1,486,592
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,759
465
75
4
0
386,030
0
W
Skadi
11,488
547
124
6
0
386,244
8
L
Da Ji
8,704
414
65
3
0
338,308
0
L
Loki
7,685
366
82
4
0
359,291
0
W
Sobek
6,243
297
0
0
0
12,123
0
L
Khepri
7,666
365
11
1
0
400,136
7
W
Bellona
11,723
558
141
7
0
364,764
0
L
Medusa
8,557
407
86
4
0
354,576
0
W
Yemoja
10,215
486
19
1
0
338,559
0
W
Tiamat
11,789
561
117
6
0
384,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role