Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
OfficiallyKam
Nemesis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 93L
1,441 Elo+
Solo
Tiamat
Tiamat
TrioAjax
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 20L
1,654 Elo+
Solo
Team Averages
Level 81
1,500 SR
1,532 Elo+

VS

Team Averages
Level 83
1,750 SR
1,611 Elo+
Geb
Geb
Base Chief 117
Geb
Level 126
God Stats
1W - 1L
1,771 SR
Queue Stats
50W - 39L
1,633 Elo+
Party 1
Ra
Ra
BaseChronic
Ra
Level 103
God Stats
4W - 5L
1,699 SR
Queue Stats
77W - 65L
1,609 Elo+
Party 1
Medusa
Medusa
GlubuTheValkyrie
Medusa
Level 21
God Stats
4W - 0L
1,780 SR
Queue Stats
22W - 13L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
0 / 3 / 2
6,564
656
2,919
11,817
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
9
1 / 1 / 1
6,129
613
6,577
8,943
3,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
TrioAjax
Tiamat
9
1 / 5 / 1
6,219
622
6,088
9,444
3,782
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
8,056
806
5,012
5,876
5,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
2 / 2 / 4
7,312
731
6,176
5,451
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 0 / 4
7,868
787
13,399
8,652
2,901
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
3
2
0.33
W
2
0
6
5
W
2
2
4
2
W
5
0
4
7
L
Nemesis
1
1
1
1.5
L
Tiamat
TrioAjax
Tiamat
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,584
Damage
24,587
30,204
Taken
19,979
15,851
Mitigated
9,593
6,737
Healing
8,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,919
444
241
2,631
11,817
8,385
0
4,119
7,460
9,766
0
W
5,012
900
742
1,972
5,876
5,167
472
2,506
3,073
11,037
0
W
6,176
484
1,744
1,701
5,451
1,525
37
1,912
3,188
24,471
0
W
13,399
7,401
0
2,325
8,652
2,901
2,018
4,521
3,690
0
38,751
L
Nemesis
6,577
1,113
0
1,344
8,943
3,684
0
3,779
4,930
0
14,247
L
Tiamat
TrioAjax
Tiamat
6,088
983
0
2,521
9,444
3,782
0
2,823
6,524
23,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,912
Gold Earned
23,236
78
Minions Killed
129
2
Camps Cleared
6
539,689
Distance Traveled
565,603
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,564
656
15
2
0
170,759
0
W
Geb
8,056
806
11
1
2
201,099
1
W
Ra
7,312
731
64
6
2
185,889
3
W
Medusa
7,868
787
54
5
2
178,615
0
L
Nemesis
6,129
613
23
2
1
203,771
3
L
Tiamat
6,219
622
40
4
1
165,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role