Player Matchup

Charybdis
Charybdis
FasteningKitty
Charybdis
Level 25
God Stats
5W - 2L
1,407 SR
Queue Stats
40W - 45L
1,427 Elo+
Solo
Bellona
Bellona
TooBuzd2CStr8
Bellona
Level 16
God Stats
4W - 3L
1,681 SR
Queue Stats
8W - 8L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
ZiyArcane
Gilgamesh
Level 25
God Stats
3W - 0L
1,225 SR
Queue Stats
17W - 14L
1,389 Elo+
Solo
Ares
Ares
jasonlcox
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
mrivera917141
Zeus
Level 24
God Stats
29W - 19L
1,581 SR
Queue Stats
101W - 82L
1,472 Elo+
Solo
Team Averages
Level 19
1,479 SR
1,454 Elo+

VS

Team Averages
Level 15
1,417 SR
1,376 Elo+
Jormungandr
Jormungandr
ChrisLKess
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,293 Elo+
Solo
Eset
Eset
NoCapZay9204
Eset
Level 24
God Stats
1W - 3L
1,674 SR
Queue Stats
80W - 74L
1,467 Elo+
Party 1
Susano
Susano
jkjoker42
Susano
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 65L
1,423 Elo+
Party 1
King Arthur
King Arthur
leh14200
King Arthur
Level 14
God Stats
0W - 2L
1,186 SR
Queue Stats
6W - 6L
1,518 Elo+
Solo
Izanami
Izanami
shadowkillss
Izanami
Level 8
God Stats
0W - 2L
1,225 SR
Queue Stats
21W - 40L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FasteningKitty
Charybdis
20
13 / 2 / 18
15,262
1,272
33,477
15,446
7,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
20
7 / 2 / 19
13,993
1,166
21,196
19,352
19,636
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
ZiyArcane
Gilgamesh
20
14 / 3 / 15
14,664
1,222
27,601
18,764
12,719
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ares
19
0 / 7 / 13
10,968
914
2,003
12,713
6,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

20
9 / 6 / 18
14,367
1,197
23,528
12,401
6,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

161

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChrisLKess
Jormungandr
16
1 / 9 / 2
9,902
825
3,484
13,736
8,412
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
9 / 9 / 6
14,164
1,180
24,203
20,595
6,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
jkjoker42
Susano
19
7 / 6 / 8
13,325
1,110
18,204
24,175
12,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
leh14200
King Arthur
20
1 / 9 / 14
12,469
1,039
14,623
32,833
28,384
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
shadowkillss
Izanami
20
2 / 10 / 10
12,077
1,006
7,463
24,517
11,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
60
43
Kills
20
20
Deaths
43
83
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ChrisLKess
Jormungandr
1
9
2
0.22
W
Charybdis
FasteningKitty
Charybdis
13
2
18
11
L
9
9
6
1.33
W
Bellona
7
2
19
8.25
W
Gilgamesh
ZiyArcane
Gilgamesh
14
3
15
7.17
W
Ares
0
7
13
0.93
L
Susano
jkjoker42
Susano
7
6
8
1.83
L
King Arthur
leh14200
King Arthur
1
9
14
0.89
W
9
6
18
3
L
Izanami
shadowkillss
Izanami
2
10
10
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,805
Damage
67,977
78,676
Taken
115,856
52,258
Mitigated
68,011
13,449
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ChrisLKess
Jormungandr
3,484
1,706
0
0
13,736
8,412
0
2,846
10,890
17,483
0
W
Charybdis
FasteningKitty
Charybdis
33,477
23,084
0
5,775
15,446
7,255
0
6,669
8,777
0
63,061
L
24,203
2,010
1,077
2,816
20,595
6,572
0
6,502
14,093
44,461
0
W
Bellona
21,196
6,547
0
3,260
19,352
19,636
0
8,190
11,162
0
35,489
W
Gilgamesh
ZiyArcane
Gilgamesh
27,601
14,266
0
1,861
18,764
12,719
0
5,707
13,057
0
50,937
W
Ares
2,003
809
0
108
12,713
6,437
0
6,360
6,353
8,796
0
L
Susano
jkjoker42
Susano
18,204
3,640
0
0
24,175
12,773
0
4,365
19,810
0
49,635
L
King Arthur
leh14200
King Arthur
14,623
1,727
104
2,334
32,833
28,384
0
5,716
27,117
10,977
16,958
W
23,528
4,362
283
2,162
12,401
6,211
0
6,012
6,389
44,114
2,481
L
Izanami
shadowkillss
Izanami
7,463
5,129
149
220
24,517
11,870
0
5,080
19,437
0
22,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,254
Gold Earned
61,937
226
Minions Killed
196
10
Camps Cleared
4
1,002,034
Distance Traveled
1,003,218
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,902
825
20
2
0
112,841
1
W
Charybdis
15,262
1,272
70
6
0
202,651
0
L
Eset
14,164
1,180
41
3
2
234,175
0
W
Bellona
13,993
1,166
31
3
0
225,670
0
W
Gilgamesh
14,664
1,222
60
5
4
231,215
1
W
Ares
10,968
914
12
1
1
154,454
2
L
Susano
13,325
1,110
84
7
2
239,504
0
L
King Arthur
12,469
1,039
22
2
0
216,717
1
W
Zeus
14,367
1,197
53
4
5
188,044
0
L
Izanami
12,077
1,006
29
2
0
199,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role