Player Matchup

Anubis
Anubis
BellaDoesStuffYT
Anubis
Level 126
God Stats
90W - 83L
1,504 SR
Queue Stats
967W - 1,143L
1,478 Elo+
Party 1
Loki
Loki
DarkGrizzley
Loki
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,773 Elo+
Party 1
Jing Wei
Jing Wei
O CO0KIE M0NST4
Jing Wei
Level 89
God Stats
1W - 0L
1,354 SR
Queue Stats
181W - 192L
1,472 Elo+
Party 1
Geb
Geb
Reggenoeforeva
Geb
Level 122
God Stats
11W - 6L
1,648 SR
Queue Stats
330W - 334L
1,539 Elo+
Party 1
Ra
Ra
Trvpplees
Ra
Level 128
God Stats
1W - 0L
1,591 SR
Queue Stats
87W - 70L
1,671 Elo+
Party 1
Team Averages
Level 95
1,519 SR
1,586 Elo+

VS

Team Averages
Level 73
1,473 SR
1,474 Elo+
Skadi
Skadi
ClappedYa910
Skadi
Level 37
God Stats
3W - 5L
1,345 SR
Queue Stats
87W - 86L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
OverBuildTooMuch
Cthulhu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,464 Elo+
Party 3
Arachne
Arachne
SirClappyCheeks
Arachne
Level 60
God Stats
50W - 29L
1,655 SR
Queue Stats
142W - 120L
1,500 Elo+
Party 2
Charybdis
Charybdis
frankiejimenez
Charybdis
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 124L
1,493 Elo+
Party 3
Raijin
Raijin
jumpmanfly415
Raijin
Level 75
God Stats
0W - 2L
1,366 SR
Queue Stats
58W - 62L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 5
12,361
562
17,726
13,467
6,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 1
8,989
409
1,422
12,062
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
17
7 / 4 / 7
10,993
500
11,998
14,328
4,976
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 14
10,065
458
6,428
13,882
9,790
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
8 / 5 / 13
12,765
580
20,828
15,592
11,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 4
10,696
486
10,828
14,236
5,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 7 / 1
8,240
375
5,609
15,254
9,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 7 / 2
11,022
501
12,441
22,856
8,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
frankiejimenez
Charybdis
16
4 / 5 / 0
10,531
479
13,531
16,996
5,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 6 / 2
9,919
451
5,834
11,467
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
32
Kills
14
15
Deaths
33
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
13
1
5
15.5
L
4
8
4
0.75
W
1
5
1
0.3
W
Jing Wei
7
4
7
2.63
L
0
7
1
0.07
W
3
0
14
10
L
6
7
2
1
W
8
5
13
2.9
L
Charybdis
frankiejimenez
Charybdis
4
5
0
0.8
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,402
Damage
48,243
69,331
Taken
80,809
36,601
Mitigated
32,160
31,842
Healing
18,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,726
415
0
7,872
13,467
6,261
1,083
4,052
9,059
93,777
0
L
10,828
3,371
0
2,028
14,236
5,630
1,284
8,800
5,436
0
65,870
W
1,422
278
0
4,851
12,062
3,841
0
655
11,341
20
45,590
W
Jing Wei
11,998
9,886
1,242
2,773
14,328
4,976
128
1,212
13,116
0
71,963
L
5,609
365
639
1,650
15,254
9,612
0
10,035
5,219
22,916
0
W
6,428
766
255
3,210
13,882
9,790
0
3,162
10,600
23,982
0
L
12,441
7,392
0
10,364
22,856
8,487
235
14,549
8,307
0
69,659
W
20,828
3,125
3,723
7,916
15,592
11,733
47
1,740
13,772
109,180
0
L
Charybdis
frankiejimenez
Charybdis
13,531
8,785
0
3,546
16,996
5,199
832
3,808
13,188
0
82,698
L
5,834
339
0
477
11,467
3,232
739
7,958
3,509
61,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,173
Gold Earned
50,408
576
Minions Killed
490
0
Camps Cleared
0
2,130,456
Distance Traveled
1,813,817
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,361
562
169
8
0
398,580
3
L
Skadi
10,696
486
114
5
0
367,088
3
W
Loki
8,989
409
80
4
0
389,996
2
W
Jing Wei
10,993
500
112
5
0
443,781
3
L
Cthulhu
8,240
375
18
1
0
347,320
1
W
Geb
10,065
458
24
1
0
465,801
4
L
Arachne
11,022
501
96
4
0
418,185
0
W
Ra
12,765
580
191
9
0
432,298
5
L
Charybdis
10,531
479
129
6
0
319,628
4
L
Raijin
9,919
451
133
6
0
361,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role