Player Matchup

Morgan Le Fay
Morgan Le Fay
Cabaçu
Morgan Le Fay
Level 43
God Stats
0W - 2L
1,261 SR
Queue Stats
77W - 153L
1,229 Elo+
Party 3
King Arthur
King Arthur
FirySloder
King Arthur
Level 17
God Stats
0W - 2L
1,313 SR
Queue Stats
1W - 14L
1,017 Elo+
Party 3
Loki
Loki
ONarizz
Loki
Level 4
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 1L
1,651 Elo+
Party 2
Sobek
Sobek
Snow_169A
Sobek
Level 29
God Stats
12W - 9L
1,710 SR
Queue Stats
200W - 221L
1,420 Elo+
Solo
Danzaburou
Danzaburou
y5u6r7i8
Danzaburou
Level 45
God Stats
6W - 6L
1,607 SR
Queue Stats
145W - 176L
1,382 Elo+
Party 2
Team Averages
Level 28
1,519 SR
1,340 Elo+

VS

Team Averages
Level 27
1,479 SR
1,401 Elo+
Mercury
Mercury
DFelfman
Mercury
Level 16
God Stats
19W - 17L
1,506 SR
Queue Stats
31W - 29L
1,438 Elo+
Party 4
Bellona
Bellona
Gabiruza1
Bellona
Level 36
God Stats
8W - 10L
1,460 SR
Queue Stats
107W - 130L
1,381 Elo+
Party 4
Yemoja
Yemoja
Ikinorb
Yemoja
Level 27
God Stats
26W - 25L
1,485 SR
Queue Stats
92W - 134L
1,365 Elo+
Party 1
Charybdis
Charybdis
TeoX0210
Charybdis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 44L
1,432 Elo+
Solo
Sol
Sol
Tigraoazul
Sol
Level 29
God Stats
27W - 29L
1,444 SR
Queue Stats
151W - 200L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cabaçu
Morgan Le Fay
9
3 / 3 / 1
6,915
384
6,087
5,837
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
FirySloder
King Arthur
8
1 / 6 / 1
6,391
355
1,621
7,654
2,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
ONarizz
Loki
14
8 / 10 / 2
8,703
484
8,868
14,982
5,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Snow_169A
Sobek
6
0 / 2 / 0
5,800
322
1,808
7,057
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
y5u6r7i8
Danzaburou
15
2 / 3 / 5
8,460
470
7,718
12,382
4,367
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DFelfman
Mercury
19
10 / 1 / 2
12,296
683
8,102
10,167
3,814
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Gabiruza1
Bellona
16
4 / 2 / 7
11,134
619
3,830
8,485
7,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Ikinorb
Yemoja
14
1 / 2 / 4
9,755
542
5,807
12,181
6,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
TeoX0210
Charybdis
12
2 / 4 / 0
8,784
488
5,485
10,584
2,749
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 6 / 1
11,831
657
9,999
19,184
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
14
Kills
23
24
Deaths
15
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Cabaçu
Morgan Le Fay
3
3
1
1.17
W
Mercury
DFelfman
Mercury
10
1
2
11
L
King Arthur
FirySloder
King Arthur
1
6
1
0.25
W
Bellona
Gabiruza1
Bellona
4
2
7
3.75
W
Yemoja
Ikinorb
Yemoja
1
2
4
1.5
L
Loki
ONarizz
Loki
8
10
2
0.9
L
Sobek
Snow_169A
Sobek
0
2
0
0
W
Charybdis
TeoX0210
Charybdis
2
4
0
0.5
W
6
6
1
1.08
L
Danzaburou
y5u6r7i8
Danzaburou
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,102
Damage
33,223
47,912
Taken
60,601
17,550
Mitigated
26,810
9,091
Healing
22,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Cabaçu
Morgan Le Fay
6,087
731
0
486
5,837
1,998
0
4,504
1,333
22,466
0
W
Mercury
DFelfman
Mercury
8,102
4,593
0
2,484
10,167
3,814
704
437
9,690
0
102,885
L
King Arthur
FirySloder
King Arthur
1,621
271
0
0
7,654
2,647
0
0
7,654
0
13,253
W
Bellona
Gabiruza1
Bellona
3,830
557
0
1,259
8,485
7,712
2,567
0
8,485
0
48,749
W
Yemoja
Ikinorb
Yemoja
5,807
1,349
1,037
4,411
12,181
6,371
2,454
889
11,292
41,256
0
L
Loki
ONarizz
Loki
8,868
3,338
0
2,270
14,982
5,186
210
4,528
10,454
0
30,894
L
Sobek
Snow_169A
Sobek
1,808
66
155
2,930
7,057
3,352
12
2,126
4,931
10,794
0
W
Charybdis
TeoX0210
Charybdis
5,485
2,524
0
1,996
10,584
2,749
594
919
9,559
0
38,004
W
9,999
2,492
0
10,847
19,184
6,164
9,511
5,238
13,574
66,205
0
L
Danzaburou
y5u6r7i8
Danzaburou
7,718
1,953
0
3,250
12,382
4,367
0
4,648
7,734
0
46,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,269
Gold Earned
53,800
207
Minions Killed
507
0
Camps Cleared
0
1,112,208
Distance Traveled
1,682,418
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,915
384
49
3
0
167,892
1
W
Mercury
12,296
683
135
8
0
430,080
2
L
King Arthur
6,391
355
30
2
0
208,355
1
W
Bellona
11,134
619
101
6
0
369,775
6
W
Yemoja
9,755
542
71
4
0
279,844
3
L
Loki
8,703
484
45
3
0
292,671
2
L
Sobek
5,800
322
15
1
0
138,039
2
W
Charybdis
8,784
488
78
4
0
328,993
2
W
Sol
11,831
657
122
7
0
273,726
1
L
Danzaburou
8,460
470
68
4
0
305,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role