Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
EV1L EX 8
Artemis
Level 109
God Stats
5W - 7L
1,552 SR
Queue Stats
448W - 457L
1,410 Elo+
Solo
Bacchus
Bacchus
GarbagePunk77
Bacchus
Level 22
God Stats
2W - 2L
1,694 SR
Queue Stats
146W - 143L
1,399 Elo+
Solo
Tiamat
Tiamat
ShadowSoccer08
Tiamat
Level 127
God Stats
3W - 6L
1,217 SR
Queue Stats
310W - 315L
1,444 Elo+
Solo
Team Averages
Level 99
1,493 SR
1,451 Elo+

VS

Team Averages
Level 91
1,462 SR
1,422 Elo+
Cerberus
Cerberus
Ant the Blonde
Cerberus
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 74L
1,512 Elo+
Party 2
Athena
Athena
La Clean
Athena
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Susano
Susano
NineTaiIsCat
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,252 Elo+
Party 2
Zhong Kui
Zhong Kui
P1GEON K1CKER
Zhong Kui
Level 128
God Stats
11W - 13L
1,446 SR
Queue Stats
394W - 399L
1,486 Elo+
Party 1
Aphrodite
Aphrodite
ok0kok
Aphrodite
Level 160
God Stats
4W - 4L
1,366 SR
Queue Stats
314W - 325L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
6 / 2 / 26
11,256
804
19,113
17,011
23,858
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
 
Yemoja
16
2 / 3 / 24
10,027
716
8,301
14,616
17,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
EV1L EX 8
Artemis
19
8 / 1 / 18
11,518
823
33,495
12,529
6,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
18
6 / 3 / 21
11,540
824
16,337
16,942
27,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
11 / 3 / 15
11,770
841
14,071
13,989
12,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
1 / 5 / 8
9,940
710
12,567
26,641
33,501
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
La Clean
Athena
16
1 / 5 / 5
9,677
691
3,255
17,909
21,212
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
16
2 / 9 / 4
9,674
691
8,678
15,691
11,457
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
P1GEON K1CKER
Zhong Kui
18
7 / 5 / 3
10,764
769
23,107
21,982
16,886
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
ok0kok
Aphrodite
14
1 / 9 / 5
9,069
648
8,756
17,495
10,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
37
33
Kills
12
12
Deaths
33
104
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
2
26
9.5
W
Yemoja
 
Yemoja
2
3
24
4.67
L
Cerberus
1
5
8
1
W
Artemis
EV1L EX 8
Artemis
8
1
18
17
W
Bacchus
6
3
21
5.5
L
Athena
La Clean
Athena
1
5
5
0.7
L
Susano
2
9
4
0.44
L
Zhong Kui
P1GEON K1CKER
Zhong Kui
7
5
3
1.7
W
11
3
15
6.17
L
Aphrodite
ok0kok
Aphrodite
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,317
Damage
56,363
75,087
Taken
99,718
87,454
Mitigated
93,635
39,235
Healing
41,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
19,113
3,329
5,128
5,448
17,011
23,858
251
8,333
8,678
105
28,465
W
Yemoja
 
Yemoja
8,301
1,490
8,776
3,469
14,616
17,323
1,180
12,008
2,608
16,506
0
L
Cerberus
12,567
239
4,843
9,074
26,641
33,501
0
9,398
16,093
28,396
0
W
Artemis
EV1L EX 8
Artemis
33,495
11,968
2,316
3,376
12,529
6,714
2,044
8,464
4,065
0
60,582
W
Bacchus
16,337
1,491
3,047
3,187
16,942
27,440
400
11,848
5,094
23,920
0
L
Athena
La Clean
Athena
3,255
759
3
1,341
17,909
21,212
0
5,985
11,202
9,424
0
L
Susano
8,678
1,107
0
2,231
15,691
11,457
238
5,656
9,726
0
25,974
L
Zhong Kui
P1GEON K1CKER
Zhong Kui
23,107
3,145
2,117
9,717
21,982
16,886
0
8,992
12,334
37,990
0
W
14,071
730
937
3,551
13,989
12,119
2,141
7,032
6,957
30,371
0
L
Aphrodite
ok0kok
Aphrodite
8,756
952
7,315
5,019
17,495
10,579
208
7,462
9,551
19,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,111
Gold Earned
49,124
148
Minions Killed
147
0
Camps Cleared
0
1,258,979
Distance Traveled
1,128,027
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,256
804
31
2
0
284,602
0
W
Yemoja
10,027
716
15
1
0
229,888
0
L
Cerberus
9,940
710
36
3
0
245,830
4
W
Artemis
11,518
823
50
4
0
263,803
6
W
Bacchus
11,540
824
15
1
0
262,129
0
L
Athena
9,677
691
7
1
0
239,123
0
L
Susano
9,674
691
37
3
0
223,382
0
L
Zhong Kui
10,764
769
48
3
0
222,780
1
W
Tiamat
11,770
841
37
3
0
218,557
0
L
Aphrodite
9,069
648
19
1
0
196,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role