Player Matchup

Jing Wei
Jing Wei
Quafers
Jing Wei
Level 28
God Stats
1W - 0L
1,364 SR
Queue Stats
109W - 78L
1,633 Elo+
Solo
Ares
Ares
kingG9992
Ares
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,792 Elo+
Solo
Geb
Geb
popsjaja
Geb
Level 25
God Stats
2W - 0L
1,734 SR
Queue Stats
154W - 68L
1,798 Elo+
Solo
Agni
Agni
ryuhabusa
Agni
Level 18
God Stats
2W - 1L
1,607 SR
Queue Stats
48W - 37L
1,548 Elo+
Solo
Skadi
Skadi
tareschan
Skadi
Level 23
God Stats
81W - 73L
1,619 SR
Queue Stats
100W - 99L
1,625 Elo+
Solo
Team Averages
Level 21
1,565 SR
1,679 Elo+

VS

Team Averages
Level 22
1,448 SR
1,549 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FatBoyKurt
Fenrir
Level 29
God Stats
1W - 1L
1,674 SR
Queue Stats
97W - 94L
1,568 Elo+
Solo
Ra
Ra
Mitixz1013
Ra
Level 9
God Stats
80W - 65L
1,512 SR
Queue Stats
83W - 69L
1,539 Elo+
Solo
Ymir
Ymir
SmokeThemCookies
Ymir
Level 17
God Stats
0W - 2L
1,401 SR
Queue Stats
25W - 21L
1,613 Elo+
Solo
Hachiman
Hachiman
matthew516
Hachiman
Level 23
God Stats
2W - 4L
1,152 SR
Queue Stats
52W - 44L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Quafers
Jing Wei
12
1 / 2 / 1
6,462
539
5,025
6,071
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
11
1 / 1 / 3
6,739
562
6,767
11,094
8,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 1 / 1
7,842
654
7,875
8,332
5,892
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
11
2 / 1 / 3
6,665
555
8,112
8,190
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
tareschan
Skadi
12
2 / 2 / 3
6,780
565
5,157
7,110
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
10
1 / 5 / 1
6,151
513
3,247
9,431
3,245
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
FatBoyKurt
Fenrir
10
0 / 2 / 0
5,783
482
3,718
9,735
6,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 1
6,971
581
8,043
10,477
4,423
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

11
3 / 1 / 1
6,728
561
4,210
11,598
12,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
matthew516
Hachiman
11
2 / 1 / 2
6,379
532
5,479
6,555
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
7
7
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
5
1
0.3
L
Fenrir
FatBoyKurt
Fenrir
0
2
0
0
L
1
2
1
0.75
W
Jing Wei
Quafers
Jing Wei
1
2
1
0.75
L
3
1
1
3.5
W
Ares
1
1
3
2.5
L
Hachiman
matthew516
Hachiman
2
1
2
3
W
5
1
1
5.5
W
Agni
2
1
3
3.5
W
Skadi
tareschan
Skadi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,936
Damage
24,697
40,797
Taken
47,796
21,903
Mitigated
28,374
11,798
Healing
18,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
3,247
499
0
2,611
9,431
3,245
0
2,403
6,922
0
28,917
L
Fenrir
FatBoyKurt
Fenrir
3,718
1,618
0
2,284
9,735
6,187
0
5,255
4,480
0
25,078
L
8,043
806
1,942
6,400
10,477
4,423
0
6,940
3,191
59,427
0
W
Jing Wei
Quafers
Jing Wei
5,025
2,325
0
1,729
6,071
2,263
0
608
5,463
0
42,136
L
4,210
626
0
3,205
11,598
12,061
0
5,452
5,886
15,524
0
W
Ares
6,767
419
1,844
1,738
11,094
8,400
0
5,287
5,807
21,351
0
L
Hachiman
matthew516
Hachiman
5,479
2,320
0
2,071
6,555
2,458
0
2,199
4,350
0
43,324
W
7,875
1,859
0
2,459
8,332
5,892
0
828
7,504
46,160
0
W
Agni
8,112
574
0
860
8,190
3,377
0
3,829
4,361
47,754
0
W
Skadi
tareschan
Skadi
5,157
2,766
0
3,168
7,110
1,971
237
1,701
5,409
0
42,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,488
Gold Earned
32,012
392
Minions Killed
354
0
Camps Cleared
0
1,220,384
Distance Traveled
1,124,252
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,151
513
67
6
0
238,591
0
L
Fenrir
5,783
482
51
4
0
226,490
2
L
Ra
6,971
581
122
10
0
254,713
6
W
Jing Wei
6,462
539
88
7
0
236,313
4
L
Ymir
6,728
561
30
3
0
186,820
0
W
Ares
6,739
562
30
3
0
248,188
2
L
Hachiman
6,379
532
84
7
0
217,638
2
W
Geb
7,842
654
93
8
0
252,178
2
W
Agni
6,665
555
92
8
0
247,968
2
W
Skadi
6,780
565
89
7
0
235,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role