Player Matchup

Kuzenbo
Kuzenbo
Dandeeylion
Kuzenbo
Level 123
God Stats
5W - 6L
1,540 SR
Queue Stats
672W - 737L
1,475 Elo+
Party 1
Mulan
Mulan
S-Marceau
Mulan
Level 21
God Stats
8W - 8L
1,518 SR
Queue Stats
30W - 36L
1,381 Elo+
Party 3
Tiamat
Tiamat
Synergize_NPG
Tiamat
Level 119
God Stats
13W - 22L
1,405 SR
Queue Stats
659W - 696L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
TinMhar
Danzaburou
Level 83
God Stats
1W - 11L
1,109 SR
Queue Stats
256W - 347L
1,351 Elo+
Party 3
Ne Zha
Ne Zha
oMOUSTACHEo
Ne Zha
Level 88
God Stats
4W - 6L
1,456 SR
Queue Stats
333W - 414L
1,406 Elo+
Party 3
Team Averages
Level 87
1,406 SR
1,417 Elo+

VS

Team Averages
Level 101
1,632 SR
1,511 Elo+
Izanami
Izanami
II TDN II5020
Izanami
Level 26
God Stats
13W - 12L
1,664 SR
Queue Stats
69W - 51L
1,561 Elo+
Party 2
Ares
Ares
LDollface
Ares
Level 157
God Stats
1W - 2L
1,502 SR
Queue Stats
618W - 560L
1,486 Elo+
Party 2
Achilles
Achilles
TrafalgarLaw602
Achilles
Level 71
God Stats
2W - 3L
1,500 SR
Queue Stats
107W - 116L
1,445 Elo+
Solo
Hun Batz
Hun Batz
inyourfaceno1
Hun Batz
Level 98
God Stats
5W - 6L
1,509 SR
Queue Stats
141W - 102L
1,538 Elo+
Party 2
Olorun
Olorun
l GsAzrael l
Olorun
Level 153
God Stats
3W - 0L
1,985 SR
Queue Stats
165W - 133L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dandeeylion
Kuzenbo
8
0 / 6 / 0
5,659
377
4,333
15,363
12,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mulan
S-Marceau
Mulan
12
1 / 0 / 0
7,398
493
7,664
9,870
3,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 0 / 1
6,894
460
7,205
6,370
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
TinMhar
Danzaburou
13
0 / 3 / 0
7,181
479
1,761
9,106
2,699
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
10
0 / 3 / 0
6,020
401
3,090
11,013
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
4 / 0 / 4
9,093
606
7,136
6,042
2,194
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
13
2 / 0 / 8
8,213
548
7,027
9,097
8,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
13
0 / 0 / 2
7,829
522
5,228
11,675
12,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
inyourfaceno1
Hun Batz
14
4 / 1 / 3
8,321
555
4,487
6,698
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
14
2 / 0 / 4
8,191
546
11,277
7,791
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
12
12
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Dandeeylion
Kuzenbo
0
6
0
0
W
Izanami
4
0
4
6
W
Ares
2
0
8
6
L
Mulan
S-Marceau
Mulan
1
0
0
1
L
0
0
1
0.5
L
Danzaburou
TinMhar
Danzaburou
0
3
0
0
W
Achilles
0
0
2
1
W
Hun Batz
inyourfaceno1
Hun Batz
4
1
3
5.5
W
Olorun
2
0
4
4
L
Ne Zha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,053
Damage
35,155
51,722
Taken
41,303
24,932
Mitigated
29,244
15,121
Healing
14,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Dandeeylion
Kuzenbo
4,333
1,105
295
3,502
15,363
12,033
8
7,225
8,011
12,990
0
W
Izanami
7,136
4,825
0
1,000
6,042
2,194
3,335
1,765
4,277
0
66,722
W
Ares
7,027
468
0
2,085
9,097
8,464
56
3,585
5,512
21,161
0
L
Mulan
S-Marceau
Mulan
7,664
557
0
3,073
9,870
3,990
0
1,878
7,280
0
35,976
L
7,205
344
0
2,366
6,370
2,948
0
3,821
2,549
43,812
0
L
Danzaburou
TinMhar
Danzaburou
1,761
1,162
75
4,108
9,106
2,699
0
949
8,157
0
49,312
W
Achilles
5,228
1,419
0
4,657
11,675
12,130
89
577
11,098
0
44,517
W
Hun Batz
inyourfaceno1
Hun Batz
4,487
1,167
0
740
6,698
2,706
320
1,421
5,277
0
53,488
W
Olorun
11,277
4,618
376
5,429
7,791
3,750
1,014
4,357
3,434
60,767
7,315
L
Ne Zha
3,090
1,039
0
1,702
11,013
3,262
0
3,306
7,618
0
32,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,152
Gold Earned
41,647
351
Minions Killed
487
0
Camps Cleared
0
1,476,329
Distance Traveled
1,456,948
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,659
377
14
1
0
287,741
3
W
Izanami
9,093
606
138
9
0
270,500
1
W
Ares
8,213
548
30
2
0
301,594
4
L
Mulan
7,398
493
86
6
0
300,038
2
L
Tiamat
6,894
460
90
6
0
302,745
6
L
Danzaburou
7,181
479
106
7
0
276,278
1
W
Achilles
7,829
522
84
6
0
272,677
1
W
Hun Batz
8,321
555
103
7
0
322,651
0
W
Olorun
8,191
546
132
9
0
289,526
2
L
Ne Zha
6,020
401
55
4
0
309,527
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role