Player Matchup

Jing Wei
Jing Wei
Captain__TDog
Jing Wei
Level 15
God Stats
14W - 11L
1,502 SR
Queue Stats
29W - 30L
1,391 Elo+
Solo
Athena
Athena
DPZombie1
Athena
Level 26
God Stats
23W - 15L
1,652 SR
Queue Stats
65W - 66L
1,460 Elo+
Solo
Hun Batz
Hun Batz
MrGrimmlock
Hun Batz
Level 27
God Stats
1W - 1L
1,244 SR
Queue Stats
44W - 35L
1,497 Elo+
Solo
Nu Wa
Nu Wa
ReasonableTrust
Nu Wa
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 57L
1,398 Elo+
Solo
Ra
Ra
yzorderex
Ra
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 16L
1,193 Elo+
Solo
Team Averages
Level 19
1,480 SR
1,388 Elo+

VS

Team Averages
Level 46
1,446 SR
1,485 Elo+
Merlin
Merlin
BlackJetson
Merlin
Level 146
God Stats
5W - 2L
1,678 SR
Queue Stats
21W - 15L
1,613 Elo+
Party 1
Jormungandr
Jormungandr
ButtahBoiz
Jormungandr
Level 24
God Stats
38W - 35L
1,507 SR
Queue Stats
49W - 52L
1,438 Elo+
Solo
Ullr
Ullr
FuryEightNine
Ullr
Level 25
God Stats
1W - 3L
1,261 SR
Queue Stats
17W - 18L
1,396 Elo+
Solo
Cthulhu
Cthulhu
solgaric1
Cthulhu
Level 6
God Stats
0W - 1L
1,268 SR
Queue Stats
4W - 4L
1,498 Elo+
Party 1
Tsukuyomi
Tsukuyomi
tkd98
Tsukuyomi
Level 28
God Stats
81W - 92L
1,518 SR
Queue Stats
119W - 141L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Captain__TDog
Jing Wei
20
10 / 8 / 20
15,323
1,095
27,625
26,895
10,712
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
DPZombie1
Athena
20
3 / 0 / 27
13,728
981
18,136
23,448
24,960
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
MrGrimmlock
Hun Batz
20
7 / 6 / 21
14,223
1,016
24,173
23,707
9,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
17 / 3 / 17
16,942
1,210
36,755
16,584
6,373
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
1 / 5 / 25
12,742
910
14,068
13,094
5,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

134

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
11 / 5 / 8
15,990
1,142
40,182
18,957
6,799
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
ButtahBoiz
Jormungandr
20
4 / 11 / 15
13,962
997
23,011
41,135
30,115
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
1 / 10 / 7
11,707
836
6,666
20,424
6,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
solgaric1
Cthulhu
19
2 / 7 / 9
12,472
891
14,345
28,987
16,083
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
tkd98
Tsukuyomi
20
4 / 5 / 13
14,154
1,011
16,703
17,492
5,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
74
38
Kills
22
22
Deaths
38
110
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Merlin
11
5
8
3
L
Jormungandr
ButtahBoiz
Jormungandr
4
11
15
1.05
W
Jing Wei
Captain__TDog
Jing Wei
10
8
20
2.5
W
Athena
DPZombie1
Athena
3
0
27
16.5
L
1
10
7
0.45
W
Hun Batz
MrGrimmlock
Hun Batz
7
6
21
2.92
W
17
3
17
8.5
L
Cthulhu
solgaric1
Cthulhu
2
7
9
0.93
L
Tsukuyomi
tkd98
Tsukuyomi
4
5
13
2.1
W
1
5
25
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,757
Damage
100,907
103,728
Taken
126,995
56,937
Mitigated
65,172
6,596
Healing
6,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
40,182
1,324
0
589
18,957
6,799
0
8,741
9,949
96,086
0
L
Jormungandr
ButtahBoiz
Jormungandr
23,011
5,103
0
596
41,135
30,115
0
18,069
22,707
50,242
0
W
Jing Wei
Captain__TDog
Jing Wei
27,625
19,208
0
3,136
26,895
10,712
0
21,075
5,510
0
78,238
W
Athena
DPZombie1
Athena
18,136
3,167
0
0
23,448
24,960
0
16,204
6,884
31,238
0
L
6,666
3,002
0
0
20,424
6,618
0
13,345
6,818
0
17,463
W
Hun Batz
MrGrimmlock
Hun Batz
24,173
7,390
0
70
23,707
9,643
0
16,748
6,669
0
35,976
W
36,755
9,340
548
1,250
16,584
6,373
0
11,769
4,569
55,413
0
L
Cthulhu
solgaric1
Cthulhu
14,345
474
862
4,379
28,987
16,083
0
16,474
12,149
33,520
0
L
Tsukuyomi
tkd98
Tsukuyomi
16,703
2,737
0
248
17,492
5,557
0
10,837
6,413
0
45,145
W
14,068
1,725
1,239
353
13,094
5,249
0
10,324
2,558
27,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,958
Gold Earned
68,285
252
Minions Killed
280
3
Camps Cleared
9
1,306,865
Distance Traveled
1,243,470
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,990
1,142
138
10
3
274,352
0
L
Jormungandr
13,962
997
45
3
0
256,104
0
W
Jing Wei
15,323
1,095
116
8
2
233,074
1
W
Athena
13,728
981
28
2
0
300,307
2
L
Ullr
11,707
836
17
1
0
200,535
0
W
Hun Batz
14,223
1,016
34
2
0
276,531
0
W
Nu Wa
16,942
1,210
40
3
0
245,568
0
L
Cthulhu
12,472
891
36
3
0
222,209
0
L
Tsukuyomi
14,154
1,011
44
3
6
290,270
2
W
Ra
12,742
910
34
2
1
251,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role