Player Matchup

Kuzenbo
Kuzenbo
Ayahuascah
Kuzenbo
Level 60
God Stats
4W - 2L
1,574 SR
Queue Stats
93W - 112L
1,424 Elo+
Party 2
Hun Batz
Hun Batz
ChronicaaL
Hun Batz
Level 137
God Stats
3W - 2L
1,416 SR
Queue Stats
397W - 373L
1,609 Elo+
Party 2
Raijin
Raijin
DiLusionaaL
Raijin
Level 127
God Stats
12W - 12L
1,589 SR
Queue Stats
592W - 575L
1,575 Elo+
Party 2
Janus
Janus
sickens
Janus
Level 89
God Stats
2W - 4L
1,114 SR
Queue Stats
158W - 147L
1,545 Elo+
Party 2
Baron Samedi
Baron Samedi
viilas
Baron Samedi
Level 105
God Stats
2W - 1L
1,518 SR
Queue Stats
194W - 177L
1,594 Elo+
Party 2
Team Averages
Level 104
1,442 SR
1,549 Elo+

VS

Team Averages
Level 59
1,500 SR
1,484 Elo+
Olorun
Olorun
EyeSoKrazy
Olorun
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 1
Ymir
Ymir
LocThaGOAT
Ymir
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
111W - 133L
1,468 Elo+
Solo
Tyr
Tyr
Toxic_Jew_SppS
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 29L
1,622 Elo+
Solo
Skadi
Skadi
fifty_fifty5050
Skadi
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,533 Elo+
Party 1
Charybdis
Charybdis
xNohellz
Charybdis
Level 23
God Stats
0W - 3L
1,283 SR
Queue Stats
144W - 135L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ayahuascah
Kuzenbo
13
1 / 1 / 17
7,746
1,107
2,320
7,153
8,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
ChronicaaL
Hun Batz
12
5 / 3 / 9
7,497
1,071
5,741
6,344
3,858
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
12
2 / 1 / 15
7,328
1,047
5,516
5,417
2,488
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Janus
sickens
Janus
13
6 / 0 / 10
8,165
1,166
6,143
2,929
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
viilas
Baron Samedi
14
5 / 1 / 11
8,017
1,145
9,014
7,009
4,019
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
EyeSoKrazy
Olorun
10
0 / 5 / 3
5,683
812
3,428
6,419
2,154
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 5 / 5
5,977
854
3,135
9,126
9,276
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 2 / 3
5,307
758
2,138
4,337
4,500
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

13
4 / 4 / 1
6,906
987
5,774
6,183
2,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
xNohellz
Charybdis
12
1 / 3 / 4
6,402
915
3,541
5,599
1,945
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
19
Kills
5
6
Deaths
19
62
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Ayahuascah
Kuzenbo
1
1
17
9.5
W
Hun Batz
ChronicaaL
Hun Batz
5
3
9
3.17
W
Raijin
2
1
15
9.5
L
Olorun
EyeSoKrazy
Olorun
0
5
3
0.3
L
0
5
5
0.5
L
0
2
3
0.75
L
4
4
1
1.13
W
Janus
sickens
Janus
6
0
10
11
W
Baron Samedi
viilas
Baron Samedi
5
1
11
10.5
L
Charybdis
xNohellz
Charybdis
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,734
Damage
18,016
28,852
Taken
31,664
20,561
Mitigated
20,028
9,377
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Ayahuascah
Kuzenbo
2,320
1,039
413
1,004
7,153
8,924
560
1,695
5,458
5,753
0
W
Hun Batz
ChronicaaL
Hun Batz
5,741
345
741
688
6,344
3,858
1,168
933
5,411
0
12,864
W
Raijin
5,516
437
586
551
5,417
2,488
1,407
1,838
3,579
11,379
0
L
Olorun
EyeSoKrazy
Olorun
3,428
1,317
133
551
6,419
2,154
0
4,659
1,494
8,956
0
L
3,135
327
703
291
9,126
9,276
0
6,247
2,563
7,405
0
L
2,138
288
6
731
4,337
4,500
0
3,044
1,214
0
3,287
L
5,774
1,963
437
269
6,183
2,153
0
4,365
1,607
0
16,324
W
Janus
sickens
Janus
6,143
198
1,502
535
2,929
1,272
572
443
2,486
17,262
0
W
Baron Samedi
viilas
Baron Samedi
9,014
749
1,102
2,255
7,009
4,019
1,283
1,654
5,355
20,434
0
L
Charybdis
xNohellz
Charybdis
3,541
649
504
1,465
5,599
1,945
0
4,098
1,357
0
12,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,753
Gold Earned
30,275
87
Minions Killed
71
0
Camps Cleared
0
706,311
Distance Traveled
558,820
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,746
1,107
5
1
0
156,781
1
W
Hun Batz
7,497
1,071
11
2
0
151,620
0
W
Raijin
7,328
1,047
15
2
0
112,408
1
L
Olorun
5,683
812
9
1
0
108,308
0
L
Ymir
5,977
854
7
1
0
99,199
0
L
Tyr
5,307
758
2
0
0
107,410
1
L
Skadi
6,906
987
29
4
0
123,559
0
W
Janus
8,165
1,166
37
5
0
159,908
4
W
Baron Samedi
8,017
1,145
19
3
0
125,594
1
L
Charybdis
6,402
915
24
3
0
120,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role