Player Matchup

Medusa
Medusa
BigMoneys
Medusa
Level 20
God Stats
41W - 48L
1,501 SR
Queue Stats
82W - 83L
1,532 Elo+
Solo
Odin
Odin
CUNKEDBUNKER
Odin
Level 38
God Stats
3W - 2L
1,527 SR
Queue Stats
103W - 121L
1,435 Elo+
Party 2
Thanatos
Thanatos
CartineseVampire
Thanatos
Level 43
God Stats
6W - 2L
1,678 SR
Queue Stats
132W - 152L
1,434 Elo+
Party 2
Ymir
Ymir
Phantomstranger0
Ymir
Level 6
God Stats
2W - 2L
1,592 SR
Queue Stats
10W - 12L
1,603 Elo+
Party 2
Geb
Geb
不要灬轻点灬用力
Geb
Level 4
God Stats
2W - 2L
1,530 SR
Queue Stats
2W - 2L
1,550 Elo+
Solo
Team Averages
Level 22
1,566 SR
1,511 Elo+

VS

Team Averages
Level 13
1,619 SR
1,592 Elo+
Nemesis
Nemesis
FallenxAngel21
Nemesis
Level 28
God Stats
2W - 5L
1,605 SR
Queue Stats
11W - 15L
1,416 Elo+
Solo
Ymir
Ymir
LemonKingdom
Ymir
Level 3
God Stats
1W - 1L
1,661 SR
Queue Stats
1W - 1L
1,631 Elo+
Party 1
Izanami
Izanami
LemonQueendom
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,631 Elo+
Party 1
Bellona
Bellona
TheGamingCry
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,631 Elo+
Solo
Olorun
Olorun
iTameBears
Olorun
Level 25
God Stats
1W - 1L
1,828 SR
Queue Stats
15W - 13L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigMoneys
Medusa
12
9 / 1 / 5
7,494
576
11,608
8,090
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 0 / 5
6,477
498
5,393
9,105
5,457
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
11 / 2 / 3
8,052
619
8,252
7,486
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 13
7,129
548
3,911
9,278
6,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 5 / 4
5,693
438
2,051
8,474
4,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
7,067
544
6,412
8,253
2,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 6 / 4
6,038
464
2,987
11,470
6,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
6
0 / 7 / 2
4,669
359
1,000
7,074
906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
TheGamingCry
Bellona
7
1 / 7 / 0
5,206
400
3,018
9,146
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
iTameBears
Olorun
12
4 / 4 / 3
7,710
593
11,175
8,388
2,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
26
Kills
10
10
Deaths
26
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
BigMoneys
Medusa
9
1
5
11.5
W
4
0
5
6.5
W
11
2
3
6.25
L
4
2
2
2.5
L
1
6
4
0.5
L
Izanami
0
7
2
0.14
W
2
2
13
4.25
L
Bellona
TheGamingCry
Bellona
1
7
0
0.14
L
Olorun
iTameBears
Olorun
4
4
3
1.38
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,215
Damage
24,592
42,433
Taken
44,331
22,204
Mitigated
18,803
15,307
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BigMoneys
Medusa
11,608
5,026
0
2,829
8,090
2,247
363
1,801
6,289
0
55,320
W
5,393
2,659
0
500
9,105
5,457
0
3,015
6,090
0
32,752
W
8,252
2,786
0
8,136
7,486
3,217
0
2,048
5,438
0
35,907
L
6,412
3,089
0
3,004
8,253
2,976
0
665
7,588
0
32,629
L
2,987
274
0
1,327
11,470
6,283
0
1,961
9,509
11,720
0
L
Izanami
1,000
538
0
528
7,074
906
0
468
6,606
0
10,674
W
3,911
1,295
1,751
1,285
9,278
6,783
317
4,160
5,118
16,164
0
L
Bellona
TheGamingCry
Bellona
3,018
948
0
1,349
9,146
6,183
105
1,235
7,911
3,067
9,647
L
Olorun
iTameBears
Olorun
11,175
7,493
515
2,657
8,388
2,455
11
1,633
6,755
48,260
0
W
2,051
341
0
806
8,474
4,500
0
4,112
4,362
10,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
30,690
245
Minions Killed
200
0
Camps Cleared
0
1,189,370
Distance Traveled
1,109,978
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,494
576
71
5
0
222,610
5
W
Odin
6,477
498
61
5
0
257,676
0
W
Thanatos
8,052
619
60
5
0
282,497
0
L
Nemesis
7,067
544
56
4
0
263,456
3
L
Ymir
6,038
464
17
1
0
227,881
0
L
Izanami
4,669
359
16
1
0
186,218
0
W
Ymir
7,129
548
35
3
0
221,345
0
L
Bellona
5,206
400
18
1
0
213,387
0
L
Olorun
7,710
593
93
7
0
219,036
5
W
Geb
5,693
438
18
1
0
205,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role