Player Matchup

King Arthur
King Arthur
Light_Speed-777
King Arthur
Level 159
God Stats
21W - 29L
1,580 SR
Queue Stats
486W - 416L
1,681 Elo+
Solo
Sol
Sol
SilkyDovah
Sol
Level 105
God Stats
4W - 3L
1,625 SR
Queue Stats
92W - 83L
1,610 Elo+
Party 1
Anubis
Anubis
TheRandomestDuck
Anubis
Level 160
God Stats
1W - 2L
1,305 SR
Queue Stats
408W - 374L
1,666 Elo+
Party 1
Janus
Janus
Txc_UrAdopted
Janus
Level 129
God Stats
3W - 3L
1,714 SR
Queue Stats
645W - 572L
1,621 Elo+
Solo
Horus
Horus
Unloved Orph4n
Horus
Level 89
God Stats
15W - 10L
1,688 SR
Queue Stats
456W - 367L
1,627 Elo+
Solo
Team Averages
Level 128
1,582 SR
1,641 Elo+

VS

Team Averages
Level 126
1,646 SR
1,658 Elo+
Geb
Geb
Fränklin
Geb
Level 126
God Stats
1W - 1L
1,643 SR
Queue Stats
112W - 62L
1,756 Elo+
Party 2
Cernunnos
Cernunnos
STAR_BUCS
Cernunnos
Level 154
God Stats
13W - 10L
1,531 SR
Queue Stats
681W - 637L
1,625 Elo+
Solo
Zeus
Zeus
aSalty Seamann
Zeus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 27L
1,713 Elo+
Party 2
Baron Samedi
Baron Samedi
cbutt00n
Baron Samedi
Level 105
God Stats
5W - 1L
1,765 SR
Queue Stats
32W - 17L
1,588 Elo+
Party 2
Horus
Horus
powersb911
Horus
Level 116
God Stats
10W - 7L
1,794 SR
Queue Stats
367W - 343L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Light_Speed-777
King Arthur
10
0 / 2 / 0
5,562
556
4,394
6,851
3,407
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
0 / 3 / 0
4,489
449
2,299
5,893
1,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 1
5,243
524
3,357
5,922
1,963
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 3 / 0
5,279
528
2,616
6,115
1,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 3 / 0
3,958
396
1,725
7,675
3,761
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 8
5,724
572
3,320
5,526
3,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
STAR_BUCS
Cernunnos
10
0 / 1 / 1
5,560
556
4,315
6,053
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
6 / 0 / 3
6,475
648
7,238
4,916
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
cbutt00n
Baron Samedi
10
2 / 0 / 1
5,612
561
3,604
6,246
4,697
Magic Focus

Magic Focus

+20
Magical Power

Horus
11
4 / 0 / 2
6,165
617
4,834
6,103
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
12
12
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
L
King Arthur
Light_Speed-777
King Arthur
0
2
0
0
W
Cernunnos
STAR_BUCS
Cernunnos
0
1
1
0.5
L
0
3
0
0
L
0
1
1
0.5
L
1
3
0
0.33
L
0
3
0
0
W
6
0
3
7.5
W
Baron Samedi
cbutt00n
Baron Samedi
2
0
1
2.5
W
Horus
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,391
Damage
23,311
32,456
Taken
28,844
11,972
Mitigated
13,044
12,654
Healing
15,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,320
677
648
2,416
5,526
3,381
65
1,746
3,780
15,199
0
L
King Arthur
Light_Speed-777
King Arthur
4,394
875
0
2,035
6,851
3,407
0
3,604
3,247
0
31,430
W
Cernunnos
STAR_BUCS
Cernunnos
4,315
2,079
0
2,368
6,053
1,507
0
4,246
1,807
0
41,806
L
2,299
1,266
0
1,624
5,893
1,614
0
3,965
1,928
21,568
2,893
L
3,357
136
0
3,166
5,922
1,963
0
633
5,289
31,754
0
L
2,616
293
0
2,346
6,115
1,227
0
1,510
4,605
30,734
0
L
1,725
1,052
862
2,621
7,675
3,761
0
4,605
3,070
0
5,004
W
7,238
1,373
0
2,964
4,916
1,156
210
941
3,975
35,670
0
W
Baron Samedi
cbutt00n
Baron Samedi
3,604
514
0
2,998
6,246
4,697
0
0
6,246
26,069
0
W
Horus
4,834
2,223
322
3,394
6,103
2,303
53
855
5,248
0
32,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,531
Gold Earned
29,536
253
Minions Killed
300
0
Camps Cleared
0
964,141
Distance Traveled
938,226
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,724
572
25
3
0
211,943
3
L
King Arthur
5,562
556
73
7
0
203,091
2
W
Cernunnos
5,560
556
78
8
0
164,842
4
L
Sol
4,489
449
43
4
0
182,268
2
L
Anubis
5,243
524
71
7
0
179,438
3
L
Janus
5,279
528
60
6
0
193,747
3
L
Horus
3,958
396
6
1
0
205,597
2
W
Zeus
6,475
648
64
6
0
173,877
1
W
Baron Samedi
5,612
561
59
6
0
170,684
2
W
Horus
6,165
617
74
7
0
216,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role