Player Matchup

Bellona
Bellona
AbusiveMussel0
Bellona
Level 68
God Stats
21W - 33L
1,349 SR
Queue Stats
376W - 544L
1,368 Elo+
Party 3
Cliodhna
Cliodhna
Jurimpe
Cliodhna
Level 89
God Stats
65W - 74L
1,448 SR
Queue Stats
528W - 730L
1,471 Elo+
Party 3
Sol
Sol
Senpai_Mestre
Sol
Level 85
God Stats
87W - 99L
1,445 SR
Queue Stats
516W - 738L
1,425 Elo+
Party 3
Ullr
Ullr
cristian001997-
Ullr
Level 82
God Stats
1W - 0L
1,750 SR
Queue Stats
4W - 4L
1,684 Elo+
Party 1
Geb
Geb
thomyzbn
Geb
Level 128
God Stats
6W - 8L
1,379 SR
Queue Stats
736W - 713L
1,493 Elo+
Party 1
Team Averages
Level 90
1,474 SR
1,488 Elo+

VS

Team Averages
Level 82
1,441 SR
1,448 Elo+
Chiron
Chiron
Danfodaiel
Chiron
Level 110
God Stats
18W - 24L
1,417 SR
Queue Stats
147W - 134L
1,436 Elo+
Solo
Hercules
Hercules
DryKrull
Hercules
Level 81
God Stats
2W - 7L
1,126 SR
Queue Stats
470W - 520L
1,429 Elo+
Party 2
Jing Wei
Jing Wei
Tarinf
Jing Wei
Level 49
God Stats
1W - 1L
1,698 SR
Queue Stats
52W - 50L
1,459 Elo+
Solo
Raijin
Raijin
Terrorblade5832
Raijin
Level 104
God Stats
2W - 2L
1,509 SR
Queue Stats
369W - 410L
1,464 Elo+
Solo
Loki
Loki
YagoFodão
Loki
Level 64
God Stats
2W - 8L
1,453 SR
Queue Stats
238W - 276L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 2
10,187
566
7,765
12,632
13,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Jurimpe
Cliodhna
16
12 / 4 / 6
11,080
616
16,273
13,501
4,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
5 / 0 / 4
10,650
592
7,555
8,759
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 3 / 4
9,347
519
12,758
10,662
3,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 6
8,727
485
5,947
14,601
12,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Danfodaiel
Chiron
16
2 / 3 / 2
9,970
554
8,267
13,209
4,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
DryKrull
Hercules
11
2 / 3 / 6
7,397
411
5,655
20,525
11,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Tarinf
Jing Wei
14
3 / 5 / 3
8,826
490
8,968
12,780
3,693
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 4 / 0
5,936
330
1,004
3,879
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 7 / 2
9,594
533
10,036
14,389
4,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
22
Kills
14
14
Deaths
22
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
4
2
0.5
L
Chiron
Danfodaiel
Chiron
2
3
2
1
L
Hercules
DryKrull
Hercules
2
3
6
1.67
W
Cliodhna
Jurimpe
Cliodhna
12
4
6
3.75
W
5
0
4
7
L
Jing Wei
Tarinf
Jing Wei
3
5
3
0.9
L
0
4
0
0
L
7
7
2
1.14
W
3
3
4
1.67
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,298
Damage
33,930
60,155
Taken
64,782
37,309
Mitigated
25,551
19,747
Healing
17,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,765
2,064
0
5,287
12,632
13,945
228
0
12,632
0
64,773
L
Chiron
Danfodaiel
Chiron
8,267
3,958
301
5,583
13,209
4,713
657
293
12,826
0
73,250
L
Hercules
DryKrull
Hercules
5,655
1,861
714
4,043
20,525
11,632
0
4,730
15,619
0
19,620
W
Cliodhna
Jurimpe
Cliodhna
16,273
2,067
0
4,118
13,501
4,696
0
357
13,144
0
67,204
W
7,555
665
0
4,785
8,759
2,623
2,226
647
8,112
59,338
0
L
Jing Wei
Tarinf
Jing Wei
8,968
6,036
0
2,899
12,780
3,693
1,109
3,244
9,442
0
56,208
L
1,004
84
0
410
3,879
819
0
608
3,125
11,264
0
L
10,036
2,370
0
3,464
14,389
4,694
0
3,939
10,268
0
53,283
W
12,758
7,163
0
2,747
10,662
3,925
1,136
0
10,662
0
58,976
W
5,947
524
300
2,510
14,601
12,120
0
0
14,601
32,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,991
Gold Earned
41,723
470
Minions Killed
380
0
Camps Cleared
0
1,805,023
Distance Traveled
1,446,513
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,187
566
135
8
0
383,324
4
L
Chiron
9,970
554
141
8
0
298,408
3
L
Hercules
7,397
411
28
2
0
327,387
1
W
Cliodhna
11,080
616
81
5
0
357,360
4
W
Sol
10,650
592
119
7
0
360,873
3
L
Jing Wei
8,826
490
105
6
0
346,943
3
L
Raijin
5,936
330
16
1
0
123,725
1
L
Loki
9,594
533
90
5
0
350,050
2
W
Ullr
9,347
519
97
5
0
338,042
3
W
Geb
8,727
485
38
2
0
365,424
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role