Player Matchup

Sun Wukong
Sun Wukong
Brain_Dead46
Sun Wukong
Level 89
God Stats
0W - 1L
1,568 SR
Queue Stats
49W - 44L
1,501 Elo+
Party 1
Ymir
Ymir
INDIANA_Kush420
Ymir
Level 28
God Stats
1W - 2L
1,455 SR
Queue Stats
62W - 60L
1,569 Elo+
Party 1
Zeus
Zeus
srg_slaughter96
Zeus
Level 64
God Stats
33W - 40L
1,373 SR
Queue Stats
285W - 292L
1,481 Elo+
Party 1
Team Averages
Level 60
1,465 SR
1,517 Elo+

VS

Team Averages
Level 64
1,559 SR
1,592 Elo+
Cerberus
Cerberus
BackwoodsxOni
Cerberus
Level 28
God Stats
32W - 13L
1,759 SR
Queue Stats
267W - 166L
1,641 Elo+
Party 2
Zeus
Zeus
D2R KDOT YT
Zeus
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,592 Elo+
Solo
Fenrir
Fenrir
RadiantKazoku
Fenrir
Level 115
God Stats
2W - 4L
1,419 SR
Queue Stats
371W - 296L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brain_Dead46
Sun Wukong
11
2 / 5 / 1
7,694
699
7,672
11,829
9,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 6 / 4
7,724
702
5,431
13,776
13,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 6 / 1
7,224
657
7,014
7,492
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BackwoodsxOni
Cerberus
12
2 / 1 / 13
8,295
754
8,388
9,722
9,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
10 / 2 / 7
9,467
861
14,867
6,393
2,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 8
8,340
758
7,218
11,674
7,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
4
Kills
17
17
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BackwoodsxOni
Cerberus
2
1
13
8.5
L
Sun Wukong
Brain_Dead46
Sun Wukong
2
5
1
0.5
W
10
2
7
6.75
L
1
6
4
0.5
W
5
2
8
4.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,117
Damage
30,473
33,097
Taken
27,789
25,718
Mitigated
18,396
2,686
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BackwoodsxOni
Cerberus
8,388
665
0
3,936
9,722
9,013
0
4,186
5,536
25,304
0
L
Sun Wukong
Brain_Dead46
Sun Wukong
7,672
2,247
0
1,372
11,829
9,409
0
7,961
3,868
0
13,711
W
14,867
3,268
0
2,517
6,393
2,358
514
3,033
3,360
37,092
0
L
5,431
1,018
0
475
13,776
13,586
0
9,824
3,952
10,658
0
W
7,218
2,057
0
2,389
11,674
7,025
0
5,590
6,084
0
21,266
L
7,014
1,023
0
839
7,492
2,723
0
5,539
1,953
31,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,642
Gold Earned
26,102
101
Minions Killed
150
3
Camps Cleared
6
577,082
Distance Traveled
613,668
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,295
754
58
5
1
214,631
1
L
Sun Wukong
7,694
699
18
2
2
203,917
5
W
Zeus
9,467
861
61
6
0
184,133
4
L
Ymir
7,724
702
9
1
0
191,127
1
W
Fenrir
8,340
758
31
3
5
214,904
1
L
Zeus
7,224
657
74
7
1
182,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role