Player Matchup

Zeus
Zeus
Taters n Steak
Zeus
Level 116
God Stats
14W - 21L
1,405 SR
Queue Stats
548W - 686L
1,327 Elo+
Party 1
Artio
Artio
Twiztid mime
Artio
Level 142
God Stats
2W - 1L
1,602 SR
Queue Stats
281W - 302L
1,386 Elo+
Solo
Bastet
Bastet
V Kewl5 V
Bastet
Level 102
God Stats
14W - 20L
1,471 SR
Queue Stats
315W - 405L
1,301 Elo+
Party 1
Hel
Hel
diddysclub
Hel
Level 149
God Stats
12W - 19L
1,442 SR
Queue Stats
595W - 597L
1,416 Elo+
Solo
Medusa
Medusa
kukukhiii
Medusa
Level 109
God Stats
2W - 3L
1,483 SR
Queue Stats
29W - 32L
1,418 Elo+
Solo
Team Averages
Level 124
1,481 SR
1,370 Elo+

VS

Team Averages
Level 99
1,458 SR
1,420 Elo+
Hades
Hades
 
Hades
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DanielXGlass
Ra
Level 106
God Stats
9W - 10L
1,451 SR
Queue Stats
242W - 246L
1,392 Elo+
Solo
Cthulhu
Cthulhu
ISTOMPSPIDERS
Cthulhu
Level 126
God Stats
15W - 20L
1,477 SR
Queue Stats
203W - 225L
1,392 Elo+
Solo
Heimdallr
Heimdallr
Xx_kakawi08_xX
Heimdallr
Level 83
God Stats
2W - 1L
1,376 SR
Queue Stats
44W - 48L
1,385 Elo+
Solo
Nemesis
Nemesis
Y0shIgamin
Nemesis
Level 81
God Stats
16W - 18L
1,488 SR
Queue Stats
56W - 58L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 1
11,280
594
7,326
12,366
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 4 / 1
8,912
469
11,320
23,594
25,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bastet
V Kewl5 V
Bastet
13
2 / 7 / 4
8,889
468
8,861
12,095
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 5 / 2
8,739
460
9,770
16,504
7,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
kukukhiii
Medusa
14
0 / 3 / 3
8,053
424
8,293
13,899
4,163
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
3 / 2 / 5
10,672
562
12,994
18,704
7,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 2 / 7
11,851
624
9,704
8,883
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
14
2 / 2 / 0
8,887
468
7,167
18,300
16,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Xx_kakawi08_xX
Heimdallr
14
1 / 3 / 4
8,385
441
7,918
9,408
3,218
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Y0shIgamin
Nemesis
19
12 / 1 / 5
11,469
604
13,574
13,964
6,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
10
Kills
24
24
Deaths
10
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
2
5
2.75
W
6
2
7
4.75
W
Cthulhu
2
2
0
1
L
4
5
1
0.9
L
1
4
1
0.38
L
Bastet
V Kewl5 V
Bastet
2
7
4
0.57
W
Heimdallr
Xx_kakawi08_xX
Heimdallr
1
3
4
1
W
Nemesis
Y0shIgamin
Nemesis
12
1
5
14.5
L
3
5
2
0.8
L
Medusa
kukukhiii
Medusa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,570
Damage
51,357
78,458
Taken
69,259
45,488
Mitigated
37,892
33,309
Healing
29,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
12,994
2,032
409
11,115
18,704
7,644
493
9,752
7,503
76,654
0
W
9,704
1,900
2,108
4,382
8,883
4,049
0
3,284
5,565
104,177
0
W
Cthulhu
7,167
940
417
4,738
18,300
16,267
13
5,858
11,819
44,687
0
L
7,326
785
0
3,554
12,366
4,148
45
4,627
7,739
86,485
0
L
11,320
1,828
353
9,542
23,594
25,634
0
9,841
13,753
57,721
0
L
Bastet
V Kewl5 V
Bastet
8,861
1,513
0
1,735
12,095
4,394
368
5,277
6,818
0
43,846
W
Heimdallr
Xx_kakawi08_xX
Heimdallr
7,918
3,602
0
2,521
9,408
3,218
871
2,323
6,963
0
45,167
W
Nemesis
Y0shIgamin
Nemesis
13,574
9,085
0
3,479
13,964
6,714
0
4,499
8,993
143
83,377
L
9,770
1,048
5,989
8,629
16,504
7,149
0
6,112
10,392
49,777
0
L
Medusa
kukukhiii
Medusa
8,293
3,050
306
3,201
13,899
4,163
810
4,639
9,260
0
58,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,873
Gold Earned
51,264
522
Minions Killed
637
0
Camps Cleared
0
1,780,496
Distance Traveled
1,851,036
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,672
562
163
9
0
327,867
0
W
Ra
11,851
624
197
10
0
370,037
12
W
Cthulhu
8,887
468
67
4
0
401,755
3
L
Zeus
11,280
594
164
9
0
349,422
3
L
Artio
8,912
469
96
5
0
301,448
2
L
Bastet
8,889
468
73
4
0
395,523
0
W
Heimdallr
8,385
441
81
4
0
353,906
6
W
Nemesis
11,469
604
129
7
0
397,471
1
L
Hel
8,739
460
91
5
0
383,068
0
L
Medusa
8,053
424
98
5
0
351,035
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role