Player Matchup

Chaac
Chaac
AznWiiTodd
Chaac
Level 93
God Stats
19W - 10L
1,631 SR
Queue Stats
338W - 320L
1,434 Elo+
Solo
Eset
Eset
Bald_Tryhard
Eset
Level 66
God Stats
6W - 5L
1,523 SR
Queue Stats
407W - 381L
1,415 Elo+
Solo
Ullr
Ullr
RadiantChipmunk
Ullr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
789W - 730L
1,460 Elo+
Solo
Ymir
Ymir
SlyMeDaddy-
Ymir
Level 109
God Stats
22W - 15L
1,709 SR
Queue Stats
97W - 109L
1,522 Elo+
Solo
Set
Set
bald_murse
Set
Level 127
God Stats
7W - 10L
1,506 SR
Queue Stats
739W - 746L
1,456 Elo+
Solo
Team Averages
Level 104
1,574 SR
1,457 Elo+

VS

Team Averages
Level 75
1,568 SR
1,417 Elo+
Hachiman
Hachiman
DraxDemSklounts
Hachiman
Level 48
God Stats
5W - 0L
1,922 SR
Queue Stats
40W - 42L
1,454 Elo+
Solo
Geb
Geb
EMERALDRAGON411
Geb
Level 98
God Stats
12W - 10L
1,406 SR
Queue Stats
513W - 520L
1,476 Elo+
Solo
Set
Set
Gooey_Nut567
Set
Level 100
God Stats
5W - 4L
1,449 SR
Queue Stats
254W - 250L
1,385 Elo+
Solo
Cliodhna
Cliodhna
II_Popp_II
Cliodhna
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,276 Elo+
Solo
Tiamat
Tiamat
invictus_86__
Tiamat
Level 48
God Stats
22W - 18L
1,560 SR
Queue Stats
93W - 100L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 3 / 0
7,686
549
9,188
11,102
9,925
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 2 / 1
7,296
521
5,596
7,240
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 1
6,984
499
3,106
6,741
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 2 / 3
6,575
470
3,259
13,538
7,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 4 / 2
7,111
508
2,492
10,936
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
2 / 0 / 1
7,442
532
4,398
7,024
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 0 / 1
4,913
351
582
3,852
1,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 3 / 1
8,490
606
11,159
13,101
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
II_Popp_II
Cliodhna
10
1 / 3 / 3
6,062
433
5,399
7,256
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 1 / 0
7,287
521
6,654
5,993
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
7
Kills
12
13
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
3
0
1
L
1
2
1
0.75
W
Hachiman
2
0
1
2.5
W
0
0
1
0.5
W
6
3
1
2.17
W
Cliodhna
II_Popp_II
Cliodhna
1
3
3
0.83
L
1
2
1
0.75
L
0
2
3
0.75
L
2
4
2
0.75
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,641
Damage
28,192
49,557
Taken
37,226
25,529
Mitigated
14,353
15,709
Healing
15,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
9,188
2,168
0
3,394
11,102
9,925
300
0
11,102
7,335
44,656
L
5,596
222
172
2,009
7,240
2,473
417
3,763
3,172
53,146
0
W
Hachiman
4,398
1,547
0
3,449
7,024
1,833
0
769
6,255
0
50,607
W
582
102
0
1,605
3,852
1,203
0
1,237
2,615
10,855
0
W
11,159
7,882
0
5,596
13,101
6,682
0
2,465
10,636
0
49,820
W
Cliodhna
II_Popp_II
Cliodhna
5,399
1,125
0
2,330
7,256
2,026
0
2,568
4,688
0
25,579
L
3,106
1,067
0
1,783
6,741
1,779
41
239
6,502
0
45,815
L
3,259
193
0
5,216
13,538
7,260
234
1,558
11,856
22,021
0
L
2,492
1,479
0
3,135
10,936
4,092
0
1,318
9,450
0
38,338
W
6,654
333
0
2,769
5,993
2,609
0
3,614
2,379
47,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,652
Gold Earned
34,194
408
Minions Killed
359
0
Camps Cleared
0
1,286,029
Distance Traveled
1,139,011
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,686
549
103
7
0
241,670
0
L
Eset
7,296
521
108
8
0
265,366
5
W
Hachiman
7,442
532
89
6
0
253,165
3
W
Geb
4,913
351
17
1
0
100,949
1
W
Set
8,490
606
104
7
0
249,147
1
W
Cliodhna
6,062
433
59
4
0
281,835
1
L
Ullr
6,984
499
88
6
0
249,528
2
L
Ymir
6,575
470
34
2
0
278,056
5
L
Set
7,111
508
75
5
0
251,409
6
W
Tiamat
7,287
521
90
6
0
253,915
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role