Player Matchup

Nox
Nox
I Own Thy Spoon
Nox
Level 115
God Stats
3W - 1L
1,576 SR
Queue Stats
9W - 9L
1,440 Elo+
Party 2
Terra
Terra
collaredcross8
Terra
Level 126
God Stats
1W - 0L
1,732 SR
Queue Stats
7W - 5L
1,203 Elo+
Party 2
Bastet
Bastet
iceuhkmennoff
Bastet
Level 100
God Stats
1W - 1L
1,695 SR
Queue Stats
7W - 9L
1,406 Elo+
Party 2
Bellona
Bellona
o BumpyTooth o
Bellona
Level 128
God Stats
2W - 0L
1,542 SR
Queue Stats
8W - 9L
1,402 Elo+
Party 2
Team Averages
Level 117
1,636 SR
1,363 Elo+

VS

Team Averages
Level 60
1,430 SR
1,373 Elo+
Loki
Loki
Justice1705
Loki
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,393 Elo+
Party 3
Zhong Kui
Zhong Kui
NardClump
Zhong Kui
Level 87
God Stats
6W - 4L
1,558 SR
Queue Stats
13W - 18L
1,360 Elo+
Party 1
Hercules
Hercules
Rompetotojr
Hercules
Level 49
God Stats
1W - 6L
1,394 SR
Queue Stats
13W - 20L
1,350 Elo+
Party 1
Vulcan
Vulcan
SneakyPigeon87
Vulcan
Level 66
God Stats
0W - 2L
1,268 SR
Queue Stats
4W - 5L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
9,788
816
7,034
7,129
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 2 / 12
10,079
840
6,543
11,544
13,855
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
11 / 3 / 6
10,490
874
14,939
9,275
3,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 5
9,044
754
8,453
9,554
8,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
8,375
698
4,678
10,251
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
NardClump
Zhong Kui
15
4 / 3 / 3
9,275
773
8,387
10,883
7,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Rompetotojr
Hercules
14
1 / 3 / 2
8,228
686
5,777
13,419
9,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 7 / 1
8,625
719
5,763
10,152
2,967
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
20
Kills
9
10
Deaths
20
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
2
7
1
0.36
L
Zhong Kui
NardClump
Zhong Kui
4
3
3
1.83
L
Hercules
Rompetotojr
Hercules
1
3
2
0.67
L
2
7
1
0.36
W
2
2
12
4
W
11
3
6
4.67
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,969
Damage
24,605
37,502
Taken
44,705
29,062
Mitigated
23,316
7,894
Healing
10,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,034
591
225
1,469
7,129
3,021
779
3,741
3,162
28,336
0
L
4,678
1,417
0
392
10,251
3,143
0
4,014
6,149
0
17,054
L
Zhong Kui
NardClump
Zhong Kui
8,387
214
0
4,952
10,883
7,471
180
2,789
7,854
26,927
0
L
Hercules
Rompetotojr
Hercules
5,777
1,349
81
3,775
13,419
9,735
0
2,799
10,448
0
24,297
L
5,763
1,520
169
1,168
10,152
2,967
0
3,706
6,385
24,591
0
W
6,543
648
424
3,213
11,544
13,855
198
3,333
7,924
33,307
0
W
14,939
3,399
0
2,304
9,275
3,610
0
2,851
6,209
0
36,141
W
8,453
2,548
0
259
9,554
8,576
802
3,915
5,121
0
20,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,401
Gold Earned
34,503
191
Minions Killed
165
8
Camps Cleared
8
991,840
Distance Traveled
796,723
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,788
816
66
6
3
248,194
0
L
Loki
8,375
698
25
2
5
172,954
0
L
Zhong Kui
9,275
773
50
4
1
196,311
3
L
Hercules
8,228
686
43
4
1
241,692
1
L
Vulcan
8,625
719
47
4
1
185,766
0
W
Terra
10,079
840
63
5
0
240,099
0
W
Bastet
10,490
874
30
3
4
274,882
3
W
Bellona
9,044
754
32
3
1
228,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role