Player Matchup

Chiron
Chiron
GSGhardcarry
Chiron
Level 11
God Stats
6W - 7L
1,408 SR
Queue Stats
11W - 19L
1,236 Elo+
Party 2
Fenrir
Fenrir
JerryDaSnake
Fenrir
Level 27
God Stats
5W - 8L
1,542 SR
Queue Stats
100W - 128L
1,544 Elo+
Solo
Geb
Geb
KeeganGSG
Geb
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 16L
1,380 Elo+
Party 2
Merlin
Merlin
SSJkiller19
Merlin
Level 27
God Stats
2W - 2L
1,427 SR
Queue Stats
63W - 59L
1,402 Elo+
Solo
Tiamat
Tiamat
zicosis
Tiamat
Level 16
God Stats
2W - 1L
1,230 SR
Queue Stats
27W - 24L
1,333 Elo+
Party 2
Team Averages
Level 19
1,421 SR
1,379 Elo+

VS

Team Averages
Level 31
1,490 SR
1,429 Elo+
Cu Chulainn
Cu Chulainn
DFs_Daniel_Cr14
Cu Chulainn
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,162 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LilWoodenGoat-_-
Morgan Le Fay
Level 21
God Stats
4W - 6L
1,621 SR
Queue Stats
31W - 24L
1,507 Elo+
Party 1
Hachiman
Hachiman
Vclampz_ll
Hachiman
Level 14
God Stats
0W - 1L
1,291 SR
Queue Stats
6W - 5L
1,833 Elo+
Solo
Cthulhu
Cthulhu
jerevilla28
Cthulhu
Level 87
God Stats
1W - 4L
1,539 SR
Queue Stats
160W - 206L
1,446 Elo+
Party 1
Neith
Neith
possessedpotatos
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
2 / 5 / 4
9,304
423
5,006
12,142
3,980
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
18
12 / 5 / 4
12,198
554
16,118
18,968
11,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
1 / 1 / 8
10,191
463
5,935
15,846
17,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
16
3 / 2 / 1
11,150
507
4,829
7,766
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
zicosis
Tiamat
19
1 / 2 / 7
11,865
539
12,838
12,520
8,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DFs_Daniel_Cr14
Cu Chulainn
17
7 / 9 / 4
10,920
496
18,596
25,139
10,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
LilWoodenGoat-_-
Morgan Le Fay
5
0 / 1 / 0
6,381
290
1,012
1,645
374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Vclampz_ll
Hachiman
16
0 / 2 / 2
8,803
400
1,994
11,360
8,615
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
jerevilla28
Cthulhu
12
4 / 5 / 4
8,724
397
6,193
16,198
15,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 2 / 2
9,933
452
13,180
12,375
4,442
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
19
Kills
15
15
Deaths
19
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DFs_Daniel_Cr14
Cu Chulainn
7
9
4
1
W
Chiron
2
5
4
0.8
W
Fenrir
12
5
4
2.8
W
1
1
8
5
L
Morgan Le Fay
LilWoodenGoat-_-
Morgan Le Fay
0
1
0
0
W
Merlin
3
2
1
1.75
L
Hachiman
Vclampz_ll
Hachiman
0
2
2
0.5
L
Cthulhu
jerevilla28
Cthulhu
4
5
4
1.2
L
4
2
2
2.5
W
Tiamat
zicosis
Tiamat
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,726
Damage
40,975
67,242
Taken
66,717
44,296
Mitigated
39,959
20,194
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DFs_Daniel_Cr14
Cu Chulainn
18,596
6,722
0
4,830
25,139
10,874
135
10,490
14,305
0
76,032
W
Chiron
5,006
2,532
1,050
2,561
12,142
3,980
2,494
1,955
10,187
0
40,377
W
Fenrir
16,118
3,272
0
5,169
18,968
11,828
3,299
2,243
16,649
0
70,718
W
5,935
1,453
1,017
2,870
15,846
17,542
430
1,490
14,356
28,763
0
L
Morgan Le Fay
LilWoodenGoat-_-
Morgan Le Fay
1,012
0
0
625
1,645
374
192
162
1,443
6,284
0
W
Merlin
4,829
595
78
1,071
7,766
2,659
4,013
1,057
6,657
59,335
0
L
Hachiman
Vclampz_ll
Hachiman
1,994
599
0
2,146
11,360
8,615
660
2,118
8,940
0
40,622
L
Cthulhu
jerevilla28
Cthulhu
6,193
568
0
1,109
16,198
15,654
0
4,401
11,531
25,350
0
L
13,180
5,427
114
2,120
12,375
4,442
1,093
5,333
6,896
0
62,272
W
Tiamat
zicosis
Tiamat
12,838
885
288
6,090
12,520
8,287
1,806
332
12,188
82,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,708
Gold Earned
44,761
531
Minions Killed
363
0
Camps Cleared
0
2,000,048
Distance Traveled
1,488,127
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,920
496
118
5
0
386,537
0
W
Chiron
9,304
423
92
4
0
394,215
5
W
Fenrir
12,198
554
85
4
0
457,486
1
W
Geb
10,191
463
28
1
0
412,771
3
L
Morgan Le Fay
6,381
290
12
1
0
56,090
0
W
Merlin
11,150
507
144
7
0
336,097
0
L
Hachiman
8,803
400
77
4
0
325,766
1
L
Cthulhu
8,724
397
29
1
0
354,253
2
L
Neith
9,933
452
127
6
0
365,481
0
W
Tiamat
11,865
539
182
8
0
399,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role