Player Matchup

Olorun
Olorun
HyperAvacodo
Olorun
Level 10
God Stats
10W - 7L
1,681 SR
Queue Stats
35W - 32L
1,601 Elo+
Party 3
Hercules
Hercules
InSaiyanOne
Hercules
Level 104
God Stats
14W - 9L
1,518 SR
Queue Stats
700W - 634L
1,536 Elo+
Party 1
Thoth
Thoth
TheGrindNvrStops
Thoth
Level 35
God Stats
3W - 2L
1,944 SR
Queue Stats
193W - 142L
1,718 Elo+
Party 3
Achilles
Achilles
Vezzir
Achilles
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
36W - 32L
1,593 Elo+
Party 1
Sylvanus
Sylvanus
allwarhuman
Sylvanus
Level 27
God Stats
8W - 4L
1,661 SR
Queue Stats
67W - 61L
1,612 Elo+
Solo
Team Averages
Level 37
1,661 SR
1,612 Elo+

VS

Team Averages
Level 36
1,530 SR
1,535 Elo+
Sol
Sol
Crazyfive
Sol
Level 18
God Stats
4W - 4L
1,598 SR
Queue Stats
23W - 22L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
DUSTINONICE
Cthulhu
Level 18
God Stats
0W - 1L
1,563 SR
Queue Stats
23W - 21L
1,533 Elo+
Party 2
Thor
Thor
InfamousJackson
Thor
Level 103
God Stats
0W - 1L
1,309 SR
Queue Stats
46W - 42L
1,559 Elo+
Party 2
Jing Wei
Jing Wei
KailaVivi
Jing Wei
Level 23
God Stats
2W - 4L
1,683 SR
Queue Stats
32W - 32L
1,568 Elo+
Party 2
Mulan
Mulan
Seavista
Mulan
Level 18
God Stats
2W - 4L
1,495 SR
Queue Stats
19W - 22L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
1 / 1 / 7
8,943
497
3,345
8,321
5,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
InSaiyanOne
Hercules
14
2 / 0 / 9
9,055
503
7,547
13,223
12,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
8 / 2 / 1
10,466
581
10,458
7,389
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Vezzir
Achilles
14
3 / 5 / 0
8,684
482
7,260
16,197
15,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
allwarhuman
Sylvanus
15
5 / 2 / 4
9,035
502
10,595
17,562
8,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,726
429
3,974
9,425
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
DUSTINONICE
Cthulhu
11
1 / 3 / 1
7,697
428
8,090
12,977
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 6 / 2
9,059
503
7,795
14,570
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
KailaVivi
Jing Wei
12
1 / 4 / 1
7,448
414
6,352
10,726
3,184
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
Seavista
Mulan
15
4 / 3 / 1
9,111
506
9,968
11,722
12,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
19
Kills
10
10
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Cthulhu
DUSTINONICE
Cthulhu
1
3
1
0.5
W
Olorun
1
1
7
4.5
W
Hercules
InSaiyanOne
Hercules
2
0
9
6.5
L
4
6
2
0.83
L
Jing Wei
KailaVivi
Jing Wei
1
4
1
0.38
L
Mulan
Seavista
Mulan
4
3
1
1.5
W
8
2
1
4.25
W
Achilles
Vezzir
Achilles
3
5
0
0.6
W
Sylvanus
allwarhuman
Sylvanus
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,205
Damage
36,179
62,692
Taken
59,420
43,970
Mitigated
33,529
27,919
Healing
14,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,974
1,090
0
3,327
9,425
2,411
1,312
5,379
3,710
43,150
0
L
Cthulhu
DUSTINONICE
Cthulhu
8,090
519
0
1,662
12,977
10,279
0
7,007
5,930
20,117
0
W
Olorun
3,345
1,820
0
4,344
8,321
5,562
0
1,809
6,512
47,250
11,129
W
Hercules
InSaiyanOne
Hercules
7,547
2,322
2,144
2,636
13,223
12,550
193
3,627
9,596
187
35,673
L
7,795
2,186
0
2,714
14,570
4,944
52
6,128
8,150
0
53,915
L
Jing Wei
KailaVivi
Jing Wei
6,352
4,814
0
3,498
10,726
3,184
0
4,850
5,874
0
37,953
L
Mulan
Seavista
Mulan
9,968
1,953
0
3,046
11,722
12,711
416
1,024
10,698
1,298
35,279
W
10,458
401
0
2,308
7,389
2,414
3
885
6,504
61,881
0
W
Achilles
Vezzir
Achilles
7,260
3,366
0
3,820
16,197
15,331
412
244
14,777
6,263
34,537
W
Sylvanus
allwarhuman
Sylvanus
10,595
1,520
3,227
9,440
17,562
8,113
50
5,896
11,666
59,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,183
Gold Earned
41,041
459
Minions Killed
356
0
Camps Cleared
0
1,700,148
Distance Traveled
1,700,863
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,726
429
83
5
0
331,261
6
L
Cthulhu
7,697
428
28
2
0
346,585
5
W
Olorun
8,943
497
100
6
0
362,464
0
W
Hercules
9,055
503
56
3
0
372,135
4
L
Thor
9,059
503
97
5
0
302,957
1
L
Jing Wei
7,448
414
73
4
0
363,528
3
L
Mulan
9,111
506
75
4
0
356,532
0
W
Thoth
10,466
581
130
7
0
370,313
2
W
Achilles
8,684
482
82
5
0
289,819
0
W
Sylvanus
9,035
502
91
5
0
305,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role