Player Matchup

Olorun
Olorun
AverageCanadian
Olorun
Level 12
God Stats
4W - 1L
1,517 SR
Queue Stats
18W - 18L
1,352 Elo+
Party 1
Osiris
Osiris
BladedPanda
Osiris
Level 26
God Stats
2W - 0L
1,706 SR
Queue Stats
20W - 22L
1,352 Elo+
Party 1
Ratatoskr
Ratatoskr
Korlagwan
Ratatoskr
Level 12
God Stats
3W - 4L
1,201 SR
Queue Stats
11W - 14L
1,447 Elo+
Party 1
Izanami
Izanami
LoveAndLite
Izanami
Level 4
God Stats
2W - 1L
1,197 SR
Queue Stats
14W - 12L
1,401 Elo+
Party 1
Artio
Artio
Skittlebones
Artio
Level 7
God Stats
6W - 2L
1,804 SR
Queue Stats
14W - 11L
1,352 Elo+
Party 1
Team Averages
Level 12
1,485 SR
1,381 Elo+

VS

Team Averages
Level 24
1,580 SR
1,456 Elo+
Erlang Shen
Erlang Shen
IpMan2020
Erlang Shen
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 59L
1,425 Elo+
Solo
Ymir
Ymir
LeQuebecois95
Ymir
Level 26
God Stats
18W - 15L
1,594 SR
Queue Stats
73W - 76L
1,502 Elo+
Solo
Nemesis
Nemesis
TinMonCrice
Nemesis
Level 18
God Stats
10W - 15L
1,674 SR
Queue Stats
67W - 89L
1,468 Elo+
Solo
Izanami
Izanami
leobr gamesbr
Izanami
Level 25
God Stats
2W - 1L
1,815 SR
Queue Stats
59W - 47L
1,486 Elo+
Solo
Ra
Ra
xOysteinx
Ra
Level 27
God Stats
1W - 3L
1,316 SR
Queue Stats
118W - 110L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 7
10,361
545
9,797
11,929
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
16
4 / 3 / 4
10,040
528
4,123
10,769
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
Korlagwan
Ratatoskr
16
5 / 3 / 4
10,441
550
8,345
10,335
3,128
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
LoveAndLite
Izanami
15
8 / 6 / 5
10,504
553
15,810
14,461
4,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 4 / 10
8,950
471
4,361
21,245
12,835
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
IpMan2020
Erlang Shen
3
0 / 2 / 0
5,604
295
599
1,545
485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 3 / 5
8,952
471
5,868
16,426
12,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
TinMonCrice
Nemesis
13
4 / 9 / 4
8,997
474
10,857
16,133
8,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
13
5 / 6 / 4
9,032
475
10,765
10,437
2,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 5 / 4
9,233
486
9,833
9,743
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
34
25
Kills
17
18
Deaths
25
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
W
Osiris
4
3
4
2
L
Erlang Shen
IpMan2020
Erlang Shen
0
2
0
0
W
Ratatoskr
Korlagwan
Ratatoskr
5
3
4
2.33
L
5
3
5
2.5
W
Izanami
LoveAndLite
Izanami
8
6
5
1.75
W
3
4
10
2
L
Nemesis
TinMonCrice
Nemesis
4
9
4
0.67
L
Izanami
5
6
4
1.17
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,436
Damage
37,922
68,739
Taken
54,284
31,020
Mitigated
26,611
27,681
Healing
12,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,797
5,157
356
6,184
11,929
3,902
1,291
3,016
8,743
63,178
0
W
Osiris
4,123
1,593
0
3,578
10,769
6,750
1,281
2,383
8,294
0
66,151
L
Erlang Shen
IpMan2020
Erlang Shen
599
201
0
163
1,545
485
0
525
1,020
0
3,035
W
Ratatoskr
Korlagwan
Ratatoskr
8,345
1,518
320
2,879
10,335
3,128
3,178
1,578
8,687
0
54,018
L
5,868
771
199
4,439
16,426
12,449
72
3,313
13,113
26,163
0
W
Izanami
LoveAndLite
Izanami
15,810
11,677
0
3,033
14,461
4,405
1,594
3,401
11,024
0
79,358
W
4,361
557
830
10,501
21,245
12,835
462
9,416
11,507
16,043
0
L
Nemesis
TinMonCrice
Nemesis
10,857
3,704
0
2,495
16,133
8,008
0
3,476
12,657
0
35,460
L
Izanami
10,765
7,171
0
2,190
10,437
2,419
859
1,785
8,652
0
51,459
L
9,833
511
1,150
1,545
9,743
3,250
116
5,132
4,611
58,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,296
Gold Earned
41,818
480
Minions Killed
296
0
Camps Cleared
0
1,823,615
Distance Traveled
1,428,365
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,361
545
130
7
0
341,562
0
W
Osiris
10,040
528
113
6
0
397,991
1
L
Erlang Shen
5,604
295
7
0
0
47,992
0
W
Ratatoskr
10,441
550
115
6
0
379,641
1
L
Ymir
8,952
471
38
2
0
333,940
3
W
Izanami
10,504
553
102
5
0
318,044
0
W
Artio
8,950
471
20
1
0
386,377
1
L
Nemesis
8,997
474
57
3
0
346,280
3
L
Izanami
9,032
475
73
4
0
345,828
3
L
Ra
9,233
486
121
6
0
354,325
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role