Player Matchup

Ymir
Ymir
Silver II
AfroUrahara
Ymir
Silver II
Level 128
God Stats
0W - 1L
1,425 SR
Queue Stats
6W - 16L
1,231 MMR
Solo
Skadi
Skadi
Gold V
Cmoney2025
Skadi
Gold V
Level 107
God Stats
100W - 69L
1,587 SR
Queue Stats
249W - 253L
1,227 MMR
Solo
Geb
Geb
Bronze III
Padamonio
Geb
Bronze III
Level 101
God Stats
4W - 1L
1,361 SR
Queue Stats
9W - 6L
1,351 MMR
Party 1
Mercury
Mercury
Silver I
TUTU400
Mercury
Silver I
Level 137
God Stats
10W - 6L
1,429 SR
Queue Stats
95W - 98L
1,183 MMR
Party 1
Merlin
Merlin
Gold V
yahh moose
Merlin
Gold V
Level 148
God Stats
17W - 19L
1,604 SR
Queue Stats
335W - 338L
1,273 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,481 SR
1,253 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,500 SR
1,303 MMR
Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver III
DIIMANEYVI
Sylvanus
Silver III
Level 66
God Stats
24W - 28L
1,470 SR
Queue Stats
29W - 38L
1,268 MMR
Solo
Horus
Horus
Silver I
Kwz_ToKarevv-_-
Horus
Silver I
Level 107
God Stats
34W - 27L
1,524 SR
Queue Stats
439W - 443L
1,198 MMR
Solo
Scylla
Scylla
Gold V
TheSaltyDingus
Scylla
Gold V
Level 127
God Stats
3W - 6L
1,406 SR
Queue Stats
452W - 482L
1,280 MMR
Solo
Sol
Sol
Gold IV
addydaddy456
Sol
Gold IV
Level 119
God Stats
8W - 8L
1,598 SR
Queue Stats
603W - 605L
1,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 0
7,095
443
4,537
15,673
9,595
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
14
1 / 3 / 0
7,980
499
7,496
8,730
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 1
6,530
408
3,975
10,621
4,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
TUTU400
Mercury
12
0 / 2 / 2
7,073
442
6,272
11,170
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
yahh moose
Merlin
14
0 / 2 / 0
7,789
487
5,093
5,003
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaSobekArtioLoki

VS

Bans
AchillesMulanTiamatDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
6 / 1 / 1
8,701
544
11,631
10,923
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
DIIMANEYVI
Sylvanus
16
6 / 1 / 3
9,931
621
8,656
13,214
10,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 0 / 6
7,961
498
2,951
12,667
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 0 / 4
7,600
475
5,151
4,726
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 0 / 1
9,583
599
7,652
8,940
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
16
16
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
1
1
6.5
L
1
8
0
0.13
L
Skadi
1
3
0
0.33
W
Sylvanus
DIIMANEYVI
Sylvanus
6
1
3
7.5
W
1
0
6
4
L
0
1
1
0.5
L
Mercury
TUTU400
Mercury
0
2
2
0.5
W
0
0
4
2
W
3
0
1
3.5
L
Merlin
yahh moose
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,373
Damage
36,041
51,197
Taken
50,470
21,311
Mitigated
25,587
11,947
Healing
28,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,631
4,780
0
4,354
10,923
4,019
0
3,440
7,259
0
57,745
L
4,537
1,390
0
1,010
15,673
9,595
0
6,349
9,324
32,775
0
L
Skadi
7,496
2,168
0
2,895
8,730
2,336
0
5,069
3,661
0
56,381
W
Sylvanus
DIIMANEYVI
Sylvanus
8,656
2,621
895
6,183
13,214
10,624
1,766
4,227
8,463
53,410
16,423
W
2,951
1,084
2,184
7,498
12,667
6,516
0
3,683
8,792
0
17,047
L
3,975
773
1,173
2,316
10,621
4,267
0
5,519
5,102
14,626
0
L
Mercury
TUTU400
Mercury
6,272
2,096
0
3,803
11,170
3,618
0
1,973
9,197
0
42,490
W
5,151
694
0
1,698
4,726
1,545
0
785
3,859
49,892
0
W
7,652
3,622
0
6,059
8,940
2,883
1,214
620
8,320
83,274
0
L
Merlin
yahh moose
Merlin
5,093
299
0
750
5,003
1,495
0
1,231
3,772
53,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,467
Gold Earned
43,776
409
Minions Killed
485
0
Camps Cleared
0
1,551,037
Distance Traveled
1,528,900
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,701
544
90
6
0
369,215
0
L
Ymir
7,095
443
73
5
0
261,464
2
L
Skadi
7,980
499
109
7
0
304,916
7
W
Sylvanus
9,931
621
127
8
0
244,387
1
W
Horus
7,961
498
31
2
0
331,514
4
L
Geb
6,530
408
23
1
0
336,165
4
L
Mercury
7,073
442
84
5
0
368,188
1
W
Scylla
7,600
475
86
5
0
304,558
7
W
Sol
9,583
599
151
9
0
279,226
1
L
Merlin
7,789
487
120
8
0
280,304
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role