Player Matchup

Cerberus
Cerberus
Day350z
Cerberus
Level 17
God Stats
4W - 3L
1,623 SR
Queue Stats
18W - 33L
1,388 Elo+
Party 1
Izanami
Izanami
Striker123987
Izanami
Level 8
God Stats
1W - 1L
1,298 SR
Queue Stats
47W - 66L
1,410 Elo+
Party 1
Janus
Janus
TheCampinRusher
Janus
Level 27
God Stats
2W - 0L
1,762 SR
Queue Stats
8W - 5L
1,436 Elo+
Solo
Artio
Artio
drock2010
Artio
Level 28
God Stats
2W - 1L
1,555 SR
Queue Stats
155W - 133L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
iConic_Raw_
Gilgamesh
Level 14
God Stats
3W - 1L
1,332 SR
Queue Stats
42W - 30L
1,451 Elo+
Solo
Team Averages
Level 19
1,514 SR
1,444 Elo+

VS

Team Averages
Level 25
1,541 SR
1,560 Elo+
Neith
Neith
Atageh
Neith
Level 27
God Stats
6W - 10L
1,437 SR
Queue Stats
60W - 55L
1,428 Elo+
Solo
Aphrodite
Aphrodite
PacificLegacy
Aphrodite
Level 29
God Stats
2W - 2L
1,882 SR
Queue Stats
103W - 65L
1,727 Elo+
Solo
Arachne
Arachne
Papo6ix
Arachne
Level 27
God Stats
27W - 20L
1,638 SR
Queue Stats
212W - 234L
1,517 Elo+
Solo
Ymir
Ymir
Rose Gldn
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,716 Elo+
Solo
Odin
Odin
flecky165
Odin
Level 11
God Stats
0W - 2L
1,246 SR
Queue Stats
11W - 15L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Day350z
Cerberus
15
2 / 3 / 8
10,347
470
6,522
17,243
16,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
17
7 / 3 / 6
11,094
504
13,639
16,579
6,538
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 5 / 5
11,284
513
7,419
9,879
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
drock2010
Artio
19
9 / 3 / 10
12,513
569
21,424
24,472
30,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
iConic_Raw_
Gilgamesh
20
13 / 6 / 6
13,621
619
12,795
19,202
9,231
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Atageh
Neith
16
1 / 12 / 3
10,068
458
12,479
17,239
4,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
PacificLegacy
Aphrodite
18
4 / 5 / 12
11,874
540
14,455
17,283
6,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Papo6ix
Arachne
19
13 / 4 / 1
12,832
583
20,933
19,893
10,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
12
2 / 8 / 3
8,666
394
3,489
15,629
12,322
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odin
11
0 / 6 / 1
7,909
360
1,829
10,943
4,344
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
40
35
Kills
20
20
Deaths
35
35
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
Atageh
Neith
1
12
3
0.21
W
Cerberus
Day350z
Cerberus
2
3
8
2
L
Aphrodite
PacificLegacy
Aphrodite
4
5
12
2
L
Arachne
Papo6ix
Arachne
13
4
1
3.38
L
Ymir
2
8
3
0.44
W
Izanami
7
3
6
3.33
W
4
5
5
1.3
W
Artio
drock2010
Artio
9
3
10
4.67
L
Odin
0
6
1
0.08
W
Gilgamesh
iConic_Raw_
Gilgamesh
13
6
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,799
Damage
53,185
87,375
Taken
80,987
66,367
Mitigated
37,867
33,494
Healing
22,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Atageh
Neith
12,479
5,294
118
1,129
17,239
4,567
1,607
6,029
10,781
0
64,050
W
Cerberus
Day350z
Cerberus
6,522
316
0
5,431
17,243
16,611
654
3,691
13,552
35,352
0
L
Aphrodite
PacificLegacy
Aphrodite
14,455
1,389
3,621
8,616
17,283
6,429
0
7,082
9,620
72,059
0
L
Arachne
Papo6ix
Arachne
20,933
15,587
0
7,322
19,893
10,205
97
7,187
12,135
0
68,401
L
Ymir
3,489
1,073
0
0
15,629
12,322
116
6,870
7,937
10,280
0
W
Izanami
13,639
9,191
0
9,694
16,579
6,538
2,360
2,859
13,720
0
87,821
W
7,419
1,203
0
429
9,879
3,335
172
1,282
8,597
70,021
0
W
Artio
drock2010
Artio
21,424
2,757
912
11,099
24,472
30,652
118
5,725
18,747
65,398
0
L
Odin
1,829
1,074
0
1,719
10,943
4,344
872
5,212
5,149
4,609
22,053
W
Gilgamesh
iConic_Raw_
Gilgamesh
12,795
4,600
0
5,929
19,202
9,231
58
4,753
14,449
0
110,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,859
Gold Earned
51,349
596
Minions Killed
373
0
Camps Cleared
0
2,015,779
Distance Traveled
1,740,595
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,068
458
114
5
0
341,261
4
W
Cerberus
10,347
470
66
3
0
394,436
0
L
Aphrodite
11,874
540
116
5
0
377,040
6
L
Arachne
12,832
583
79
4
0
410,948
4
L
Ymir
8,666
394
18
1
0
322,237
4
W
Izanami
11,094
504
145
7
0
378,370
2
W
Janus
11,284
513
127
6
0
380,135
8
W
Artio
12,513
569
89
4
0
431,073
0
L
Odin
7,909
360
46
2
0
289,109
2
W
Gilgamesh
13,621
619
169
8
0
431,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role