Player Matchup

Sylvanus
Sylvanus
Charapa80
Sylvanus
Level 141
God Stats
2W - 5L
1,517 SR
Queue Stats
132W - 123L
1,595 Elo+
Party 2
Charybdis
Charybdis
Flaming_StreakZ
Charybdis
Level 109
God Stats
0W - 3L
1,265 SR
Queue Stats
101W - 86L
1,615 Elo+
Party 2
Set
Set
XxK1NGxR4MP4G3xX
Set
Level 127
God Stats
3W - 4L
1,561 SR
Queue Stats
78W - 59L
1,638 Elo+
Party 2
Team Averages
Level 126
1,448 SR
1,616 Elo+

VS

Team Averages
Level 151
1,651 SR
1,631 Elo+
Ymir
Ymir
BarbosaFreire
Ymir
Level 157
God Stats
8W - 7L
1,671 SR
Queue Stats
431W - 340L
1,589 Elo+
Party 1
Nu Wa
Nu Wa
FRodriigues
Nu Wa
Level 139
God Stats
10W - 6L
1,664 SR
Queue Stats
392W - 290L
1,607 Elo+
Party 1
Vamana
Vamana
Smirnooffxx
Vamana
Level 156
God Stats
26W - 24L
1,617 SR
Queue Stats
680W - 675L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Charapa80
Sylvanus
15
3 / 11 / 3
11,980
599
12,841
25,289
29,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Flaming_StreakZ
Charybdis
16
2 / 6 / 4
11,994
600
14,310
21,740
7,625
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 5 / 4
12,457
623
17,463
20,642
13,664
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 14
14,353
718
12,894
21,441
32,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
4 / 3 / 16
13,205
660
20,489
11,156
4,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
19
12 / 4 / 8
14,301
715
25,127
29,523
34,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
9
Kills
22
22
Deaths
9
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
L
Sylvanus
Charapa80
Sylvanus
3
11
3
0.41
W
4
3
16
4
L
Charybdis
Flaming_StreakZ
Charybdis
2
6
4
0.67
W
Vamana
12
4
8
4
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,614
Damage
58,510
67,671
Taken
62,120
50,585
Mitigated
70,951
18,768
Healing
14,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,894
2,358
0
2,281
21,441
32,324
763
6,308
15,133
33,491
0
L
Sylvanus
Charapa80
Sylvanus
12,841
3,438
4,609
5,190
25,289
29,296
0
13,758
10,873
26,244
0
W
20,489
6,602
302
2,139
11,156
4,338
1,143
2,388
8,768
57,206
0
L
Charybdis
Flaming_StreakZ
Charybdis
14,310
6,871
0
5,678
21,740
7,625
0
9,003
12,411
0
74,246
W
Vamana
25,127
14,784
0
9,322
29,523
34,289
1,055
4,680
24,718
460
64,584
L
17,463
9,291
0
3,291
20,642
13,664
0
10,033
10,266
0
73,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,431
Gold Earned
41,859
239
Minions Killed
213
4
Camps Cleared
12
898,139
Distance Traveled
1,052,618
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,353
718
45
2
2
340,340
2
L
Sylvanus
11,980
599
25
1
0
238,027
4
W
Nu Wa
13,205
660
83
4
5
334,623
6
L
Charybdis
11,994
600
93
5
1
312,872
1
W
Vamana
14,301
715
85
4
5
377,655
1
L
Set
12,457
623
121
6
3
347,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role