Player Matchup

Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum II
AIberman17
Danzaburou
Platinum II
Level 91
God Stats
0W - 1L
1,692 SR
Queue Stats
70W - 55L
2,134 MMR
Party 2
Baba Yaga
Baba Yaga
Platinum II
Antonnio_98
Baba Yaga
Platinum II
Level 88
God Stats
0W - 1L
1,715 SR
Queue Stats
112W - 101L
2,066 MMR
Party 2
Sylvanus
Sylvanus
Platinum II
HmR-WhiteHoT
Sylvanus
Platinum II
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 33L
2,114 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
imRikz-_
Sun Wukong
Diamond V
Level 144
God Stats
159W - 160L
1,535 SR
Queue Stats
1,330W - 1,325L
2,170 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,588 SR
1,997 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,629 SR
2,155 MMR
Chaac
Chaac
Diamond IV
StealthyChepe
Chaac
Diamond IV
Level 157
God Stats
3W - 1L
1,845 SR
Queue Stats
78W - 60L
2,196 MMR
Party 1
Janus
Janus
Diamond IV
TurbatusVagus
Janus
Diamond IV
Level 143
God Stats
2W - 5L
1,265 SR
Queue Stats
163W - 145L
2,171 MMR
Party 1
Ganesha
Ganesha
Diamond IV
Val3ncianx
Ganesha
Diamond IV
Level 116
God Stats
5W - 2L
1,740 SR
Queue Stats
308W - 295L
2,096 MMR
Solo
Loki
Loki
Diamond III
zPaRaDoX-MalLaKa
Loki
Diamond III
Level 158
God Stats
27W - 31L
1,632 SR
Queue Stats
409W - 400L
2,216 MMR
Solo
Tiamat
Tiamat
Diamond V
zach145zach
Tiamat
Diamond V
Level 152
God Stats
3W - 4L
1,661 SR
Queue Stats
141W - 127L
2,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 2 / 1
11,456
477
7,323
14,746
8,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
AIberman17
Danzaburou
18
0 / 7 / 2
11,872
495
8,112
17,541
5,734
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
Antonnio_98
Baba Yaga
16
0 / 6 / 3
10,522
438
12,485
15,674
6,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
HmR-WhiteHoT
Sylvanus
16
0 / 6 / 2
9,542
398
11,613
23,611
28,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
imRikz-_
Sun Wukong
19
3 / 4 / 1
11,934
497
11,784
22,940
22,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AthenaCliodhnaZeus

VS

Bans
OdinGebMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 9
13,994
583
16,644
22,805
30,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
1 / 3 / 9
12,931
539
9,621
13,889
6,543
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Val3ncianx
Ganesha
17
0 / 0 / 19
12,313
513
8,562
17,768
19,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
15 / 1 / 4
15,473
645
23,207
21,254
9,346
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
20
5 / 3 / 6
14,402
600
13,196
13,664
9,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
72
7
Kills
25
25
Deaths
8
9
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
1
2.25
L
Danzaburou
AIberman17
Danzaburou
0
7
2
0.14
L
Baba Yaga
Antonnio_98
Baba Yaga
0
6
3
0.25
L
Sylvanus
HmR-WhiteHoT
Sylvanus
0
6
2
0.17
W
4
1
9
8.5
W
1
3
9
1.83
W
Ganesha
Val3ncianx
Ganesha
0
0
19
9.5
L
Sun Wukong
imRikz-_
Sun Wukong
3
4
1
0.88
W
15
1
4
17
W
Tiamat
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,317
Damage
71,230
94,512
Taken
89,380
72,085
Mitigated
75,261
25,807
Healing
39,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,323
1,073
0
4,335
14,746
8,304
0
5,371
9,247
26
74,530
L
Danzaburou
AIberman17
Danzaburou
8,112
3,507
0
3,533
17,541
5,734
2,761
5,581
11,636
0
91,402
L
Baba Yaga
Antonnio_98
Baba Yaga
12,485
432
0
2,307
15,674
6,676
0
5,456
10,161
78,696
0
L
Sylvanus
HmR-WhiteHoT
Sylvanus
11,613
2,219
1,058
5,393
23,611
28,663
0
12,290
10,811
39,799
11,396
W
16,644
2,643
0
13,139
22,805
30,353
2,432
3,530
18,611
16,002
95,547
W
9,621
831
0
5,501
13,889
6,543
4,205
4,343
9,396
107,003
0
W
Ganesha
Val3ncianx
Ganesha
8,562
1,025
0
4,117
17,768
19,965
1,041
6,196
11,519
34,415
0
L
Sun Wukong
imRikz-_
Sun Wukong
11,784
1,447
0
9,181
22,940
22,708
898
5,567
17,057
0
78,428
W
23,207
7,409
0
10,559
21,254
9,346
2,587
8,136
13,069
0
135,196
W
Tiamat
13,196
1,037
509
5,733
13,664
9,054
1,407
2,877
10,734
99,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,326
Gold Earned
69,113
695
Minions Killed
826
0
Camps Cleared
0
2,172,373
Distance Traveled
2,471,379
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,456
477
120
5
0
477,330
2
L
Danzaburou
11,872
495
180
8
0
408,106
6
L
Baba Yaga
10,522
438
151
6
0
449,600
7
L
Sylvanus
9,542
398
85
4
0
390,757
6
W
Chaac
13,994
583
204
9
0
496,782
5
W
Janus
12,931
539
203
8
0
479,080
1
W
Ganesha
12,313
513
23
1
0
477,336
7
L
Sun Wukong
11,934
497
159
7
0
446,580
6
W
Loki
15,473
645
190
8
0
560,298
1
W
Tiamat
14,402
600
206
9
0
457,883
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role