Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
NineTailedSage
Anhur
Level 24
God Stats
38W - 25L
1,464 SR
Queue Stats
102W - 127L
1,357 Elo+
Party 2
Fenrir
Fenrir
cizoysiggis
Fenrir
Level 27
God Stats
33W - 43L
1,385 SR
Queue Stats
124W - 155L
1,376 Elo+
Party 2
Team Averages
Level 46
1,449 SR
1,411 Elo+

VS

Team Averages
Level 7
1,315 SR
961 Elo+
Olorun
Olorun
IIZAMEII
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
959 Elo+
Party 1
Achilles
Achilles
SleepyTempest
Achilles
Level 6
God Stats
0W - 2L
1,319 SR
Queue Stats
5W - 17L
959 Elo+
Party 1
Ullr
Ullr
xTroncatx69
Ullr
Level 8
God Stats
2W - 7L
1,126 SR
Queue Stats
11W - 25L
965 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 1 / 14
9,148
704
9,993
10,571
5,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 3 / 12
9,825
756
5,104
8,440
2,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
16
17 / 0 / 8
11,656
897
17,612
9,891
5,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
IIZAMEII
Olorun
9
0 / 8 / 2
7,081
545
3,912
10,380
2,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
SleepyTempest
Achilles
11
3 / 9 / 0
8,586
660
8,289
16,331
12,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 8 / 3
7,814
601
6,795
13,962
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
24
Kills
4
4
Deaths
25
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
1
14
9
L
Olorun
IIZAMEII
Olorun
0
8
2
0.13
W
5
3
12
3.67
L
Achilles
SleepyTempest
Achilles
3
9
0
0.33
W
Fenrir
17
0
8
21
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,709
Damage
18,996
28,902
Taken
40,673
13,311
Mitigated
18,690
11,570
Healing
4,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,993
1,499
0
3,975
10,571
5,829
481
1,981
8,123
30,229
0
L
Olorun
IIZAMEII
Olorun
3,912
1,072
626
896
10,380
2,253
0
1,695
8,521
13,660
0
W
5,104
3,034
0
1,888
8,440
2,300
688
1,009
7,211
0
28,324
L
Achilles
SleepyTempest
Achilles
8,289
2,630
0
1,692
16,331
12,667
0
5,081
10,852
0
16,584
W
Fenrir
17,612
5,691
0
5,707
9,891
5,182
1,196
1,647
7,730
0
46,948
L
6,795
2,539
0
1,359
13,962
3,770
56
3,074
10,710
0
27,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
23,481
147
Minions Killed
88
9
Camps Cleared
3
675,945
Distance Traveled
495,183
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,148
704
50
4
3
209,222
2
L
Olorun
7,081
545
22
2
0
135,689
0
W
Anhur
9,825
756
48
4
1
218,204
2
L
Achilles
8,586
660
26
2
2
171,750
0
W
Fenrir
11,656
897
49
4
5
248,519
2
L
Ullr
7,814
601
40
3
1
187,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role