Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond III
Scumzzz
Baron Samedi
Diamond III
Level 108
God Stats
72W - 26L
1,881 SR
Queue Stats
414W - 328L
2,236 MMR
Party 1
Guan Yu
Guan Yu
Diamond I
Tuff Vibez
Guan Yu
Diamond I
Level 112
God Stats
12W - 5L
1,786 SR
Queue Stats
275W - 216L
2,370 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,722 SR
2,035 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,663 SR
2,353 MMR
Sun Wukong
Sun Wukong
Diamond II
BrightRainyNight
Sun Wukong
Diamond II
Level 47
God Stats
2W - 3L
1,608 SR
Queue Stats
54W - 32L
2,503 MMR
Party 2
Aphrodite
Aphrodite
Diamond I
JustCinnamonGirl
Aphrodite
Diamond I
Level 160
God Stats
49W - 38L
1,684 SR
Queue Stats
133W - 127L
2,261 MMR
Party 2
Xing Tian
Xing Tian
Diamond III
Ringtailedcat65
Xing Tian
Diamond III
Level 154
God Stats
31W - 26L
1,698 SR
Queue Stats
167W - 160L
2,295 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 0 / 12
12,835
611
29,419
32,046
28,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Scumzzz
Baron Samedi
17
5 / 3 / 10
13,177
627
22,840
19,704
13,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Tuff Vibez
Guan Yu
17
7 / 1 / 9
13,736
654
19,953
31,537
32,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ArtioSolCabrakanGilgameshOdin

VS

Bans
GebFenrirThothCerberusTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrightRainyNight
Sun Wukong
14
1 / 4 / 1
10,952
522
17,512
28,562
22,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
14
1 / 8 / 2
11,385
542
16,150
18,034
11,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Ringtailedcat65
Xing Tian
16
2 / 4 / 1
12,623
601
22,172
34,545
48,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
16
Kills
4
4
Deaths
16
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
12
10
L
Sun Wukong
BrightRainyNight
Sun Wukong
1
4
1
0.38
L
Aphrodite
1
8
2
0.25
L
Xing Tian
Ringtailedcat65
Xing Tian
2
4
1
0.63
W
Baron Samedi
Scumzzz
Baron Samedi
5
3
10
3.33
W
Guan Yu
Tuff Vibez
Guan Yu
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,212
Damage
55,834
83,287
Taken
81,141
75,113
Mitigated
82,310
47,612
Healing
31,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
29,419
12,463
0
9,709
32,046
28,746
787
12,888
18,189
4,612
53,560
L
Sun Wukong
BrightRainyNight
Sun Wukong
17,512
2,333
0
7,754
28,562
22,310
0
9,386
18,082
0
50,487
L
Aphrodite
16,150
951
9,980
6,679
18,034
11,419
0
4,966
12,707
50,492
0
L
Xing Tian
Ringtailedcat65
Xing Tian
22,172
798
0
6,664
34,545
48,581
0
10,923
22,459
45,578
0
W
Baron Samedi
Scumzzz
Baron Samedi
22,840
2,349
7,109
7,599
19,704
13,867
568
12,120
7,223
67,888
0
W
Guan Yu
Tuff Vibez
Guan Yu
19,953
5,011
8,389
14,806
31,537
32,500
1,114
14,263
16,426
10,151
63,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,748
Gold Earned
34,960
240
Minions Killed
186
13
Camps Cleared
5
1,200,847
Distance Traveled
1,142,127
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,835
611
55
3
4
418,800
4
L
Sun Wukong
10,952
522
71
3
3
383,980
4
L
Aphrodite
11,385
542
78
4
1
338,581
2
L
Xing Tian
12,623
601
37
2
1
419,566
4
W
Baron Samedi
13,177
627
78
4
1
359,242
0
W
Guan Yu
13,736
654
107
5
8
422,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role