Player Matchup

Danzaburou
Danzaburou
L2KsgtEx3cution
Danzaburou
Level 29
God Stats
9W - 14L
1,354 SR
Queue Stats
72W - 77L
1,313 Elo+
Solo
Yemoja
Yemoja
Starrlordrave
Yemoja
Level 7
God Stats
0W - 1L
1,326 SR
Queue Stats
1W - 6L
1,290 Elo+
Solo
Da Ji
Da Ji
XxKingJ0_0
Da Ji
Level 28
God Stats
2W - 9L
1,488 SR
Queue Stats
116W - 154L
1,341 Elo+
Solo
Team Averages
Level 21
1,389 SR
1,315 Elo+

VS

Team Averages
Level 20
1,470 SR
1,323 Elo+
Ra
Ra
BlackandRedCrew
Ra
Level 4
God Stats
1W - 6L
1,500 SR
Queue Stats
22W - 51L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
NOcapp_headshot
Tsukuyomi
Level 21
God Stats
6W - 3L
1,406 SR
Queue Stats
195W - 263L
1,257 Elo+
Party 1
Bacchus
Bacchus
th38bit0tt3r
Bacchus
Level 34
God Stats
2W - 3L
1,505 SR
Queue Stats
22W - 33L
1,211 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
L2KsgtEx3cution
Danzaburou
9
1 / 1 / 7
6,656
605
4,455
4,501
1,643
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 4 / 12
7,993
727
5,235
10,958
9,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
13
14 / 3 / 1
9,192
836
9,320
9,549
3,541
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
7,812
710
5,722
7,270
1,726
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
NOcapp_headshot
Tsukuyomi
11
2 / 7 / 3
7,427
675
6,917
10,751
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
th38bit0tt3r
Bacchus
11
3 / 4 / 4
8,510
774
7,855
11,696
9,312
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
17
Kills
7
8
Deaths
17
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
6
3
0.58
L
Danzaburou
L2KsgtEx3cution
Danzaburou
1
1
7
4.5
W
Tsukuyomi
NOcapp_headshot
Tsukuyomi
2
7
3
0.5
L
2
4
12
2
L
Da Ji
14
3
1
4.83
W
Bacchus
th38bit0tt3r
Bacchus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,010
Damage
20,494
25,008
Taken
29,717
14,957
Mitigated
14,385
3,883
Healing
5,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,722
1,174
1,164
587
7,270
1,726
0
746
6,524
16,175
0
L
Danzaburou
L2KsgtEx3cution
Danzaburou
4,455
1,843
112
930
4,501
1,643
0
2,397
2,104
0
13,053
W
Tsukuyomi
NOcapp_headshot
Tsukuyomi
6,917
1,824
348
1,437
10,751
3,347
537
2,713
8,038
0
20,284
L
5,235
1,556
468
1,804
10,958
9,773
47
5,813
5,145
17,972
0
L
Da Ji
9,320
2,164
93
476
9,549
3,541
0
5,595
3,954
0
17,067
W
Bacchus
th38bit0tt3r
Bacchus
7,855
1,974
286
1,733
11,696
9,312
501
2,107
9,589
18,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,841
Gold Earned
23,749
69
Minions Killed
83
3
Camps Cleared
2
454,486
Distance Traveled
559,782
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,812
710
38
3
0
168,557
0
L
Danzaburou
6,656
605
23
2
1
111,240
1
W
Tsukuyomi
7,427
675
25
2
2
200,859
0
L
Yemoja
7,993
727
24
2
0
166,534
0
L
Da Ji
9,192
836
22
2
2
176,712
0
W
Bacchus
8,510
774
20
2
0
190,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role